Player Matchup

Loki
Loki
Den45chik
Loki
Level 5
God Stats
0W - 1L
1,707 SR
Queue Stats
1W - 3L
1,344 Elo+
Solo
King Arthur
King Arthur
Gurthygridlock
King Arthur
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 59L
1,299 Elo+
Solo
Tyr
Tyr
Mr0starot
Tyr
Level 28
God Stats
0W - 4L
1,276 SR
Queue Stats
106W - 120L
1,358 Elo+
Solo
Thor
Thor
X_x_X_x_X_9
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,182 Elo+
Solo
Thanatos
Thanatos
yxhnz
Thanatos
Level 9
God Stats
23W - 18L
1,684 SR
Queue Stats
32W - 28L
1,545 Elo+
Solo
Team Averages
Level 14
1,533 SR
1,346 Elo+

VS

Team Averages
Level 15
1,639 SR
1,418 Elo+
Izanami
Izanami
KeenChicken7966
Izanami
Level 23
God Stats
8W - 1L
1,998 SR
Queue Stats
40W - 21L
1,821 Elo+
Solo
Neith
Neith
ParryHotter5746
Neith
Level 18
God Stats
4W - 4L
1,519 SR
Queue Stats
48W - 34L
1,514 Elo+
Solo
Merlin
Merlin
Rst27Hustle
Merlin
Level 13
God Stats
2W - 0L
1,679 SR
Queue Stats
11W - 8L
1,374 Elo+
Solo
Fafnir
Fafnir
pacogarclop
Fafnir
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,200 Elo+
Solo
Kukulkan
Kukulkan
xPhinn
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,182 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
1 / 5 / 3
7,887
438
2,494
12,031
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

King Arthur
Gurthygridlock
King Arthur
13
1 / 11 / 5
8,240
458
4,512
14,886
9,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 8 / 2
7,665
426
2,334
16,053
8,547
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 1 / 1
5,693
316
564
2,776
548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
yxhnz
Thanatos
18
12 / 8 / 1
12,027
668
9,461
18,016
7,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 2
12,048
669
13,222
11,362
4,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
11 / 3 / 8
12,024
668
9,626
8,992
4,797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
14
1 / 3 / 7
9,375
521
5,022
8,171
2,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
4
0 / 1 / 0
6,533
363
33
1,271
728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
xPhinn
Kukulkan
17
13 / 2 / 3
11,433
635
10,959
7,645
5,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
53
14
Kills
33
33
Deaths
14
12
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Loki
1
5
3
0.5
L
King Arthur
Gurthygridlock
King Arthur
1
11
5
0.32
W
8
5
2
1.8
L
0
8
2
0.13
W
11
3
8
5
W
Merlin
1
3
7
1.5
L
0
1
1
0.5
W
Fafnir
0
1
0
0
W
Kukulkan
xPhinn
Kukulkan
13
2
3
7.25
L
Thanatos
yxhnz
Thanatos
12
8
1
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,365
Damage
38,862
63,762
Taken
37,441
29,716
Mitigated
17,776
18,252
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
2,494
593
0
1,292
12,031
2,941
107
3,612
8,289
0
19,216
L
King Arthur
Gurthygridlock
King Arthur
4,512
1,447
0
1,220
14,886
9,775
0
3,766
11,030
0
23,987
W
13,222
8,970
0
2,950
11,362
4,140
8,648
0
11,238
0
95,544
L
2,334
223
0
3,617
16,053
8,547
253
3,908
12,095
0
41,517
W
9,626
3,367
0
2,315
8,992
4,797
1,599
0
8,865
0
62,631
W
Merlin
5,022
291
0
1,428
8,171
2,848
2,261
0
7,921
44,333
0
L
564
133
0
952
2,776
548
0
0
2,776
0
7,645
W
Fafnir
33
33
0
191
1,271
728
233
0
1,271
2,488
0
W
Kukulkan
xPhinn
Kukulkan
10,959
2,100
0
1,568
7,645
5,263
3,817
153
7,340
61,397
0
L
Thanatos
yxhnz
Thanatos
9,461
2,833
0
11,171
18,016
7,905
0
4,250
13,558
0
65,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,512
Gold Earned
51,413
283
Minions Killed
503
0
Camps Cleared
0
1,279,112
Distance Traveled
1,232,792
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,887
438
58
3
0
337,971
1
L
King Arthur
8,240
458
41
2
0
244,203
0
W
Izanami
12,048
669
180
10
0
259,404
1
L
Tyr
7,665
426
66
4
0
287,214
0
W
Neith
12,024
668
120
7
0
333,617
4
W
Merlin
9,375
521
78
4
0
286,851
1
L
Thor
5,693
316
21
1
0
72,037
1
W
Fafnir
6,533
363
2
0
0
53,899
0
W
Kukulkan
11,433
635
123
7
0
299,021
3
L
Thanatos
12,027
668
97
5
0
337,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role