Player Matchup

Sol
Sol
Gold I
 
Sol
Gold I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 69
1,479 SR
1,300 MMR
Gilgamesh
Gilgamesh
Bronze III
IIIllI1llII
Gilgamesh
Bronze III
Level 69
God Stats
0W - 3L
1,479 SR
Queue Stats
0W - 6L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
4 / 0 / 0
5,725
1,145
4,129
2,927
1,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
KaliYmirSetChaacBakasura

VS

Bans
VamanaAh Muzen CabUllrSkadiVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IIIllI1llII
Gilgamesh
7
0 / 4 / 0
3,830
766
1,094
5,759
2,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
0
4
L
Gilgamesh
IIIllI1llII
Gilgamesh
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,129
Damage
1,094
2,927
Taken
5,759
1,031
Mitigated
2,011
2,047
Healing
923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
4,129
1,422
0
2,047
2,927
1,031
0
378
2,549
26,160
3,986
L
Gilgamesh
IIIllI1llII
Gilgamesh
1,094
231
0
923
5,759
2,011
0
3,649
2,110
0
10,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,725
Gold Earned
3,830
61
Minions Killed
20
6
Camps Cleared
0
94,804
Distance Traveled
110,182
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,725
1,145
61
12
6
94,804
1
L
Gilgamesh
3,830
766
20
4
0
110,182
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role