Player Matchup

Bakasura
Bakasura
Itachi_Uzumaki_3
Bakasura
Level 18
God Stats
3W - 3L
1,278 SR
Queue Stats
17W - 22L
1,163 Elo+
Solo
Ymir
Ymir
Optimus4422
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Zeus_Juice97
Arachne
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 79L
1,540 Elo+
Solo
Olorun
Olorun
itjust_mari
Olorun
Level 18
God Stats
9W - 5L
1,689 SR
Queue Stats
129W - 146L
1,314 Elo+
Solo
Nemesis
Nemesis
kittybunny747
Nemesis
Level 11
God Stats
3W - 0L
1,838 SR
Queue Stats
17W - 5L
1,736 Elo+
Solo
Team Averages
Level 16
1,561 SR
1,450 Elo+

VS

Team Averages
Level 13
1,483 SR
1,333 Elo+
Morgan Le Fay
Morgan Le Fay
Felorean
Morgan Le Fay
Level 3
God Stats
1W - 3L
1,241 SR
Queue Stats
4W - 5L
1,334 Elo+
Solo
Tyr
Tyr
M1mbaz
Tyr
Level 11
God Stats
0W - 1L
1,740 SR
Queue Stats
4W - 3L
1,625 Elo+
Solo
Cernunnos
Cernunnos
Manupro_09
Cernunnos
Level 22
God Stats
5W - 2L
1,643 SR
Queue Stats
41W - 66L
1,242 Elo+
Party 1
Fenrir
Fenrir
estatuspro10
Fenrir
Level 17
God Stats
3W - 3L
1,340 SR
Queue Stats
18W - 41L
1,131 Elo+
Party 1
Cthulhu
Cthulhu
xMUFASAx09
Cthulhu
Level 13
God Stats
5W - 7L
1,450 SR
Queue Stats
16W - 21L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 8 / 7
13,501
563
22,643
22,357
10,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 6 / 4
9,338
389
1,350
9,392
3,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Zeus_Juice97
Arachne
20
12 / 0 / 11
15,927
664
10,856
17,713
7,551
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
18
2 / 7 / 8
12,520
522
11,299
25,359
9,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
20
18 / 2 / 5
17,175
716
27,700
22,005
14,127
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Felorean
Morgan Le Fay
17
5 / 4 / 2
11,480
478
13,230
12,300
4,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tyr
M1mbaz
Tyr
12
3 / 5 / 4
8,905
371
5,699
16,874
14,574
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cernunnos
Manupro_09
Cernunnos
17
9 / 12 / 2
11,473
478
14,117
21,555
5,251
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
16
4 / 12 / 6
10,158
423
12,832
19,294
6,233
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
xMUFASAx09
Cthulhu
13
2 / 11 / 8
8,636
360
6,454
27,285
10,591
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
45
43
Kills
23
23
Deaths
44
35
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Felorean
Morgan Le Fay
5
4
2
1.5
W
11
8
7
1.81
L
Tyr
M1mbaz
Tyr
3
5
4
1
L
Cernunnos
Manupro_09
Cernunnos
9
12
2
0.83
W
0
6
4
0.33
W
Arachne
Zeus_Juice97
Arachne
12
0
11
17.5
L
Fenrir
4
12
6
0.58
W
Olorun
2
7
8
0.86
W
Nemesis
18
2
5
10.25
L
Cthulhu
xMUFASAx09
Cthulhu
2
11
8
0.55

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,848
Damage
52,332
96,826
Taken
97,308
44,717
Mitigated
41,254
44,620
Healing
13,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Felorean
Morgan Le Fay
13,230
813
0
1,863
12,300
4,605
1,897
2,988
9,242
73,659
0
W
22,643
16,879
0
8,404
22,357
10,074
1,123
3,358
18,914
0
50,766
L
Tyr
M1mbaz
Tyr
5,699
909
0
3,588
16,874
14,574
543
2,001
14,553
0
32,624
L
Cernunnos
Manupro_09
Cernunnos
14,117
7,628
0
2,462
21,555
5,251
2,852
2,263
18,892
0
59,598
W
1,350
420
0
331
9,392
3,831
0
1,977
7,305
5,907
0
W
Arachne
Zeus_Juice97
Arachne
10,856
6,410
123
11,363
17,713
7,551
4,137
2,552
15,075
0
117,920
L
Fenrir
12,832
3,766
0
2,266
19,294
6,233
249
2,700
16,424
0
44,886
W
Olorun
11,299
4,699
1,524
13,215
25,359
9,134
2,714
10,655
14,188
80,380
0
W
Nemesis
27,700
15,926
75
9,585
22,005
14,127
6,646
2,488
19,513
0
190,684
L
Cthulhu
xMUFASAx09
Cthulhu
6,454
1,904
0
3,002
27,285
10,591
505
2,697
24,078
29,163
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,461
Gold Earned
50,652
651
Minions Killed
389
0
Camps Cleared
0
2,048,808
Distance Traveled
1,902,962
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,480
478
129
5
0
319,989
2
W
Bakasura
13,501
563
86
4
0
435,202
0
L
Tyr
8,905
371
47
2
0
353,308
2
L
Cernunnos
11,473
478
107
4
0
387,041
0
W
Ymir
9,338
389
12
1
0
179,513
0
W
Arachne
15,927
664
189
8
0
543,522
2
L
Fenrir
10,158
423
73
3
0
437,722
0
W
Olorun
12,520
522
117
5
0
389,343
0
W
Nemesis
17,175
716
247
10
0
501,228
3
L
Cthulhu
8,636
360
33
1
0
404,902
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role