Player Matchup

The Morrigan
The Morrigan
Silver I
GoodOleBamaBoy1
The Morrigan
Silver I
Level 160
God Stats
7W - 4L
1,577 SR
Queue Stats
215W - 215L
1,173 MMR
Solo
Neith
Neith
Silver I
MachineGunGilly
Neith
Silver I
Level 122
God Stats
11W - 6L
1,498 SR
Queue Stats
101W - 100L
963 MMR
Solo
Geb
Geb
Silver II
PPPA Peever
Geb
Silver II
Level 100
God Stats
1W - 0L
1,481 SR
Queue Stats
15W - 23L
1,117 MMR
Party 1
Mulan
Mulan
Bronze III
PPPA VirusGb
Mulan
Bronze III
Level 122
God Stats
1W - 1L
1,578 SR
Queue Stats
7W - 11L
1,279 MMR
Party 1
Zeus
Zeus
Silver I
Ravendore394
Zeus
Silver I
Level 127
God Stats
4W - 1L
1,571 SR
Queue Stats
230W - 241L
1,032 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 126
1,541 SR
1,113 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 102
1,551 SR
1,106 MMR
Hades
Hades
Gold V
Beerbongg
Hades
Gold V
Level 98
God Stats
23W - 24L
1,527 SR
Queue Stats
204W - 208L
1,100 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
IPutz
Sun Wukong
Silver II
Level 148
God Stats
1W - 2L
1,655 SR
Queue Stats
58W - 80L
969 MMR
Solo
Cthulhu
Cthulhu
Bronze III
WitlessSpade241
Cthulhu
Bronze III
Level 59
God Stats
0W - 5L
1,631 SR
Queue Stats
6W - 24L
1,112 MMR
Solo
Fenrir
Fenrir
Silver II
Yexted
Fenrir
Silver II
Level 77
God Stats
16W - 12L
1,657 SR
Queue Stats
132W - 142L
1,220 MMR
Solo
Medusa
Medusa
Silver I
kvng_lightskiin
Medusa
Silver I
Level 126
God Stats
1W - 2L
1,284 SR
Queue Stats
234W - 251L
1,131 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
GoodOleBamaBoy1
The Morrigan
17
0 / 3 / 7
10,216
538
6,112
9,169
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
12 / 1 / 6
11,840
623
15,595
12,752
4,610
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 0 / 15
10,681
562
7,924
13,663
13,810
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
8 / 1 / 6
11,969
630
14,947
12,507
12,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
10 / 4 / 3
11,140
586
12,112
11,306
3,998
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Cu ChulainnArtioDanzaburouPele

VS

Bans
King ArthurCliodhnaYmirSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Beerbongg
Hades
15
5 / 8 / 2
9,372
493
7,889
18,371
10,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
IPutz
Sun Wukong
13
1 / 5 / 1
8,428
444
6,051
13,483
9,151
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 9 / 0
6,706
353
6,364
16,162
10,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fenrir
Yexted
Fenrir
17
3 / 5 / 5
10,237
539
7,402
18,164
8,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 6 / 0
7,530
396
6,706
9,925
2,934
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
17
33
Kills
9
9
Deaths
33
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hades
Beerbongg
Hades
5
8
2
0.75
W
The Morrigan
GoodOleBamaBoy1
The Morrigan
0
3
7
1.17
L
Sun Wukong
IPutz
Sun Wukong
1
5
1
0.3
W
12
1
6
15
W
3
0
15
10.5
W
8
1
6
11
W
10
4
3
2.88
L
0
9
0
0
L
Fenrir
Yexted
Fenrir
3
5
5
1.1
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,690
Damage
34,412
59,397
Taken
76,105
39,192
Mitigated
40,978
21,612
Healing
15,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
Beerbongg
Hades
7,889
186
44
4,900
18,371
10,211
676
7,939
10,237
50,175
0
W
The Morrigan
GoodOleBamaBoy1
The Morrigan
6,112
2,258
62
2,804
9,169
3,903
1,156
1,249
7,848
65,583
12,337
L
Sun Wukong
IPutz
Sun Wukong
6,051
826
0
2,412
13,483
9,151
0
3,175
9,566
11,563
34,547
W
15,595
8,836
0
6,362
12,752
4,610
6,600
3,602
8,767
0
81,850
W
7,924
1,145
2,111
4,592
13,663
13,810
190
3,277
9,889
23,579
0
W
14,947
2,310
0
3,507
12,507
12,871
2,035
2,087
10,390
0
60,015
W
12,112
1,403
0
2,174
11,306
3,998
554
4,176
6,825
63,345
0
L
6,364
497
89
1,074
16,162
10,225
297
5,336
10,786
26,146
0
L
Fenrir
Yexted
Fenrir
7,402
2,672
0
5,518
18,164
8,457
0
5,428
12,500
0
74,076
L
6,706
3,063
0
1,624
9,925
2,934
439
2,184
7,691
0
46,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,846
Gold Earned
42,273
524
Minions Killed
410
0
Camps Cleared
0
1,825,376
Distance Traveled
1,602,865
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,372
493
100
5
0
284,602
3
W
The Morrigan
10,216
538
136
7
0
359,036
4
L
Sun Wukong
8,428
444
74
4
0
369,684
1
W
Neith
11,840
623
140
7
0
337,485
2
W
Geb
10,681
562
20
1
0
414,786
2
W
Mulan
11,969
630
123
6
0
361,625
1
W
Zeus
11,140
586
105
6
0
352,444
5
L
Cthulhu
6,706
353
44
2
0
320,630
0
L
Fenrir
10,237
539
114
6
0
332,855
2
L
Medusa
7,530
396
78
4
0
295,094
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role