Player Matchup

Jing Wei
Jing Wei
Angrybober
Jing Wei
Level 28
God Stats
50W - 53L
1,313 SR
Queue Stats
206W - 232L
1,384 Elo+
Solo
Hel
Hel
ElisaVonEverek
Hel
Level 27
God Stats
6W - 6L
1,610 SR
Queue Stats
45W - 36L
1,575 Elo+
Solo
Mercury
Mercury
SUUUGIURA
Mercury
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,494 Elo+
Solo
Cabrakan
Cabrakan
Strail
Cabrakan
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 83L
1,292 Elo+
Solo
Odin
Odin
ViktorKT
Odin
Level 23
God Stats
31W - 13L
1,527 SR
Queue Stats
86W - 60L
1,567 Elo+
Solo
Team Averages
Level 19
1,490 SR
1,462 Elo+

VS

Team Averages
Level 22
1,542 SR
1,480 Elo+
Ah Muzen Cab
Ah Muzen Cab
LaughableLofty
Ah Muzen Cab
Level 29
God Stats
2W - 4L
1,401 SR
Queue Stats
115W - 118L
1,554 Elo+
Solo
Sobek
Sobek
Remmino
Sobek
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,511 Elo+
Solo
Baron Samedi
Baron Samedi
TheMyrchik
Baron Samedi
Level 29
God Stats
10W - 10L
1,573 SR
Queue Stats
151W - 172L
1,430 Elo+
Solo
Bastet
Bastet
ViagraMaker
Bastet
Level 26
God Stats
8W - 3L
1,737 SR
Queue Stats
142W - 153L
1,516 Elo+
Solo
Chiron
Chiron
hamooodeiq8
Chiron
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 36L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Angrybober
Jing Wei
20
10 / 3 / 13
13,778
599
18,598
19,086
7,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
7 / 1 / 11
13,808
600
21,727
22,270
7,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
SUUUGIURA
Mercury
18
7 / 9 / 4
11,980
521
9,560
22,355
8,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
Strail
Cabrakan
14
1 / 7 / 10
10,260
446
5,042
17,970
25,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
20
8 / 1 / 13
13,033
567
17,872
15,375
12,618
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
LaughableLofty
Ah Muzen Cab
15
2 / 8 / 5
9,467
412
10,910
18,422
7,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sobek
Remmino
Sobek
14
1 / 6 / 7
9,168
399
10,628
21,716
19,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
TheMyrchik
Baron Samedi
13
1 / 9 / 5
9,102
396
4,330
15,534
11,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
19
11 / 4 / 2
12,800
557
21,081
24,369
8,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chiron
15
4 / 6 / 3
9,975
434
12,600
15,039
4,840
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
41
33
Kills
19
21
Deaths
33
51
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Angrybober
Jing Wei
10
3
13
5.5
W
7
1
11
12.5
L
Ah Muzen Cab
LaughableLofty
Ah Muzen Cab
2
8
5
0.56
L
Sobek
Remmino
Sobek
1
6
7
0.75
W
Mercury
SUUUGIURA
Mercury
7
9
4
1
W
Cabrakan
Strail
Cabrakan
1
7
10
0.86
L
Baron Samedi
TheMyrchik
Baron Samedi
1
9
5
0.39
L
Bastet
11
4
2
3
W
Odin
8
1
13
14.5
L
Chiron
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,799
Damage
59,549
97,056
Taken
95,080
61,798
Mitigated
51,349
40,795
Healing
30,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Angrybober
Jing Wei
18,598
10,094
702
6,515
19,086
7,307
1,793
2,202
16,884
0
117,499
W
21,727
806
7,009
15,973
22,270
7,973
784
2,111
19,971
107,336
0
L
Ah Muzen Cab
LaughableLofty
Ah Muzen Cab
10,910
3,910
0
5,537
18,422
7,442
0
7,306
10,876
0
68,522
L
Sobek
Remmino
Sobek
10,628
1,232
0
5,966
21,716
19,144
0
5,821
15,154
36,825
0
W
Mercury
SUUUGIURA
Mercury
9,560
5,371
0
7,993
22,355
8,053
0
2,401
19,913
0
90,486
W
Cabrakan
Strail
Cabrakan
5,042
639
0
763
17,970
25,847
343
7,242
10,184
20,058
0
L
Baron Samedi
TheMyrchik
Baron Samedi
4,330
413
442
3,869
15,534
11,292
138
6,181
9,183
23,444
0
L
Bastet
21,081
7,423
0
11,120
24,369
8,631
0
6,350
17,644
0
92,527
W
Odin
17,872
3,778
0
1,840
15,375
12,618
834
4,959
9,896
12,134
81,912
L
Chiron
12,600
5,053
436
3,177
15,039
4,840
856
3,910
10,913
0
55,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,859
Gold Earned
50,512
716
Minions Killed
434
0
Camps Cleared
0
2,228,881
Distance Traveled
2,052,746
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
13,778
599
193
8
0
458,784
0
W
Hel
13,808
600
206
9
0
520,927
2
L
Ah Muzen Cab
9,467
412
113
5
0
363,909
5
L
Sobek
9,168
399
61
3
0
380,643
2
W
Mercury
11,980
521
130
6
0
434,466
2
W
Cabrakan
10,260
446
29
1
0
387,054
0
L
Baron Samedi
9,102
396
36
2
0
411,812
0
L
Bastet
12,800
557
124
5
0
458,732
4
W
Odin
13,033
567
158
7
0
427,650
0
L
Chiron
9,975
434
100
4
0
437,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role