Player Matchup

Ullr
Ullr
Bumbastique
Ullr
Level 18
God Stats
54W - 52L
1,489 SR
Queue Stats
65W - 60L
1,455 Elo+
Solo
Bellona
Bellona
Euphoriptic
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,728 Elo+
Party 1
Thor
Thor
FancyFsh
Thor
Level 29
God Stats
0W - 3L
1,290 SR
Queue Stats
60W - 64L
1,417 Elo+
Solo
Hera
Hera
Kale
Hera
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 4L
1,562 Elo+
Party 1
Scylla
Scylla
NSY Kiztune
Scylla
Level 28
God Stats
7W - 15L
1,421 SR
Queue Stats
117W - 119L
1,473 Elo+
Solo
Team Averages
Level 25
1,440 SR
1,527 Elo+

VS

Team Averages
Level 19
1,451 SR
1,431 Elo+
Cthulhu
Cthulhu
Blink-1163-
Cthulhu
Level 17
God Stats
1W - 2L
1,493 SR
Queue Stats
12W - 22L
1,388 Elo+
Solo
Neith
Neith
Shivanishivangi
Neith
Level 11
God Stats
1W - 1L
1,106 SR
Queue Stats
6W - 10L
1,316 Elo+
Solo
The Morrigan
The Morrigan
XSaberXkill12
The Morrigan
Level 15
God Stats
2W - 3L
1,713 SR
Queue Stats
48W - 27L
1,553 Elo+
Solo
Charybdis
Charybdis
sabr113
Charybdis
Level 25
God Stats
19W - 12L
1,610 SR
Queue Stats
45W - 36L
1,410 Elo+
Solo
Ymir
Ymir
xArthurRevengex
Ymir
Level 29
God Stats
8W - 8L
1,332 SR
Queue Stats
266W - 283L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 8 / 3
9,469
451
5,607
13,373
5,630
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Euphoriptic
Bellona
14
1 / 6 / 0
8,616
410
8,822
18,890
16,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
14
5 / 4 / 2
9,298
443
4,814
15,237
5,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
Kale
Hera
14
3 / 7 / 8
8,908
424
13,944
12,997
5,530
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Scylla
14
1 / 4 / 3
8,618
410
4,609
10,263
3,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Blink-1163-
Cthulhu
15
5 / 8 / 9
9,805
467
8,968
17,386
12,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

3
0 / 1 / 1
5,868
279
0
534
69
The Morrigan
XSaberXkill12
The Morrigan
20
7 / 3 / 4
12,189
580
13,440
10,701
4,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
sabr113
Charybdis
18
8 / 5 / 6
11,544
550
13,282
13,248
4,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

19
9 / 0 / 5
12,468
594
16,876
14,646
14,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
54
17
Kills
29
29
Deaths
17
16
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Blink-1163-
Cthulhu
5
8
9
1.19
L
7
8
3
1.06
L
Bellona
Euphoriptic
Bellona
1
6
0
0.17
L
Thor
5
4
2
1.5
L
Hera
Kale
Hera
3
7
8
1
L
Scylla
1
4
3
0.63
W
0
1
1
0.5
W
The Morrigan
XSaberXkill12
The Morrigan
7
3
4
3
W
Charybdis
sabr113
Charybdis
8
5
6
2.2
W
9
0
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,796
Damage
52,566
70,760
Taken
56,515
37,010
Mitigated
36,669
12,751
Healing
15,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Blink-1163-
Cthulhu
8,968
570
0
2,889
17,386
12,603
172
7,764
9,129
32,615
0
L
5,607
1,398
0
381
13,373
5,630
342
3,083
10,123
0
37,857
L
Bellona
Euphoriptic
Bellona
8,822
2,142
0
4,432
18,890
16,386
0
11,978
5,658
8,790
48,950
L
Thor
4,814
1,036
0
4,190
15,237
5,829
0
7,380
7,578
0
55,177
L
Hera
Kale
Hera
13,944
4,703
0
1,422
12,997
5,530
506
4,685
7,946
50,524
0
L
Scylla
4,609
936
0
2,326
10,263
3,635
568
5,964
3,999
44,019
0
W
0
0
0
0
534
69
0
213
271
0
0
W
The Morrigan
XSaberXkill12
The Morrigan
13,440
1,972
288
3,909
10,701
4,973
1,087
3,546
6,931
86,141
13,344
W
Charybdis
sabr113
Charybdis
13,282
4,844
0
3,220
13,248
4,164
1,715
4,345
8,579
0
71,501
W
16,876
4,845
0
5,322
14,646
14,860
0
3,354
11,196
85,329
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,909
Gold Earned
51,874
466
Minions Killed
491
0
Camps Cleared
0
1,767,969
Distance Traveled
1,527,388
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,805
467
50
2
0
383,740
1
L
Ullr
9,469
451
76
4
0
340,796
4
L
Bellona
8,616
410
115
5
0
375,492
0
L
Thor
9,298
443
103
5
0
404,675
0
L
Hera
8,908
424
86
4
0
320,793
2
L
Scylla
8,618
410
86
4
0
326,213
0
W
Neith
5,868
279
0
0
0
33,453
0
W
The Morrigan
12,189
580
184
9
0
370,026
3
W
Charybdis
11,544
550
109
5
0
388,298
0
W
Ymir
12,468
594
148
7
0
351,871
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role