Player Matchup

Anubis
Anubis
Davidorox311
Anubis
Level 16
God Stats
1W - 1L
1,271 SR
Queue Stats
1W - 2L
1,178 Elo+
Party 2
Nemesis
Nemesis
Isaaciceyes
Nemesis
Level 7
God Stats
1W - 2L
1,225 SR
Queue Stats
14W - 8L
1,312 Elo+
Party 1
Jormungandr
Jormungandr
Madebonni
Jormungandr
Level 20
God Stats
1W - 3L
1,047 SR
Queue Stats
1W - 3L
1,023 Elo+
Party 2
Sun Wukong
Sun Wukong
MetalStorm20
Sun Wukong
Level 67
God Stats
18W - 21L
1,399 SR
Queue Stats
63W - 70L
1,404 Elo+
Party 1
Neith
Neith
WolfyMask
Neith
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 23
1,288 SR
1,283 Elo+

VS

Team Averages
Level 32
1,473 SR
1,421 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AliksirMH
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,500 Elo+
Party 3
Fenrir
Fenrir
InstalockSet
Fenrir
Level 28
God Stats
7W - 6L
1,502 SR
Queue Stats
114W - 140L
1,351 Elo+
Solo
Merlin
Merlin
Siegfried82
Merlin
Level 28
God Stats
1W - 3L
1,431 SR
Queue Stats
56W - 55L
1,414 Elo+
Solo
Ymir
Ymir
Tradesminator
Ymir
Level 69
God Stats
13W - 28L
1,429 SR
Queue Stats
80W - 126L
1,338 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
0 / 6 / 0
5,826
486
1,582
7,809
3,357
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Isaaciceyes
Nemesis
11
6 / 0 / 1
7,597
633
4,241
4,384
1,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
Madebonni
Jormungandr
10
2 / 0 / 3
6,024
502
3,003
2,848
1,456
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sun Wukong
MetalStorm20
Sun Wukong
12
1 / 0 / 3
7,140
595
4,674
7,240
2,655
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
WolfyMask
Neith
9
2 / 3 / 4
5,886
491
5,759
5,198
1,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
2
0 / 0 / 0
4,080
340
0
0
0
Guan Yu
AliksirMH
Guan Yu
11
0 / 3 / 0
6,138
512
4,560
8,042
5,708
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
10
1 / 5 / 2
6,086
507
4,558
9,681
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
13
6 / 1 / 0
7,895
658
5,933
5,233
1,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 2 / 1
6,464
539
1,999
8,465
5,184
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
11
Kills
9
9
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
0
0
0
L
Guan Yu
AliksirMH
Guan Yu
0
3
0
0
W
Anubis
0
6
0
0
L
Fenrir
1
5
2
0.4
W
Nemesis
Isaaciceyes
Nemesis
6
0
1
6.5
W
Jormungandr
Madebonni
Jormungandr
2
0
3
3.5
W
Sun Wukong
MetalStorm20
Sun Wukong
1
0
3
2.5
L
Merlin
6
1
0
6
L
2
2
1
1.25
W
Neith
WolfyMask
Neith
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,259
Damage
17,050
27,479
Taken
31,421
9,833
Mitigated
15,447
7,529
Healing
6,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
L
Guan Yu
AliksirMH
Guan Yu
4,560
617
0
1,552
8,042
5,708
0
122
7,920
0
32,110
W
Anubis
1,582
518
0
1,953
7,809
3,357
527
5,403
2,406
28,872
0
L
Fenrir
4,558
1,102
0
1,916
9,681
3,095
0
1,239
8,442
0
27,628
W
Nemesis
Isaaciceyes
Nemesis
4,241
1,813
0
2,084
4,384
1,207
0
602
3,782
0
26,685
W
Jormungandr
Madebonni
Jormungandr
3,003
1,049
0
250
2,848
1,456
0
657
2,191
18,053
0
W
Sun Wukong
MetalStorm20
Sun Wukong
4,674
1,226
0
2,786
7,240
2,655
1,019
0
7,240
0
38,758
L
Merlin
5,933
507
0
763
5,233
1,460
1,960
1,460
3,773
48,937
0
L
1,999
551
821
1,449
8,465
5,184
0
1,764
6,701
19,317
0
W
Neith
WolfyMask
Neith
5,759
2,635
0
456
5,198
1,158
0
1,485
3,713
0
18,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,473
Gold Earned
30,663
265
Minions Killed
265
0
Camps Cleared
0
1,091,271
Distance Traveled
888,354
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,080
340
0
0
0
7,675
0
L
Guan Yu
6,138
512
68
6
0
226,141
1
W
Anubis
5,826
486
57
5
0
211,929
2
L
Fenrir
6,086
507
60
5
0
225,176
2
W
Nemesis
7,597
633
58
5
0
235,103
0
W
Jormungandr
6,024
502
35
3
0
211,449
0
W
Sun Wukong
7,140
595
85
7
0
226,291
4
L
Merlin
7,895
658
104
9
0
202,969
1
L
Ymir
6,464
539
33
3
0
226,393
2
W
Neith
5,886
491
30
3
0
206,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role