Player Matchup

Chaac
Chaac
MildrenBruhh
Chaac
Level 18
God Stats
8W - 2L
1,621 SR
Queue Stats
21W - 16L
1,422 Elo+
Solo
Zeus
Zeus
Precipitable
Zeus
Level 26
God Stats
2W - 4L
1,448 SR
Queue Stats
25W - 29L
1,567 Elo+
Solo
Gilgamesh
Gilgamesh
YouGotBamfed1
Gilgamesh
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
111W - 114L
1,523 Elo+
Solo
Poseidon
Poseidon
easillyy sQ
Poseidon
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,610 Elo+
Solo
Anhur
Anhur
playful-chop5
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 17
1,514 SR
1,524 Elo+

VS

Team Averages
Level 14
1,495 SR
1,412 Elo+
Danzaburou
Danzaburou
Detective-Mury
Danzaburou
Level 29
God Stats
10W - 16L
1,430 SR
Queue Stats
32W - 35L
1,329 Elo+
Solo
Geb
Geb
Hades297
Geb
Level 12
God Stats
5W - 5L
1,454 SR
Queue Stats
20W - 15L
1,601 Elo+
Solo
Thor
Thor
Netflex018
Thor
Level 22
God Stats
2W - 2L
1,592 SR
Queue Stats
82W - 71L
1,568 Elo+
Solo
Anubis
Anubis
RUNA012
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,427 Elo+
Solo
Cliodhna
Cliodhna
sueoul
Cliodhna
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,133 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 4
8,239
549
9,139
10,441
7,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
5 / 4 / 2
7,394
493
6,782
6,416
1,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
YouGotBamfed1
Gilgamesh
16
12 / 2 / 5
9,732
649
13,792
14,833
10,153
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Poseidon
easillyy sQ
Poseidon
14
3 / 1 / 2
8,115
541
6,191
9,140
2,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 3
5,883
392
1,678
6,692
1,356
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Detective-Mury
Danzaburou
10
2 / 5 / 2
7,102
473
4,367
7,080
2,247
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 3 / 6
7,105
474
4,407
10,418
6,459
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
6 / 7 / 1
7,969
531
7,693
12,170
4,433
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
RUNA012
Anubis
13
5 / 4 / 3
8,460
564
7,970
12,832
5,742
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cliodhna
sueoul
Cliodhna
11
1 / 7 / 2
7,114
474
3,599
11,357
3,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
26
Kills
14
14
Deaths
26
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Detective-Mury
Danzaburou
2
5
2
0.6
L
0
3
6
1
W
6
2
4
4
L
6
7
1
0.93
W
5
4
2
1.5
L
Anubis
RUNA012
Anubis
5
4
3
1.63
W
Gilgamesh
YouGotBamfed1
Gilgamesh
12
2
5
7.25
W
Poseidon
easillyy sQ
Poseidon
3
1
2
4
W
0
5
3
0.3
L
Cliodhna
sueoul
Cliodhna
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,582
Damage
28,036
47,522
Taken
53,857
23,168
Mitigated
22,745
12,648
Healing
12,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Detective-Mury
Danzaburou
4,367
1,655
0
815
7,080
2,247
1,768
1,620
5,276
0
30,109
L
4,407
1,420
253
994
10,418
6,459
1,258
1,953
7,920
27,716
0
W
9,139
959
0
4,114
10,441
7,941
0
4,058
6,383
7,923
22,433
L
7,693
2,410
0
2,246
12,170
4,433
0
5,083
6,564
0
43,968
W
6,782
1,248
0
1,727
6,416
1,364
0
980
5,436
37,574
0
L
Anubis
RUNA012
Anubis
7,970
355
81
6,539
12,832
5,742
510
4,903
7,714
48,533
0
W
Gilgamesh
YouGotBamfed1
Gilgamesh
13,792
2,078
0
2,444
14,833
10,153
0
3,700
11,133
11,748
45,898
W
Poseidon
easillyy sQ
Poseidon
6,191
880
0
3,858
9,140
2,354
32
1,300
7,840
68,071
0
W
1,678
1,040
0
505
6,692
1,356
0
2,339
4,353
0
7,342
L
Cliodhna
sueoul
Cliodhna
3,599
144
0
1,670
11,357
3,864
326
3,327
7,990
0
29,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,363
Gold Earned
37,750
352
Minions Killed
355
0
Camps Cleared
0
1,443,744
Distance Traveled
1,291,439
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,102
473
54
4
0
228,321
0
L
Geb
7,105
474
56
4
0
287,564
0
W
Chaac
8,239
549
49
3
0
281,685
1
L
Thor
7,969
531
74
5
0
248,717
2
W
Zeus
7,394
493
60
4
0
270,276
4
L
Anubis
8,460
564
112
7
0
248,405
2
W
Gilgamesh
9,732
649
110
7
0
292,644
1
W
Poseidon
8,115
541
122
8
0
322,083
3
W
Anhur
5,883
392
11
1
0
277,056
0
L
Cliodhna
7,114
474
59
4
0
278,432
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role