Player Matchup

Loki
Loki
DavWig
Loki
Level 46
God Stats
8W - 12L
1,488 SR
Queue Stats
146W - 136L
1,536 Elo+
Party 2
King Arthur
King Arthur
GhostWindSamurai
King Arthur
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
268W - 276L
1,534 Elo+
Party 2
Nu Wa
Nu Wa
Toxicitay13
Nu Wa
Level 49
God Stats
9W - 11L
1,410 SR
Queue Stats
144W - 176L
1,475 Elo+
Party 2
Geb
Geb
godzillagod1999
Geb
Level 122
God Stats
6W - 4L
1,551 SR
Queue Stats
146W - 159L
1,473 Elo+
Party 2
Sol
Sol
msooner
Sol
Level 29
God Stats
4W - 2L
1,559 SR
Queue Stats
36W - 31L
1,525 Elo+
Party 2
Team Averages
Level 63
1,502 SR
1,509 Elo+

VS

Team Averages
Level 40
1,567 SR
1,469 Elo+
Nemesis
Nemesis
BarmeloXanthony
Nemesis
Level 66
God Stats
35W - 32L
1,577 SR
Queue Stats
100W - 150L
1,384 Elo+
Party 1
Cupid
Cupid
Godzilla KTM
Cupid
Level 22
God Stats
12W - 21L
1,454 SR
Queue Stats
43W - 59L
1,380 Elo+
Party 1
Geb
Geb
IAmKrug
Geb
Level 18
God Stats
11W - 8L
1,618 SR
Queue Stats
16W - 12L
1,653 Elo+
Party 3
Sol
Sol
TheMainDeKain
Sol
Level 69
God Stats
2W - 3L
1,867 SR
Queue Stats
33W - 42L
1,542 Elo+
Party 3
Achilles
Achilles
VoodooCuban
Achilles
Level 26
God Stats
8W - 13L
1,319 SR
Queue Stats
111W - 156L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DavWig
Loki
11
9 / 0 / 4
7,359
669
7,267
6,193
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
GhostWindSamurai
King Arthur
11
2 / 1 / 5
6,726
611
6,825
7,557
5,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 3 / 5
6,482
589
3,145
4,490
1,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 8
6,120
556
3,330
6,245
5,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
10
6 / 4 / 4
6,409
583
7,514
7,552
1,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 1
6,399
582
3,322
8,437
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 6 / 4
5,580
507
2,986
7,304
2,048
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
7
0 / 3 / 2
4,868
443
1,859
8,562
3,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
5 / 2 / 0
6,552
596
5,707
6,993
1,980
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
VoodooCuban
Achilles
10
1 / 5 / 0
5,718
520
3,670
9,950
4,179
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
19
Kills
10
10
Deaths
19
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
W
Loki
DavWig
Loki
9
0
4
11
W
King Arthur
GhostWindSamurai
King Arthur
2
1
5
4.5
L
1
6
4
0.5
L
Geb
0
3
2
0.33
L
5
2
0
2.5
W
1
3
5
1.17
L
Achilles
VoodooCuban
Achilles
1
5
0
0.2
W
1
2
8
2.5
W
Sol
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,081
Damage
17,544
32,037
Taken
41,246
15,525
Mitigated
14,765
9,486
Healing
10,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,322
1,413
0
2,926
8,437
2,692
0
2,006
6,176
0
29,452
W
Loki
DavWig
Loki
7,267
1,708
0
2,805
6,193
1,881
0
542
5,651
0
26,055
W
King Arthur
GhostWindSamurai
King Arthur
6,825
463
0
2,112
7,557
5,216
156
0
7,557
5,800
27,606
L
2,986
1,690
198
1,073
7,304
2,048
0
4,722
2,582
0
29,957
L
Geb
1,859
413
0
1,666
8,562
3,866
0
4,818
3,744
9,458
0
L
5,707
2,445
0
3,230
6,993
1,980
340
2,580
4,413
35,455
0
W
3,145
468
0
0
4,490
1,478
436
2,384
2,106
36,027
0
L
Achilles
VoodooCuban
Achilles
3,670
1,264
0
1,601
9,950
4,179
0
1,325
8,096
0
28,371
W
3,330
859
285
1,745
6,245
5,026
433
2,048
4,197
17,066
0
W
Sol
7,514
3,141
0
2,539
7,552
1,924
2,933
2,592
4,960
32,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,096
Gold Earned
29,117
276
Minions Killed
277
0
Camps Cleared
0
1,027,289
Distance Traveled
1,044,397
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,399
582
70
6
0
215,095
0
W
Loki
7,359
669
51
5
0
253,920
1
W
King Arthur
6,726
611
68
6
0
182,272
4
L
Cupid
5,580
507
72
7
0
202,636
0
L
Geb
4,868
443
11
1
0
205,525
5
L
Sol
6,552
596
62
6
0
209,743
6
W
Nu Wa
6,482
589
69
6
0
176,807
6
L
Achilles
5,718
520
62
6
0
211,398
1
W
Geb
6,120
556
20
2
0
209,076
2
W
Sol
6,409
583
68
6
0
205,214
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role