Player Matchup

King Arthur
King Arthur
Haytchkayy
King Arthur
Level 149
God Stats
2W - 6L
1,270 SR
Queue Stats
223W - 232L
1,493 Elo+
Party 2
Baron Samedi
Baron Samedi
SenpaiBubbles
Baron Samedi
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 130L
1,522 Elo+
Party 2
Chaac
Chaac
elmenxd894
Chaac
Level 19
God Stats
7W - 11L
1,456 SR
Queue Stats
20W - 31L
1,399 Elo+
Solo
Team Averages
Level 64
1,409 SR
1,471 Elo+

VS

Team Averages
Level 41
1,511 SR
1,542 Elo+
Danzaburou
Danzaburou
ChiefGuinnes
Danzaburou
Level 86
God Stats
202W - 181L
1,522 SR
Queue Stats
202W - 188L
1,559 Elo+
Party 1
Fenrir
Fenrir
DADYBOOM2
Fenrir
Level 19
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 10L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DSRTGOON
Cthulhu
Level 18
God Stats
41W - 28L
1,511 SR
Queue Stats
41W - 28L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Haytchkayy
King Arthur
14
0 / 9 / 5
10,742
565
12,803
25,604
20,117
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
SenpaiBubbles
Baron Samedi
15
2 / 4 / 3
10,936
576
11,577
11,140
4,657
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
13
3 / 9 / 2
11,207
590
11,262
18,524
19,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChiefGuinnes
Danzaburou
17
10 / 3 / 10
13,752
724
21,483
13,372
5,459
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
DADYBOOM2
Fenrir
17
6 / 2 / 15
12,679
667
10,173
23,821
18,479
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cthulhu
DSRTGOON
Cthulhu
16
6 / 2 / 15
12,613
664
16,470
13,659
13,590
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
5
Kills
22
22
Deaths
7
10
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ChiefGuinnes
Danzaburou
10
3
10
5
W
Fenrir
DADYBOOM2
Fenrir
6
2
15
6.75
W
Cthulhu
DSRTGOON
Cthulhu
6
2
15
6.75
L
King Arthur
Haytchkayy
King Arthur
0
9
5
0.28
L
Baron Samedi
SenpaiBubbles
Baron Samedi
2
4
3
0.88
L
Chaac
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,642
Damage
48,126
55,268
Taken
50,852
44,332
Mitigated
37,528
11,473
Healing
19,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ChiefGuinnes
Danzaburou
21,483
11,591
938
3,801
13,372
5,459
1,564
5,506
7,616
0
73,681
W
Fenrir
DADYBOOM2
Fenrir
10,173
2,800
0
11,012
23,821
18,479
1,470
7,631
16,190
282
23,832
W
Cthulhu
DSRTGOON
Cthulhu
16,470
1,890
1,874
1,876
13,659
13,590
41
4,345
8,504
44,067
0
L
King Arthur
Haytchkayy
King Arthur
12,803
875
0
3,587
25,604
20,117
0
8,166
17,438
8,755
36,326
L
Baron Samedi
SenpaiBubbles
Baron Samedi
11,577
465
2,562
3,826
11,140
4,657
0
4,076
7,064
45,629
0
L
Chaac
11,262
2,877
0
1,498
18,524
19,558
0
5,261
13,263
7,796
21,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,885
Gold Earned
39,044
196
Minions Killed
202
9
Camps Cleared
5
854,876
Distance Traveled
1,059,508
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,752
724
103
5
4
301,777
3
W
Fenrir
12,679
667
36
2
0
397,018
2
W
Cthulhu
12,613
664
63
3
1
360,713
4
L
King Arthur
10,742
565
62
3
1
315,441
0
L
Baron Samedi
10,936
576
80
4
7
308,075
3
L
Chaac
11,207
590
54
3
1
231,360
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role