Player Matchup

Mulan
Mulan
Kodern
Mulan
Level 124
God Stats
64W - 38L
1,597 SR
Queue Stats
502W - 418L
1,542 Elo+
Party 2
Bastet
Bastet
Monie
Bastet
Level 69
God Stats
7W - 3L
1,523 SR
Queue Stats
339W - 310L
1,548 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
YujiroHanma9180
Morgan Le Fay
Level 46
God Stats
7W - 7L
1,471 SR
Queue Stats
168W - 205L
1,480 Elo+
Solo
Sol
Sol
Zmeu34
Sol
Level 62
God Stats
58W - 41L
1,615 SR
Queue Stats
189W - 181L
1,439 Elo+
Party 2
Bellona
Bellona
bassXfiend420
Bellona
Level 129
God Stats
72W - 51L
1,602 SR
Queue Stats
543W - 530L
1,517 Elo+
Solo
Team Averages
Level 86
1,562 SR
1,505 Elo+

VS

Team Averages
Level 87
1,607 SR
1,503 Elo+
Fenrir
Fenrir
 
Fenrir
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DihSoundsLikeDie
Amaterasu
Level 129
God Stats
0W - 1L
1,741 SR
Queue Stats
50W - 46L
1,577 Elo+
Party 1
Jormungandr
Jormungandr
FCg20
Jormungandr
Level 44
God Stats
0W - 1L
1,612 SR
Queue Stats
17W - 26L
1,467 Elo+
Party 1
Chiron
Chiron
Havds
Chiron
Level 86
God Stats
1W - 3L
1,683 SR
Queue Stats
16W - 21L
1,494 Elo+
Party 1
Raijin
Raijin
Murphdingo
Raijin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
230W - 269L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Kodern
Mulan
13
1 / 1 / 6
7,695
550
8,199
11,496
8,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
Monie
Bastet
12
5 / 0 / 2
7,465
533
5,003
6,437
1,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Morgan Le Fay
YujiroHanma9180
Morgan Le Fay
12
3 / 3 / 5
7,255
518
5,445
6,551
2,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
Zmeu34
Sol
13
5 / 3 / 5
8,067
576
8,917
9,899
2,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
14
6 / 1 / 8
8,491
607
7,364
8,463
5,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 5 / 5
7,078
506
4,954
12,181
3,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
10
0 / 3 / 1
5,925
423
4,479
12,700
7,630
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jormungandr
FCg20
Jormungandr
8
0 / 2 / 2
5,402
386
922
3,414
1,663
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
Havds
Chiron
9
2 / 4 / 0
5,977
427
3,295
6,198
1,573
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
Murphdingo
Raijin
11
4 / 6 / 0
6,984
499
4,432
9,983
2,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
16
20
Kills
8
8
Deaths
20
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
5
5
0.9
L
Amaterasu
0
3
1
0.17
L
Jormungandr
FCg20
Jormungandr
0
2
2
0.5
L
Chiron
Havds
Chiron
2
4
0
0.5
W
Mulan
Kodern
Mulan
1
1
6
4
W
Bastet
Monie
Bastet
5
0
2
6
L
Raijin
Murphdingo
Raijin
4
6
0
0.67
W
Morgan Le Fay
YujiroHanma9180
Morgan Le Fay
3
3
5
1.83
W
Sol
Zmeu34
Sol
5
3
5
2.5
W
Bellona
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,928
Damage
18,082
42,846
Taken
44,476
21,549
Mitigated
17,123
19,034
Healing
9,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,954
772
0
2,318
12,181
3,423
0
5,485
6,596
0
32,085
L
Amaterasu
4,479
1,536
0
3,649
12,700
7,630
0
1,701
10,953
0
24,340
L
Jormungandr
FCg20
Jormungandr
922
290
0
0
3,414
1,663
0
1,112
2,262
10,997
0
L
Chiron
Havds
Chiron
3,295
529
148
1,217
6,198
1,573
0
2,877
3,263
0
22,732
W
Mulan
Kodern
Mulan
8,199
1,462
0
4,181
11,496
8,696
358
768
10,686
2,682
50,781
W
Bastet
Monie
Bastet
5,003
1,283
0
4,576
6,437
1,899
613
332
6,055
0
33,403
L
Raijin
Murphdingo
Raijin
4,432
325
156
1,570
9,983
2,834
0
2,912
6,835
30,050
0
W
Morgan Le Fay
YujiroHanma9180
Morgan Le Fay
5,445
867
0
1,444
6,551
2,297
521
868
5,583
31,962
0
W
Sol
Zmeu34
Sol
8,917
2,621
0
5,180
9,899
2,696
4,436
1,202
8,573
44,700
0
W
Bellona
7,364
1,887
0
3,653
8,463
5,961
637
1,700
6,595
0
43,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,973
Gold Earned
31,366
379
Minions Killed
240
0
Camps Cleared
0
1,355,333
Distance Traveled
1,334,619
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,078
506
61
4
0
273,211
2
L
Amaterasu
5,925
423
45
3
0
304,261
5
L
Jormungandr
5,402
386
20
1
0
257,065
1
L
Chiron
5,977
427
41
3
0
279,951
3
W
Mulan
7,695
550
98
7
0
267,040
5
W
Bastet
7,465
533
72
5
0
286,783
4
L
Raijin
6,984
499
73
5
0
220,131
3
W
Morgan Le Fay
7,255
518
50
4
0
256,465
7
W
Sol
8,067
576
70
5
0
245,250
2
W
Bellona
8,491
607
89
6
0
299,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role