Player Matchup

Gilgamesh
Gilgamesh
Beretway
Gilgamesh
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,422 Elo+
Party 2
Neith
Neith
BreadmanSyrup
Neith
Level 3
God Stats
12W - 6L
1,238 SR
Queue Stats
21W - 14L
1,302 Elo+
Party 2
Cliodhna
Cliodhna
ItzLilRooney
Cliodhna
Level 17
God Stats
12W - 10L
1,389 SR
Queue Stats
32W - 35L
1,372 Elo+
Party 3
Fafnir
Fafnir
SMORF19
Fafnir
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 27L
1,377 Elo+
Party 2
Anubis
Anubis
thenoxxie
Anubis
Level 21
God Stats
13W - 7L
1,678 SR
Queue Stats
56W - 48L
1,422 Elo+
Party 3
Team Averages
Level 14
1,461 SR
1,379 Elo+

VS

Team Averages
Level 10
1,434 SR
1,324 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ChiefxKeef
Neith
Level 8
God Stats
0W - 2L
1,258 SR
Queue Stats
7W - 12L
1,225 Elo+
Party 1
Ymir
Ymir
DR TOUCHDOWN2
Ymir
Level 17
God Stats
3W - 4L
1,624 SR
Queue Stats
6W - 12L
1,336 Elo+
Party 1
Sol
Sol
LeanPean
Sol
Level 18
God Stats
7W - 9L
1,290 SR
Queue Stats
10W - 15L
1,223 Elo+
Party 1
Anhur
Anhur
pickleupmybutt0
Anhur
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beretway
Gilgamesh
14
12 / 1 / 3
9,177
612
8,914
12,334
8,007
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
4 / 1 / 2
7,167
478
6,714
2,918
1,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
ItzLilRooney
Cliodhna
12
8 / 3 / 8
8,149
543
9,341
8,083
2,585
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
SMORF19
Fafnir
12
0 / 2 / 5
7,895
526
3,601
6,920
7,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
thenoxxie
Anubis
15
8 / 2 / 3
8,954
597
7,777
9,461
4,680
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
2 / 5 / 0
6,027
402
5,782
8,188
7,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
10
3 / 6 / 1
6,884
459
5,995
9,168
3,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 6 / 3
6,667
444
2,793
13,032
8,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
3 / 8 / 2
7,443
496
5,770
10,852
2,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 7 / 2
5,604
374
1,575
6,712
1,622
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
32
Kills
9
9
Deaths
32
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
2
5
0
0.4
W
Gilgamesh
Beretway
Gilgamesh
12
1
3
13.5
W
4
1
2
5
L
Neith
3
6
1
0.58
L
1
6
3
0.42
W
Cliodhna
ItzLilRooney
Cliodhna
8
3
8
4
L
3
8
2
0.5
W
Fafnir
SMORF19
Fafnir
0
2
5
1.25
L
0
7
2
0.14
W
Anubis
thenoxxie
Anubis
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,347
Damage
21,915
39,716
Taken
47,952
24,222
Mitigated
23,358
11,085
Healing
4,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
5,782
3,350
0
668
8,188
7,119
0
571
7,617
0
13,761
W
Gilgamesh
Beretway
Gilgamesh
8,914
2,387
0
2,316
12,334
8,007
140
386
11,948
2,600
34,903
W
6,714
4,044
0
257
2,918
1,405
2,333
372
2,546
0
39,814
L
Neith
5,995
2,735
0
466
9,168
3,199
1,047
3,269
5,899
0
30,096
L
2,793
922
0
645
13,032
8,595
84
3,925
9,107
18,936
0
W
Cliodhna
ItzLilRooney
Cliodhna
9,341
1,688
0
1,464
8,083
2,585
0
2,452
5,631
0
30,442
L
5,770
2,291
0
2,239
10,852
2,823
1,455
4,151
6,701
17,061
5,091
W
Fafnir
SMORF19
Fafnir
3,601
1,078
0
1,226
6,920
7,545
852
1,595
5,325
17,744
0
L
1,575
953
0
371
6,712
1,622
650
364
6,348
0
16,550
W
Anubis
thenoxxie
Anubis
7,777
444
0
5,822
9,461
4,680
978
2,925
6,536
59,198
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,342
Gold Earned
32,625
338
Minions Killed
168
0
Camps Cleared
0
1,373,277
Distance Traveled
1,185,143
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,027
402
23
2
0
244,974
0
W
Gilgamesh
9,177
612
77
5
0
301,447
3
W
Neith
7,167
478
90
6
0
248,681
0
L
Neith
6,884
459
58
4
0
261,341
0
L
Ymir
6,667
444
34
2
0
262,103
0
W
Cliodhna
8,149
543
42
3
0
304,569
0
L
Sol
7,443
496
25
2
0
274,848
0
W
Fafnir
7,895
526
28
2
0
259,482
3
L
Anhur
5,604
374
28
2
0
141,877
1
W
Anubis
8,954
597
101
7
0
259,098
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role