Player Matchup

Cthulhu
Cthulhu
Hades297
Cthulhu
Level 12
God Stats
0W - 3L
1,282 SR
Queue Stats
20W - 15L
1,633 Elo+
Solo
Rama
Rama
RUNA012
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,631 Elo+
Solo
Sol
Sol
TrackStar254
Sol
Level 29
God Stats
2W - 3L
1,493 SR
Queue Stats
75W - 82L
1,527 Elo+
Solo
Fenrir
Fenrir
WarriorsWill25
Fenrir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,529 Elo+
Solo
Bellona
Bellona
zestful_lorry9
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,792 Elo+
Solo
Team Averages
Level 12
1,455 SR
1,623 Elo+

VS

Team Averages
Level 22
1,558 SR
1,530 Elo+
Thanatos
Thanatos
GodSlayer7447
Thanatos
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
119W - 120L
1,535 Elo+
Solo
Cthulhu
Cthulhu
Reaver_PP1
Cthulhu
Level 26
God Stats
38W - 16L
1,732 SR
Queue Stats
99W - 63L
1,605 Elo+
Solo
Artio
Artio
YouGotBamfed1
Artio
Level 28
God Stats
7W - 9L
1,418 SR
Queue Stats
111W - 114L
1,509 Elo+
Solo
Sol
Sol
easillyy sQ
Sol
Level 8
God Stats
2W - 1L
1,639 SR
Queue Stats
3W - 3L
1,482 Elo+
Solo
Anhur
Anhur
toxcfireatom43
Anhur
Level 18
God Stats
3W - 0L
1,500 SR
Queue Stats
34W - 31L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hades297
Cthulhu
11
1 / 7 / 4
7,319
431
8,113
14,834
6,206
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
RUNA012
Rama
14
5 / 5 / 2
8,730
514
5,768
13,793
4,695
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
8 / 6 / 2
9,078
534
11,706
9,857
3,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 3 / 6
7,827
460
6,727
12,731
4,462
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
1 / 3 / 2
8,105
477
7,030
12,945
11,607
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
GodSlayer7447
Thanatos
16
9 / 1 / 5
10,247
603
8,206
14,304
5,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
Reaver_PP1
Cthulhu
18
12 / 0 / 3
10,874
640
16,670
11,451
15,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 4 / 7
8,300
488
5,775
14,963
12,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 4 / 7
8,396
494
6,626
10,212
6,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 10 / 7
7,465
439
4,851
12,038
3,682
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
53
19
Kills
24
24
Deaths
19
16
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Thanatos
GodSlayer7447
Thanatos
9
1
5
11.5
L
Cthulhu
Hades297
Cthulhu
1
7
4
0.43
L
Rama
RUNA012
Rama
5
5
2
1.2
W
Cthulhu
Reaver_PP1
Cthulhu
12
0
3
13.5
L
8
6
2
1.5
L
4
3
6
2.33
W
2
4
7
1.38
W
1
4
7
1.13
W
0
10
7
0.35
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,344
Damage
42,128
64,160
Taken
62,968
30,620
Mitigated
44,522
13,184
Healing
28,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
GodSlayer7447
Thanatos
8,206
2,140
0
15,007
14,304
5,819
1,012
3,086
11,218
0
59,839
L
Cthulhu
Hades297
Cthulhu
8,113
1,313
311
1,192
14,834
6,206
419
6,110
8,487
32,346
0
L
Rama
RUNA012
Rama
5,768
4,910
0
4,217
13,793
4,695
1,400
5,363
8,261
0
56,519
W
Cthulhu
Reaver_PP1
Cthulhu
16,670
802
711
3,882
11,451
15,386
256
1,766
9,685
66,743
0
L
11,706
3,331
0
2,152
9,857
3,650
1,040
5,432
4,225
49,689
4,317
L
6,727
2,248
0
3,205
12,731
4,462
0
5,201
7,110
0
34,788
W
5,775
858
803
4,171
14,963
12,731
252
5,610
9,353
30,642
0
W
6,626
1,896
0
3,477
10,212
6,904
2,747
4,462
5,750
43,118
4,615
W
4,851
2,119
0
85
12,038
3,682
288
4,525
7,513
0
30,381
L
7,030
1,203
0
2,107
12,945
11,607
0
4,725
7,452
833
47,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,059
Gold Earned
45,282
419
Minions Killed
411
0
Camps Cleared
0
1,595,767
Distance Traveled
1,682,882
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
10,247
603
99
6
0
384,778
2
L
Cthulhu
7,319
431
69
4
0
343,199
0
L
Rama
8,730
514
100
6
0
288,848
0
W
Cthulhu
10,874
640
131
8
0
348,689
2
L
Sol
9,078
534
98
6
0
259,338
1
L
Fenrir
7,827
460
58
3
0
371,708
5
W
Artio
8,300
488
38
2
0
340,844
3
W
Sol
8,396
494
90
5
0
321,962
4
W
Anhur
7,465
439
53
3
0
286,609
0
L
Bellona
8,105
477
94
6
0
332,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role