Player Matchup

Ra
Ra
BurqueButt3r
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Medusa
Medusa
DaftGlitter
Medusa
Level 27
God Stats
7W - 11L
1,463 SR
Queue Stats
37W - 57L
1,183 Elo+
Solo
Thanatos
Thanatos
cfh19870216
Thanatos
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 30L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
matiasdf_66
Baron Samedi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Artemis
Artemis
xfelooxjrgong
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 12
1,493 SR
1,437 Elo+

VS

Team Averages
Level 25
1,339 SR
1,222 Elo+
Ratatoskr
Ratatoskr
BabyFlounder
Ratatoskr
Level 25
God Stats
1W - 2L
1,249 SR
Queue Stats
2W - 6L
1,115 Elo+
Solo
Bellona
Bellona
M1K3_0XHUG3
Bellona
Level 28
God Stats
1W - 1L
1,260 SR
Queue Stats
1W - 1L
1,184 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Sin_ister702
Morgan Le Fay
Level 23
God Stats
16W - 11L
1,472 SR
Queue Stats
80W - 94L
1,351 Elo+
Solo
Sol
Sol
Sting-420
Sol
Level 29
God Stats
1W - 1L
1,329 SR
Queue Stats
27W - 47L
1,168 Elo+
Solo
Ymir
Ymir
entomioka
Ymir
Level 21
God Stats
6W - 11L
1,386 SR
Queue Stats
29W - 36L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 10 / 1
9,295
465
6,217
15,493
4,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
13
3 / 7 / 0
8,643
432
10,109
13,798
4,332
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
cfh19870216
Thanatos
12
0 / 16 / 5
7,707
385
3,767
19,453
5,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
matiasdf_66
Baron Samedi
15
5 / 12 / 1
9,592
480
8,596
17,843
6,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Artemis
10
0 / 13 / 2
6,739
337
3,153
12,789
2,833
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BabyFlounder
Ratatoskr
19
11 / 2 / 5
12,493
625
8,428
11,194
5,207
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
M1K3_0XHUG3
Bellona
14
10 / 4 / 7
10,599
530
12,725
14,072
7,481
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
Sin_ister702
Morgan Le Fay
20
33 / 2 / 9
14,214
711
33,672
16,892
8,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 4 / 4
9,716
486
6,148
14,520
5,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
15
1 / 0 / 8
10,298
515
5,949
10,918
10,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
11
Kills
57
58
Deaths
12
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
BabyFlounder
Ratatoskr
11
2
5
6.75
L
3
10
1
0.35
L
Medusa
3
7
0
0.43
W
Bellona
M1K3_0XHUG3
Bellona
10
4
7
3.38
W
Morgan Le Fay
Sin_ister702
Morgan Le Fay
33
2
9
18.75
W
2
4
4
1
L
Thanatos
cfh19870216
Thanatos
0
16
5
0.16
W
Ymir
1
0
8
5
L
Baron Samedi
matiasdf_66
Baron Samedi
5
12
1
0.46
L
Artemis
0
13
2
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,842
Damage
66,922
79,376
Taken
67,596
23,303
Mitigated
36,845
7,344
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
BabyFlounder
Ratatoskr
8,428
2,698
282
791
11,194
5,207
8,519
1,551
9,529
0
93,136
L
6,217
1,730
169
1,158
15,493
4,369
503
8,706
6,548
46,443
0
L
Medusa
10,109
4,378
157
825
13,798
4,332
51
9,133
4,620
0
45,574
W
Bellona
M1K3_0XHUG3
Bellona
12,725
4,563
606
1,946
14,072
7,481
4,237
3,320
10,528
0
37,727
W
Morgan Le Fay
Sin_ister702
Morgan Le Fay
33,672
7,324
307
6,424
16,892
8,068
3,565
6,540
9,907
85,422
0
W
6,148
3,215
0
7,061
14,520
5,440
1,232
1,814
12,562
42,237
11,514
L
Thanatos
cfh19870216
Thanatos
3,767
1,556
0
2,397
19,453
5,288
179
8,229
11,006
0
18,901
W
Ymir
5,949
873
0
2,707
10,918
10,649
379
819
10,011
44,347
0
L
Baron Samedi
matiasdf_66
Baron Samedi
8,596
960
375
2,012
17,843
6,481
0
9,873
7,499
34,547
0
L
Artemis
3,153
2,135
0
251
12,789
2,833
0
7,588
4,911
0
14,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,976
Gold Earned
57,320
278
Minions Killed
499
0
Camps Cleared
0
1,419,070
Distance Traveled
1,842,942
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
12,493
625
174
9
0
394,794
1
L
Ra
9,295
465
93
5
0
295,804
0
L
Medusa
8,643
432
70
4
0
310,484
0
W
Bellona
10,599
530
53
3
0
363,761
1
W
Morgan Le Fay
14,214
711
130
7
0
386,985
0
W
Sol
9,716
486
77
4
0
298,930
0
L
Thanatos
7,707
385
31
2
0
277,313
0
W
Ymir
10,298
515
65
3
0
398,472
0
L
Baron Samedi
9,592
480
58
3
0
271,665
3
L
Artemis
6,739
337
26
1
0
263,804
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role