Player Matchup

Artio
Artio
ElectrOpossum31
Artio
Level 25
God Stats
4W - 2L
1,731 SR
Queue Stats
307W - 165L
1,643 Elo+
Solo
Ullr
Ullr
JoeGoodlookin
Ullr
Level 57
God Stats
20W - 20L
1,592 SR
Queue Stats
57W - 48L
1,596 Elo+
Party 2
Thanatos
Thanatos
LightGod13
Thanatos
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 11L
1,507 Elo+
Party 2
Neith
Neith
dihmz1
Neith
Level 8
God Stats
8W - 4L
1,697 SR
Queue Stats
11W - 5L
1,688 Elo+
Party 2
Tiamat
Tiamat
tocool242
Tiamat
Level 39
God Stats
2W - 0L
1,533 SR
Queue Stats
24W - 18L
1,586 Elo+
Party 2
Team Averages
Level 31
1,610 SR
1,604 Elo+

VS

Team Averages
Level 16
1,680 SR
1,539 Elo+
Vulcan
Vulcan
Buri_Daicon28
Vulcan
Level 21
God Stats
18W - 10L
2,026 SR
Queue Stats
132W - 111L
1,555 Elo+
Party 1
Gilgamesh
Gilgamesh
LordOfWar101101
Gilgamesh
Level 22
God Stats
9W - 13L
1,513 SR
Queue Stats
88W - 65L
1,499 Elo+
Solo
Yemoja
Yemoja
SomeoneSayDPS
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,482 Elo+
Solo
Izanami
Izanami
anz_leggendaria
Izanami
Level 22
God Stats
21W - 11L
1,816 SR
Queue Stats
131W - 109L
1,554 Elo+
Party 1
Sun Wukong
Sun Wukong
xdonkeykangx
Sun Wukong
Level 8
God Stats
10W - 5L
1,545 SR
Queue Stats
23W - 19L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 3 / 27
15,501
1,033
26,702
31,284
52,224
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
11 / 2 / 16
16,483
1,099
29,227
18,193
8,821
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Thanatos
LightGod13
Thanatos
20
11 / 8 / 12
14,960
997
17,650
21,661
10,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
dihmz1
Neith
20
10 / 2 / 19
15,697
1,046
34,000
19,385
8,787
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
tocool242
Tiamat
20
2 / 2 / 15
13,541
903
7,265
15,327
9,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

117

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 5 / 12
14,498
967
31,396
13,224
4,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gilgamesh
LordOfWar101101
Gilgamesh
20
9 / 11 / 5
15,115
1,008
25,130
38,113
40,135
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
1 / 11 / 6
13,887
926
3,727
25,103
13,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

20
1 / 6 / 11
13,326
888
23,186
21,310
7,290
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
xdonkeykangx
Sun Wukong
20
3 / 4 / 11
13,833
922
17,042
24,738
19,243
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
62
37
Kills
17
17
Deaths
37
89
Assists
45
Player
Kills
Deaths
Assists
KDA
L
3
5
12
1.8
W
3
3
27
5.5
W
11
2
16
9.5
W
Thanatos
LightGod13
Thanatos
11
8
12
2.13
L
Gilgamesh
LordOfWar101101
Gilgamesh
9
11
5
1.05
L
1
11
6
0.36
L
1
6
11
1.08
W
Neith
dihmz1
Neith
10
2
19
9.75
W
Tiamat
tocool242
Tiamat
2
2
15
4.75
L
Sun Wukong
xdonkeykangx
Sun Wukong
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,844
Damage
100,481
105,850
Taken
122,488
89,483
Mitigated
85,302
33,769
Healing
11,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
31,396
8,615
113
551
13,224
4,723
0
6,184
7,040
59,181
0
W
26,702
3,627
3,316
8,677
31,284
52,224
0
9,028
22,256
44,690
0
W
29,227
25,163
0
1,462
18,193
8,821
0
5,472
12,721
0
83,159
W
Thanatos
LightGod13
Thanatos
17,650
4,514
0
10,762
21,661
10,137
0
8,548
13,113
0
32,413
L
Gilgamesh
LordOfWar101101
Gilgamesh
25,130
4,464
0
516
38,113
40,135
0
8,599
29,514
305
41,972
L
3,727
904
1,378
1,252
25,103
13,911
0
4,682
20,421
20,287
0
L
23,186
10,902
0
510
21,310
7,290
0
8,957
12,353
0
65,856
W
Neith
dihmz1
Neith
34,000
19,790
0
6,596
19,385
8,787
0
7,330
12,055
0
60,818
W
Tiamat
tocool242
Tiamat
7,265
1,469
0
2,956
15,327
9,514
0
5,583
9,744
28,686
0
L
Sun Wukong
xdonkeykangx
Sun Wukong
17,042
2,373
668
6,027
24,738
19,243
0
5,545
19,193
584
36,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,182
Gold Earned
70,659
312
Minions Killed
276
11
Camps Cleared
6
1,438,463
Distance Traveled
1,396,570
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
14,498
967
79
5
3
312,348
0
W
Artio
15,501
1,033
28
2
3
325,655
1
W
Ullr
16,483
1,099
141
9
3
298,701
1
W
Thanatos
14,960
997
30
2
1
263,420
0
L
Gilgamesh
15,115
1,008
35
2
1
317,742
0
L
Yemoja
13,887
926
36
2
0
195,699
8
L
Izanami
13,326
888
99
7
2
266,973
0
W
Neith
15,697
1,046
65
4
2
261,688
0
W
Tiamat
13,541
903
48
3
2
288,999
1
L
Sun Wukong
13,833
922
27
2
0
303,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role