Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ChoeCSL
Mercury
Level 116
God Stats
9W - 11L
1,590 SR
Queue Stats
44W - 73L
1,272 Elo+
Party 2
Chernobog
Chernobog
Dracostarx
Chernobog
Level 63
God Stats
3W - 7L
1,362 SR
Queue Stats
122W - 169L
1,355 Elo+
Party 2
Sun Wukong
Sun Wukong
PiperANDCapitan
Sun Wukong
Level 135
God Stats
1W - 1L
1,274 SR
Queue Stats
122W - 170L
1,346 Elo+
Party 2
Ares
Ares
scoldingerasm092
Ares
Level 102
God Stats
1W - 4L
1,573 SR
Queue Stats
96W - 127L
1,339 Elo+
Party 2
Team Averages
Level 110
1,460 SR
1,362 Elo+

VS

Team Averages
Level 99
1,380 SR
1,437 Elo+
Merlin
Merlin
 
Merlin
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DHudson_89
Danzaburou
Level 66
God Stats
2W - 7L
1,241 SR
Queue Stats
93W - 92L
1,411 Elo+
Party 1
Sylvanus
Sylvanus
MAICONIGHT89
Sylvanus
Level 154
God Stats
16W - 22L
1,478 SR
Queue Stats
1,604W - 1,604L
1,438 Elo+
Solo
Da Ji
Da Ji
Meddy97x
Da Ji
Level 105
God Stats
1W - 8L
1,196 SR
Queue Stats
106W - 96L
1,398 Elo+
Solo
Kali
Kali
sebasperezLOL
Kali
Level 81
God Stats
6W - 3L
1,484 SR
Queue Stats
205W - 210L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
6 / 1 / 5
9,762
542
11,279
10,567
3,512
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mercury
ChoeCSL
Mercury
17
4 / 1 / 5
10,349
575
8,165
12,091
4,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Dracostarx
Chernobog
14
4 / 3 / 2
9,651
536
7,173
8,675
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sun Wukong
PiperANDCapitan
Sun Wukong
16
2 / 1 / 4
10,110
562
5,047
13,958
9,022
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

15
6 / 2 / 9
10,092
561
8,189
18,240
17,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 4 / 0
8,004
445
2,722
7,229
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
DHudson_89
Danzaburou
13
1 / 3 / 1
8,056
448
6,075
10,096
3,435
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
MAICONIGHT89
Sylvanus
15
1 / 3 / 1
9,099
506
13,816
12,638
11,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Meddy97x
Da Ji
13
2 / 6 / 2
8,313
462
7,702
12,763
4,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 6 / 1
8,549
475
5,070
16,782
7,737
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
22
Kills
7
8
Deaths
22
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
1
5
8.5
L
Merlin
 
Merlin
1
4
0
0.25
W
Mercury
ChoeCSL
Mercury
4
1
5
6.5
L
Danzaburou
DHudson_89
Danzaburou
1
3
1
0.5
W
Chernobog
Dracostarx
Chernobog
4
3
2
1.67
L
Sylvanus
MAICONIGHT89
Sylvanus
1
3
1
0.5
L
Da Ji
Meddy97x
Da Ji
2
6
2
0.5
W
Sun Wukong
PiperANDCapitan
Sun Wukong
2
1
4
4
W
6
2
9
5.25
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,853
Damage
35,385
63,531
Taken
59,508
36,403
Mitigated
30,040
20,638
Healing
14,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,279
2,943
375
4,264
10,567
3,512
1,718
3,095
7,472
52,111
0
L
Merlin
 
Merlin
2,722
108
0
446
7,229
2,881
0
3,481
3,748
47,718
0
W
Mercury
ChoeCSL
Mercury
8,165
4,993
0
5,764
12,091
4,414
2,627
2,439
9,652
0
78,970
L
Danzaburou
DHudson_89
Danzaburou
6,075
2,459
0
2,506
10,096
3,435
0
3,692
6,404
0
44,502
W
Chernobog
Dracostarx
Chernobog
7,173
4,469
0
0
8,675
2,231
1,793
1,018
7,657
0
54,459
L
Sylvanus
MAICONIGHT89
Sylvanus
13,816
3,985
168
5,210
12,638
11,636
0
4,264
8,374
54,487
12,481
L
Da Ji
Meddy97x
Da Ji
7,702
1,178
0
1,786
12,763
4,351
1,172
3,385
9,378
0
45,888
W
Sun Wukong
PiperANDCapitan
Sun Wukong
5,047
1,017
0
5,539
13,958
9,022
2,195
6,417
7,541
0
58,091
W
8,189
317
359
4,337
18,240
17,224
294
1,867
16,373
27,003
0
L
5,070
2,010
0
3,981
16,782
7,737
755
4,646
12,136
0
56,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,964
Gold Earned
42,021
481
Minions Killed
447
0
Camps Cleared
0
1,791,313
Distance Traveled
1,455,231
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,762
542
69
4
0
332,687
1
L
Merlin
8,004
445
80
4
0
264,065
3
W
Mercury
10,349
575
137
8
0
433,857
0
L
Danzaburou
8,056
448
82
5
0
309,145
0
W
Chernobog
9,651
536
106
6
0
332,890
4
L
Sylvanus
9,099
506
126
7
0
244,416
3
L
Da Ji
8,313
462
66
4
0
304,163
2
W
Sun Wukong
10,110
562
132
7
0
332,513
3
W
Ares
10,092
561
37
2
0
359,366
5
L
Kali
8,549
475
93
5
0
333,442
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role