Player Matchup

Geb
Geb
HM01
Geb
Level 27
God Stats
0W - 2L
1,472 SR
Queue Stats
35W - 16L
1,655 Elo+
Party 2
Hou Yi
Hou Yi
PrincessHeresy
Hou Yi
Level 26
God Stats
0W - 1L
1,699 SR
Queue Stats
17W - 5L
1,712 Elo+
Party 2
Nu Wa
Nu Wa
TheRealHeadcrab
Nu Wa
Level 85
God Stats
4W - 2L
1,807 SR
Queue Stats
74W - 26L
1,710 Elo+
Party 2
Cliodhna
Cliodhna
butterlord02
Cliodhna
Level 127
God Stats
5W - 2L
1,748 SR
Queue Stats
87W - 46L
1,723 Elo+
Party 2
Amaterasu
Amaterasu
kpksmiley
Amaterasu
Level 35
God Stats
2W - 1L
1,160 SR
Queue Stats
12W - 7L
1,618 Elo+
Party 2
Team Averages
Level 60
1,577 SR
1,684 Elo+

VS

Team Averages
Level 72
1,636 SR
1,509 Elo+
Ares
Ares
Blissed
Ares
Level 106
God Stats
1W - 0L
1,514 SR
Queue Stats
11W - 5L
1,554 Elo+
Party 1
Horus
Horus
BozoBackin
Horus
Level 18
God Stats
8W - 0L
1,759 SR
Queue Stats
11W - 5L
1,522 Elo+
Party 1
Apollo
Apollo
Rylantheslayer
Apollo
Level 18
God Stats
1W - 0L
1,389 SR
Queue Stats
1W - 1L
1,225 Elo+
Solo
Fenrir
Fenrir
Torahiiko
Fenrir
Level 62
God Stats
13W - 4L
1,828 SR
Queue Stats
78W - 48L
1,627 Elo+
Party 1
Tiamat
Tiamat
whiterobes
Tiamat
Level 158
God Stats
1W - 0L
1,688 SR
Queue Stats
59W - 39L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
HM01
Geb
14
3 / 3 / 3
9,258
772
9,178
17,409
22,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 8 / 5
7,575
631
7,465
12,140
3,838
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 5 / 4
8,117
676
8,944
9,462
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
butterlord02
Cliodhna
14
4 / 7 / 6
9,011
751
16,627
17,291
6,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Amaterasu
kpksmiley
Amaterasu
13
1 / 8 / 5
7,595
633
5,152
11,921
7,717
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Blissed
Ares
14
1 / 2 / 17
9,068
756
10,099
17,439
14,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Horus
13
0 / 3 / 19
8,542
712
4,056
15,309
11,647
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

18
3 / 0 / 13
10,644
887
8,842
5,728
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
Torahiiko
Fenrir
18
24 / 2 / 5
14,201
1,183
25,817
14,650
10,229
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
whiterobes
Tiamat
15
3 / 3 / 12
9,345
779
11,202
12,311
7,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
97
10
Kills
31
31
Deaths
10
23
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Ares
Blissed
Ares
1
2
17
4.75
W
Horus
0
3
19
3.17
L
Geb
HM01
Geb
3
3
3
1.5
L
1
8
5
0.44
W
3
0
13
9.5
L
1
5
4
0.6
W
Fenrir
Torahiiko
Fenrir
24
2
5
13.25
L
Cliodhna
butterlord02
Cliodhna
4
7
6
1
L
Amaterasu
kpksmiley
Amaterasu
1
8
5
0.44
W
Tiamat
whiterobes
Tiamat
3
3
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,366
Damage
60,016
68,223
Taken
65,437
43,777
Mitigated
46,729
7,371
Healing
22,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Blissed
Ares
10,099
590
0
3,632
17,439
14,099
306
3,545
13,542
16,430
0
W
Horus
4,056
1,963
3,604
4,739
15,309
11,647
87
4,621
10,429
0
7,010
L
Geb
HM01
Geb
9,178
944
641
1,537
17,409
22,114
0
5,649
11,525
20,859
0
L
7,465
2,172
0
330
12,140
3,838
0
2,218
9,559
0
19,314
W
8,842
3,703
0
2,208
5,728
2,899
4,092
2,123
3,605
0
59,121
L
8,944
3,008
0
1,325
9,462
3,712
0
1,518
7,857
33,829
1,840
W
Fenrir
Torahiiko
Fenrir
25,817
8,514
0
5,133
14,650
10,229
254
3,665
10,859
0
37,810
L
Cliodhna
butterlord02
Cliodhna
16,627
2,381
0
2,828
17,291
6,396
1
7,487
9,446
0
34,550
L
Amaterasu
kpksmiley
Amaterasu
5,152
2,248
0
710
11,921
7,717
0
4,642
7,027
0
11,698
W
Tiamat
whiterobes
Tiamat
11,202
915
259
2,557
12,311
7,855
183
3,961
8,350
31,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,556
Gold Earned
51,800
178
Minions Killed
229
5
Camps Cleared
10
1,063,518
Distance Traveled
1,264,836
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,068
756
14
1
0
255,328
4
W
Horus
8,542
712
7
1
0
250,300
1
L
Geb
9,258
772
12
1
1
237,447
1
L
Hou Yi
7,575
631
32
3
0
195,972
0
W
Apollo
10,644
887
126
11
5
241,033
1
L
Nu Wa
8,117
676
73
6
2
203,123
2
W
Fenrir
14,201
1,183
38
3
1
285,135
1
L
Cliodhna
9,011
751
51
4
1
218,439
2
L
Amaterasu
7,595
633
10
1
1
208,537
0
W
Tiamat
9,345
779
44
4
4
233,040
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role