Player Matchup

Bakasura
Bakasura
FNO_aj58
Bakasura
Level 7
God Stats
0W - 1L
1,416 SR
Queue Stats
0W - 3L
1,018 Elo+
Party 2
Jing Wei
Jing Wei
SM_triston940
Jing Wei
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,018 Elo+
Party 2
He Bo
He Bo
llPrimeFLll
He Bo
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 6
1,472 SR
1,179 Elo+

VS

Team Averages
Level 55
1,325 SR
1,359 Elo+
Ymir
Ymir
 
Ymir
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AXH3LTR0L1NG
Izanami
Level 14
God Stats
26W - 25L
1,327 SR
Queue Stats
38W - 46L
1,213 Elo+
Party 1
Zeus
Zeus
gonza1234556
Zeus
Level 69
God Stats
1W - 1L
1,148 SR
Queue Stats
63W - 71L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FNO_aj58
Bakasura
10
3 / 12 / 1
7,560
840
8,756
13,506
5,148
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
SM_triston940
Jing Wei
9
0 / 10 / 3
6,242
694
3,177
10,758
3,602
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 11 / 0
5,358
595
2,327
11,726
3,390
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
11 / 1 / 13
9,157
1,017
9,476
11,911
5,316
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
AXH3LTR0L1NG
Izanami
11
11 / 1 / 9
8,630
959
7,252
6,752
2,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
10 / 2 / 17
9,342
1,038
13,732
6,927
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
71
3
Kills
32
33
Deaths
4
4
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
11
1
13
17.5
W
Izanami
AXH3LTR0L1NG
Izanami
11
1
9
15.5
L
Bakasura
FNO_aj58
Bakasura
3
12
1
0.29
L
Jing Wei
SM_triston940
Jing Wei
0
10
3
0.15
W
10
2
17
9.25
L
0
11
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,260
Damage
30,460
35,990
Taken
25,590
12,140
Mitigated
9,156
914
Healing
5,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,476
2,450
75
2,984
11,911
5,316
344
833
10,440
25,079
0
W
Izanami
AXH3LTR0L1NG
Izanami
7,252
5,470
0
182
6,752
2,155
380
1,133
4,878
0
15,184
L
Bakasura
FNO_aj58
Bakasura
8,756
6,022
0
621
13,506
5,148
0
7,752
5,486
0
12,470
L
Jing Wei
SM_triston940
Jing Wei
3,177
2,230
0
0
10,758
3,602
16
6,944
3,586
0
9,423
W
13,732
3,321
538
2,129
6,927
1,685
998
516
5,979
33,124
0
L
2,327
541
0
293
11,726
3,390
0
7,674
3,710
6,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,160
Gold Earned
27,129
37
Minions Killed
100
0
Camps Cleared
4
460,680
Distance Traveled
490,991
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,157
1,017
36
4
2
170,370
1
W
Izanami
8,630
959
13
1
0
156,401
1
L
Bakasura
7,560
840
15
2
0
156,900
0
L
Jing Wei
6,242
694
12
1
0
168,885
0
W
Zeus
9,342
1,038
51
6
2
164,220
0
L
He Bo
5,358
595
10
1
0
134,895
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role