Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
Insane777
Thor
Level 59
God Stats
21W - 18L
1,622 SR
Queue Stats
335W - 350L
1,490 Elo+
Solo
Freya
Freya
moises2313
Freya
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 96L
1,443 Elo+
Party 2
Team Averages
Level 106
1,541 SR
1,478 Elo+

VS

Team Averages
Level 106
1,509 SR
1,436 Elo+
Apollo
Apollo
HybridSiren97
Apollo
Level 158
God Stats
3W - 3L
1,442 SR
Queue Stats
271W - 279L
1,538 Elo+
Party 1
Cthulhu
Cthulhu
JF13nd696
Cthulhu
Level 15
God Stats
1W - 3L
1,401 SR
Queue Stats
3W - 7L
1,243 Elo+
Solo
Aphrodite
Aphrodite
sTeelYFreAk
Aphrodite
Level 146
God Stats
3W - 3L
1,685 SR
Queue Stats
295W - 322L
1,527 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
1 / 3 / 12
8,495
708
12,321
11,427
8,961
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thor
13
11 / 2 / 2
9,557
796
15,023
12,368
4,754
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Freya
14
4 / 1 / 10
8,794
733
12,064
8,987
3,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 7 / 2
8,587
716
8,296
12,402
4,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
JF13nd696
Cthulhu
11
2 / 7 / 4
8,721
727
9,719
20,237
18,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Aphrodite
sTeelYFreAk
Aphrodite
11
0 / 2 / 4
7,045
587
6,770
11,810
5,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
16
Kills
6
6
Deaths
16
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
3
12
2.33
L
4
7
2
0.71
W
Thor
11
2
2
6
L
Cthulhu
JF13nd696
Cthulhu
2
7
4
0.57
W
Freya
4
1
10
9
L
Aphrodite
sTeelYFreAk
Aphrodite
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,408
Damage
24,785
32,782
Taken
44,449
17,600
Mitigated
28,454
13,938
Healing
13,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,321
1,503
2,240
5,511
11,427
8,961
0
5,848
5,579
28,206
0
L
8,296
5,118
0
0
12,402
4,805
223
4,872
7,530
0
18,701
W
Thor
15,023
4,629
0
2,006
12,368
4,754
0
6,040
6,328
0
34,054
L
Cthulhu
JF13nd696
Cthulhu
9,719
1,232
218
2,266
20,237
18,190
0
12,036
8,201
17,849
0
W
Freya
12,064
4,306
0
4,181
8,987
3,885
668
5,126
3,861
32,046
3,304
L
Aphrodite
sTeelYFreAk
Aphrodite
6,770
535
4,897
5,773
11,810
5,459
40
6,270
5,540
24,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,846
Gold Earned
24,353
144
Minions Killed
98
8
Camps Cleared
3
596,981
Distance Traveled
603,258
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,495
708
26
2
0
205,947
6
L
Apollo
8,587
716
22
2
2
187,023
1
W
Thor
9,557
796
48
4
3
189,734
4
L
Cthulhu
8,721
727
19
2
0
207,515
0
W
Freya
8,794
733
70
6
5
201,300
1
L
Aphrodite
7,045
587
57
5
1
208,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role