Player Matchup

Zeus
Zeus
Trippyhippy5041
Zeus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 48L
1,378 Elo+
Solo
Cerberus
Cerberus
bxmboclaat_
Cerberus
Level 10
God Stats
0W - 4L
1,083 SR
Queue Stats
2W - 4L
1,331 Elo+
Party 1
Heimdallr
Heimdallr
goldenplayer_kid
Heimdallr
Level 16
God Stats
11W - 9L
1,281 SR
Queue Stats
38W - 55L
1,328 Elo+
Party 1
Anubis
Anubis
ilovebuns-_-
Anubis
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
332W - 382L
1,467 Elo+
Party 1
Da Ji
Da Ji
pandasauce12
Da Ji
Level 23
God Stats
2W - 11L
1,194 SR
Queue Stats
27W - 39L
1,303 Elo+
Solo
Team Averages
Level 27
1,312 SR
1,361 Elo+

VS

Team Averages
Level 27
1,533 SR
1,351 Elo+
Nemesis
Nemesis
DisruptedSoul
Nemesis
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 14L
1,424 Elo+
Party 2
Cthulhu
Cthulhu
Dontaec4
Cthulhu
Level 48
God Stats
18W - 13L
1,505 SR
Queue Stats
134W - 184L
1,345 Elo+
Party 3
Da Ji
Da Ji
Just-tej
Da Ji
Level 35
God Stats
1W - 1L
1,285 SR
Queue Stats
115W - 119L
1,386 Elo+
Party 2
Fafnir
Fafnir
Stewby29
Fafnir
Level 18
God Stats
3W - 2L
1,876 SR
Queue Stats
41W - 70L
1,375 Elo+
Party 3
Arachne
Arachne
bathsaltzombie77
Arachne
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 18L
1,223 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 2 / 0
4,014
365
225
1,478
223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
bxmboclaat_
Cerberus
7
0 / 2 / 2
4,421
402
1,984
5,573
2,800
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
7
2 / 3 / 0
4,924
448
2,469
6,131
1,899
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
11
6 / 3 / 1
6,630
603
6,380
6,656
2,928
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
1 / 5 / 3
5,577
507
5,165
7,993
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
11
6 / 1 / 2
7,092
645
4,324
5,200
1,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Dontaec4
Cthulhu
10
4 / 1 / 4
6,139
558
4,581
5,056
1,682
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
Just-tej
Da Ji
10
2 / 4 / 6
6,394
581
4,067
8,618
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Fafnir
Stewby29
Fafnir
9
1 / 1 / 3
6,011
546
2,423
4,989
3,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

8
1 / 2 / 0
5,628
512
1,351
6,686
1,239
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
9
Kills
14
15
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nemesis
6
1
2
7
W
Cthulhu
Dontaec4
Cthulhu
4
1
4
6
W
Da Ji
Just-tej
Da Ji
2
4
6
1.25
W
Fafnir
Stewby29
Fafnir
1
1
3
2.5
L
0
2
0
0
W
1
2
0
0.5
L
Cerberus
bxmboclaat_
Cerberus
0
2
2
0.5
L
Heimdallr
2
3
0
0.67
L
Anubis
6
3
1
2.17
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,223
Damage
16,746
27,831
Taken
30,549
10,403
Mitigated
9,161
7,597
Healing
7,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
4,324
2,142
0
1,715
5,200
1,281
852
1,077
4,123
0
31,912
W
Cthulhu
Dontaec4
Cthulhu
4,581
354
0
1,095
5,056
1,682
401
1,318
3,738
20,015
0
W
Da Ji
Just-tej
Da Ji
4,067
721
0
2,804
8,618
1,886
0
3,122
5,496
0
30,343
W
Fafnir
Stewby29
Fafnir
2,423
407
0
1,310
4,989
3,073
583
492
4,497
15,749
0
L
225
0
0
147
1,478
223
0
0
1,478
5,279
0
W
1,351
1,265
0
611
6,686
1,239
350
2,580
4,106
0
17,779
L
Cerberus
bxmboclaat_
Cerberus
1,984
34
54
596
5,573
2,800
0
2,356
3,217
10,933
0
L
Heimdallr
2,469
1,157
326
1,817
6,131
1,899
106
3,119
3,012
0
16,298
L
Anubis
6,380
808
0
2,978
6,656
2,928
464
622
6,034
29,922
0
L
5,165
961
0
1,679
7,993
2,553
93
907
7,086
0
26,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,566
Gold Earned
31,264
177
Minions Killed
214
0
Camps Cleared
0
809,409
Distance Traveled
1,008,137
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,092
645
56
5
0
199,245
0
W
Cthulhu
6,139
558
40
4
0
225,738
0
W
Da Ji
6,394
581
62
6
0
212,616
1
W
Fafnir
6,011
546
17
2
0
212,221
0
L
Zeus
4,014
365
12
1
0
26,740
0
W
Arachne
5,628
512
39
4
0
158,317
3
L
Cerberus
4,421
402
16
1
0
189,552
2
L
Heimdallr
4,924
448
31
3
0
198,595
0
L
Anubis
6,630
603
63
6
0
186,621
2
L
Da Ji
5,577
507
55
5
0
207,901
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role