Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
IWHYALWAYSME
Hou Yi
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,316 Elo+
Party 2
Cthulhu
Cthulhu
lWHY ALWAYS M3
Cthulhu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,185 Elo+
Party 2
Team Averages
Level 103
1,500 SR
1,334 Elo+

VS

Team Averages
Level 62
1,570 SR
1,515 Elo+
Sol
Sol
erjoni
Sol
Level 100
God Stats
26W - 10L
1,743 SR
Queue Stats
359W - 216L
1,720 Elo+
Party 1
Gilgamesh
Gilgamesh
ikillabeast
Gilgamesh
Level 82
God Stats
30W - 13L
1,708 SR
Queue Stats
227W - 141L
1,640 Elo+
Party 1
Tsukuyomi
Tsukuyomi
wowudile
Tsukuyomi
Level 5
God Stats
1W - 0L
1,258 SR
Queue Stats
1W - 3L
1,184 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
3 / 3 / 1
6,791
679
3,254
8,120
4,351
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
10
1 / 1 / 3
6,700
670
4,757
5,922
1,607
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 5 / 2
6,479
648
4,578
8,909
3,719
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
erjoni
Sol
14
8 / 1 / 1
9,060
906
9,779
6,038
1,825
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
ikillabeast
Gilgamesh
13
1 / 0 / 7
7,597
760
5,913
8,732
5,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tsukuyomi
wowudile
Tsukuyomi
9
0 / 3 / 7
6,922
692
3,785
6,056
1,948
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
9
9
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
3
3
1
1.17
L
Hou Yi
1
1
3
2.5
W
Sol
erjoni
Sol
8
1
1
8.5
W
Gilgamesh
ikillabeast
Gilgamesh
1
0
7
4.5
L
0
5
2
0.2
W
Tsukuyomi
wowudile
Tsukuyomi
0
3
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,589
Damage
19,477
22,951
Taken
20,826
9,677
Mitigated
8,980
2,636
Healing
8,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
3,254
1,274
0
1,510
8,120
4,351
0
3,509
4,308
0
10,490
L
Hou Yi
4,757
2,641
0
0
5,922
1,607
0
2,562
3,140
0
21,015
W
Sol
erjoni
Sol
9,779
4,579
0
4,023
6,038
1,825
2,770
1,301
4,737
51,750
0
W
Gilgamesh
ikillabeast
Gilgamesh
5,913
1,129
32
3,828
8,732
5,207
228
1,770
6,962
393
14,959
L
4,578
170
0
1,126
8,909
3,719
0
4,187
4,639
15,961
0
W
Tsukuyomi
wowudile
Tsukuyomi
3,785
849
0
164
6,056
1,948
0
1,957
4,099
0
11,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,970
Gold Earned
23,579
89
Minions Killed
124
3
Camps Cleared
6
434,026
Distance Traveled
573,389
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,791
679
14
1
2
137,217
2
L
Hou Yi
6,700
670
50
5
0
128,374
1
W
Sol
9,060
906
90
9
2
194,461
3
W
Gilgamesh
7,597
760
19
2
3
222,363
2
L
Cthulhu
6,479
648
25
3
1
168,435
2
W
Tsukuyomi
6,922
692
15
2
1
156,565
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role