Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
CalculusSparrow
Heimdallr
Level 118
God Stats
27W - 20L
1,500 SR
Queue Stats
374W - 369L
1,457 Elo+
Solo
Cthulhu
Cthulhu
Hep1t1tus T
Cthulhu
Level 14
God Stats
1W - 1L
1,263 SR
Queue Stats
7W - 14L
1,307 Elo+
Party 2
Baba Yaga
Baba Yaga
ViralCrazyBear
Baba Yaga
Level 99
God Stats
10W - 4L
1,703 SR
Queue Stats
361W - 375L
1,475 Elo+
Party 2
Chaac
Chaac
xX_edgeySith_Xx
Chaac
Level 123
God Stats
13W - 22L
1,474 SR
Queue Stats
577W - 627L
1,480 Elo+
Party 2
Team Averages
Level 91
1,488 SR
1,444 Elo+

VS

Team Averages
Level 59
1,361 SR
1,432 Elo+
Pele
Pele
Alreves123_YT
Pele
Level 82
God Stats
0W - 2L
1,177 SR
Queue Stats
345W - 451L
1,468 Elo+
Party 1
Skadi
Skadi
Diegoalfonso09
Skadi
Level 66
God Stats
59W - 79L
1,469 SR
Queue Stats
144W - 231L
1,347 Elo+
Party 1
Janus
Janus
FrozenIsGoat
Janus
Level 105
God Stats
0W - 2L
1,358 SR
Queue Stats
38W - 28L
1,478 Elo+
Solo
Yemoja
Yemoja
JsoakwerGamer1
Yemoja
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 64L
1,614 Elo+
Solo
Artemis
Artemis
MiniMinMin9
Artemis
Level 5
God Stats
1W - 4L
1,301 SR
Queue Stats
3W - 8L
1,254 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
13
8 / 2 / 1
7,693
641
8,561
8,409
2,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
CalculusSparrow
Heimdallr
11
0 / 2 / 1
6,376
531
2,778
6,571
2,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
Hep1t1tus T
Cthulhu
9
2 / 2 / 0
5,690
474
2,530
5,700
3,314
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baba Yaga
ViralCrazyBear
Baba Yaga
12
2 / 2 / 4
7,014
585
6,159
6,488
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 1
7,280
607
4,006
4,978
3,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
6,191
516
3,997
10,544
2,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,862
489
1,853
5,620
2,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 0
6,622
552
3,067
6,188
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 0 / 3
5,925
494
2,412
5,605
3,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Artemis
MiniMinMin9
Artemis
8
2 / 4 / 0
5,567
464
5,098
7,553
2,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
13
Kills
8
8
Deaths
13
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
8
2
1
4.25
L
4
4
0
1
W
Heimdallr
CalculusSparrow
Heimdallr
0
2
1
0.25
L
0
3
0
0
L
2
2
0
1
W
Cthulhu
Hep1t1tus T
Cthulhu
2
2
0
1
L
0
0
3
1.5
L
Artemis
MiniMinMin9
Artemis
2
4
0
0.5
W
Baba Yaga
ViralCrazyBear
Baba Yaga
2
2
4
2
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,034
Damage
16,427
32,146
Taken
35,510
14,599
Mitigated
12,167
13,070
Healing
8,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
8,561
4,244
0
4,688
8,409
2,440
0
623
7,742
0
38,631
L
3,997
853
99
2,979
10,544
2,926
0
1,974
8,527
0
25,356
W
Heimdallr
CalculusSparrow
Heimdallr
2,778
1,161
0
3,190
6,571
2,610
0
875
5,692
0
44,879
L
1,853
878
0
429
5,620
2,062
571
0
5,272
0
28,115
L
3,067
428
0
1,667
6,188
1,852
88
3,274
2,914
45,678
0
W
Cthulhu
Hep1t1tus T
Cthulhu
2,530
458
0
0
5,700
3,314
0
1,164
4,536
13,922
0
L
2,412
584
2,049
982
5,605
3,318
0
1,755
3,850
14,423
0
L
Artemis
MiniMinMin9
Artemis
5,098
3,070
86
476
7,553
2,009
0
1,686
5,867
0
23,743
W
Baba Yaga
ViralCrazyBear
Baba Yaga
6,159
113
80
2,461
6,488
2,464
394
2,639
3,719
39,982
0
W
4,006
395
0
2,651
4,978
3,771
0
0
4,978
0
40,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,053
Gold Earned
30,167
348
Minions Killed
288
0
Camps Cleared
0
1,144,783
Distance Traveled
1,136,162
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,693
641
75
6
0
266,370
0
L
Pele
6,191
516
56
5
0
259,539
0
W
Heimdallr
6,376
531
83
7
0
209,760
3
L
Skadi
5,862
489
74
6
0
216,838
4
L
Janus
6,622
552
94
8
0
220,387
4
W
Cthulhu
5,690
474
25
2
0
211,775
1
L
Yemoja
5,925
494
27
2
0
241,819
1
L
Artemis
5,567
464
37
3
0
197,579
0
W
Baba Yaga
7,014
585
73
6
0
242,564
3
W
Chaac
7,280
607
92
8
0
214,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role