Player Matchup

Ullr
Ullr
MC_Frex
Ullr
Level 116
God Stats
1W - 1L
1,258 SR
Queue Stats
16W - 22L
1,438 Elo+
Solo
Discordia
Discordia
NuWα
Discordia
Level 25
God Stats
1W - 0L
1,864 SR
Queue Stats
5W - 7L
1,451 Elo+
Party 3
Rama
Rama
RαdαmαntiS
Rama
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 7L
1,601 Elo+
Party 3
Raijin
Raijin
Zmanlian
Raijin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 33L
1,320 Elo+
Solo
Fenrir
Fenrir
lRadl
Fenrir
Level 121
God Stats
5W - 5L
1,561 SR
Queue Stats
315W - 337L
1,456 Elo+
Solo
Team Averages
Level 62
1,536 SR
1,453 Elo+

VS

Team Averages
Level 72
1,505 SR
1,421 Elo+
Da Ji
Da Ji
Lord-Goof
Da Ji
Level 104
God Stats
1W - 2L
1,511 SR
Queue Stats
89W - 74L
1,421 Elo+
Solo
Ares
Ares
NexturnChris
Ares
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 104L
1,574 Elo+
Party 1
Bellona
Bellona
P0lnareff12
Bellona
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,422 Elo+
Party 2
Vulcan
Vulcan
SscoobS
Vulcan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,285 Elo+
Party 1
Neith
Neith
murderbej
Neith
Level 89
God Stats
0W - 1L
1,517 SR
Queue Stats
10W - 20L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
MC_Frex
Ullr
18
1 / 8 / 13
10,977
686
5,120
15,501
6,127
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
NuWα
Discordia
19
4 / 5 / 11
11,960
748
16,199
10,655
3,805
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
19 / 6 / 7
16,550
1,034
40,292
20,934
9,371
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
Zmanlian
Raijin
18
0 / 9 / 10
10,347
647
7,435
15,315
5,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
lRadl
Fenrir
17
5 / 11 / 11
11,674
730
14,301
20,104
15,079
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Lord-Goof
Da Ji
20
16 / 10 / 11
13,553
847
20,051
18,945
10,363
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
8 / 5 / 20
12,361
773
17,618
24,530
29,034
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
P0lnareff12
Bellona
18
4 / 4 / 19
11,879
742
9,679
17,804
22,132
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Vulcan
SscoobS
Vulcan
17
1 / 8 / 19
10,917
682
7,129
15,473
7,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Neith
murderbej
Neith
20
9 / 3 / 18
13,354
835
17,750
19,844
11,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
125
29
Kills
38
39
Deaths
30
52
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Lord-Goof
Da Ji
16
10
11
2.15
W
Ullr
MC_Frex
Ullr
1
8
13
0.94
L
8
5
20
3.6
W
Discordia
NuWα
Discordia
4
5
11
1.9
L
Bellona
P0lnareff12
Bellona
4
4
19
3.38
W
19
6
7
3.75
L
Vulcan
SscoobS
Vulcan
1
8
19
1.31
W
Raijin
Zmanlian
Raijin
0
9
10
0.56
W
Fenrir
lRadl
Fenrir
5
11
11
0.95
L
Neith
murderbej
Neith
9
3
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,347
Damage
72,227
82,509
Taken
96,596
40,168
Mitigated
79,976
20,701
Healing
23,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Lord-Goof
Da Ji
20,051
4,523
971
1,587
18,945
10,363
263
5,274
13,533
0
27,845
W
Ullr
MC_Frex
Ullr
5,120
1,454
1,939
1,092
15,501
6,127
705
3,113
12,388
0
19,168
L
17,618
1,466
1,663
3,716
24,530
29,034
56
4,869
19,339
20,351
0
W
Discordia
NuWα
Discordia
16,199
456
667
1,646
10,655
3,805
248
2,280
8,375
29,898
0
L
Bellona
P0lnareff12
Bellona
9,679
1,582
1,727
1,938
17,804
22,132
187
3,339
14,209
0
15,159
W
40,292
25,673
849
9,088
20,934
9,371
4,347
8,324
12,610
0
83,649
L
Vulcan
SscoobS
Vulcan
7,129
1,850
476
715
15,473
7,288
921
3,600
11,793
23,099
0
W
Raijin
Zmanlian
Raijin
7,435
1,402
573
1,767
15,315
5,786
59
4,218
11,097
14,494
0
W
Fenrir
lRadl
Fenrir
14,301
2,667
1,083
1,997
20,104
15,079
0
6,812
13,292
0
19,558
L
Neith
murderbej
Neith
17,750
4,049
2,728
8,478
19,844
11,159
3,838
5,496
14,088
0
50,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,508
Gold Earned
62,064
169
Minions Killed
139
0
Camps Cleared
0
1,312,777
Distance Traveled
1,431,725
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
13,553
847
16
1
0
242,779
1
W
Ullr
10,977
686
31
2
0
252,252
1
L
Ares
12,361
773
6
0
0
317,826
1
W
Discordia
11,960
748
26
2
0
316,939
1
L
Bellona
11,879
742
10
1
0
324,369
3
W
Rama
16,550
1,034
82
5
0
267,930
0
L
Vulcan
10,917
682
45
3
0
253,425
0
W
Raijin
10,347
647
26
2
0
202,077
2
W
Fenrir
11,674
730
4
0
0
273,579
0
L
Neith
13,354
835
62
4
0
293,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role