Player Matchup

Thor
Thor
ItsDraconik
Thor
Level 18
God Stats
4W - 7L
1,366 SR
Queue Stats
25W - 30L
1,357 Elo+
Party 1
Skadi
Skadi
L3aNxEGGZ
Skadi
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 43L
975 Elo+
Party 1
Ares
Ares
MufasaLives-
Ares
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
PhoticSkarz
Kukulkan
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 2
Odin
Odin
cod killer576
Odin
Level 17
God Stats
4W - 5L
1,335 SR
Queue Stats
7W - 9L
1,283 Elo+
Party 1
Team Averages
Level 10
1,440 SR
1,323 Elo+

VS

Team Averages
Level 11
1,496 SR
1,429 Elo+
Ymir
Ymir
Bodied WP
Ymir
Level 27
God Stats
35W - 25L
1,373 SR
Queue Stats
94W - 103L
1,321 Elo+
Party 3
Thor
Thor
Gery4523
Thor
Level 2
God Stats
4W - 6L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Solo
Chaac
Chaac
Satmalice
Chaac
Level 2
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 9L
1,500 Elo+
Solo
Scylla
Scylla
Zalo money
Scylla
Level 24
God Stats
22W - 9L
1,607 SR
Queue Stats
88W - 94L
1,325 Elo+
Party 3
Eset
Eset
kennzof88
Eset
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 3
7,669
451
5,953
11,098
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
L3aNxEGGZ
Skadi
7
0 / 8 / 4
5,571
328
4,932
9,249
2,260
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 8 / 2
6,716
395
2,474
15,213
9,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
PhoticSkarz
Kukulkan
11
4 / 8 / 3
7,339
432
6,414
8,452
2,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 5 / 1
6,175
363
2,353
12,167
6,926
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
5 / 0 / 5
8,961
527
3,953
6,951
6,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
9
1 / 3 / 6
6,824
401
1,929
5,900
1,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Satmalice
Chaac
15
19 / 0 / 6
10,231
602
24,586
14,282
9,485
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Zalo money
Scylla
12
6 / 3 / 5
8,104
477
10,142
8,169
2,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Eset
8
0 / 7 / 8
6,317
372
767
7,098
1,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
61
11
Kills
31
31
Deaths
13
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ymir
5
0
5
7.5
W
Thor
1
3
6
1.33
L
5
2
3
3.25
L
Skadi
L3aNxEGGZ
Skadi
0
8
4
0.25
L
2
8
2
0.38
L
Kukulkan
PhoticSkarz
Kukulkan
4
8
3
0.69
W
Chaac
Satmalice
Chaac
19
0
6
22
W
Scylla
Zalo money
Scylla
6
3
5
2.83
L
0
5
1
0.1
W
Eset
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,126
Damage
41,377
56,179
Taken
42,400
25,551
Mitigated
22,187
3,565
Healing
12,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,953
877
0
2,660
6,951
6,554
537
562
6,389
50,366
0
W
Thor
1,929
328
0
207
5,900
1,835
950
1,519
4,381
0
15,002
L
5,953
901
0
1,517
11,098
3,717
0
1,912
9,186
0
30,126
L
Skadi
L3aNxEGGZ
Skadi
4,932
2,772
0
153
9,249
2,260
0
3,609
5,640
0
12,780
L
2,474
1,071
0
1,551
15,213
9,676
0
3,230
11,965
11,858
0
L
Kukulkan
PhoticSkarz
Kukulkan
6,414
1,991
0
180
8,452
2,972
0
4,157
4,295
32,108
0
W
Chaac
Satmalice
Chaac
24,586
5,577
0
8,421
14,282
9,485
253
2,696
11,337
0
59,830
W
Scylla
Zalo money
Scylla
10,142
1,343
0
980
8,169
2,428
526
1,883
6,117
40,999
0
L
2,353
101
0
164
12,167
6,926
0
1,936
10,231
93
23,039
W
Eset
767
563
0
156
7,098
1,885
537
2,321
4,777
11,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,470
Gold Earned
40,437
197
Minions Killed
287
0
Camps Cleared
0
1,437,497
Distance Traveled
1,399,062
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,961
527
94
6
0
305,747
9
W
Thor
6,824
401
34
2
0
251,140
0
L
Thor
7,669
451
60
4
0
340,815
0
L
Skadi
5,571
328
18
1
0
281,191
2
L
Ares
6,716
395
20
1
0
272,438
3
L
Kukulkan
7,339
432
61
4
0
235,031
1
W
Chaac
10,231
602
81
5
0
338,039
0
W
Scylla
8,104
477
60
4
0
283,811
6
L
Odin
6,175
363
38
2
0
308,022
0
W
Eset
6,317
372
18
1
0
220,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role