Player Matchup

Cliodhna
Cliodhna
CBT_Kalib127
Cliodhna
Level 8
God Stats
17W - 15L
1,500 SR
Queue Stats
76W - 53L
1,024 Elo+
Party 1
Nemesis
Nemesis
ClappedbyJigga
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,232 Elo+
Party 1
Neith
Neith
Cosmetickittyluv
Neith
Level 6
God Stats
2W - 12L
1,050 SR
Queue Stats
2W - 15L
919 Elo+
Solo
Cupid
Cupid
DeadWolfGame
Cupid
Level 24
God Stats
8W - 8L
1,551 SR
Queue Stats
24W - 19L
1,241 Elo+
Solo
Geb
Geb
lilskizie
Geb
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,024 Elo+
Party 1
Team Averages
Level 9
1,420 SR
1,088 Elo+

VS

Team Averages
Level 16
1,404 SR
1,258 Elo+
Skadi
Skadi
BlueTiger739
Skadi
Level 13
God Stats
2W - 3L
1,560 SR
Queue Stats
68W - 59L
1,381 Elo+
Solo
Cthulhu
Cthulhu
NINJAGOD54321
Cthulhu
Level 27
God Stats
5W - 4L
1,436 SR
Queue Stats
8W - 11L
1,205 Elo+
Solo
Bakasura
Bakasura
SpiderJames613
Bakasura
Level 16
God Stats
4W - 9L
1,268 SR
Queue Stats
18W - 29L
1,223 Elo+
Party 2
Ares
Ares
VAMvibes
Ares
Level 18
God Stats
2W - 0L
1,255 SR
Queue Stats
16W - 31L
1,177 Elo+
Solo
Geb
Geb
carterant333
Geb
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 4L
1,302 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
CBT_Kalib127
Cliodhna
18
5 / 11 / 6
12,234
1,020
17,865
19,830
7,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
3 / 18 / 3
11,305
942
16,325
27,690
12,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

18
2 / 3 / 6
11,157
930
7,500
8,066
2,993
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
2 / 4 / 9
11,638
970
18,564
12,774
5,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
3 / 9 / 9
11,717
976
13,621
21,452
20,898
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Team 1 Tickets

0

VS

Team 2 Tickets

194

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
19 / 1 / 18
15,928
1,327
34,776
11,441
5,803
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cthulhu
20
15 / 2 / 16
14,431
1,203
20,009
17,925
13,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bakasura
20
6 / 6 / 17
12,152
1,013
9,497
18,022
8,506
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
20
3 / 3 / 26
13,498
1,125
9,657
18,416
29,383
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
1 / 3 / 25
12,240
1,020
6,077
19,060
18,751
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
146
15
Kills
44
45
Deaths
15
33
Assists
102
Player
Kills
Deaths
Assists
KDA
W
19
1
18
28
L
Cliodhna
CBT_Kalib127
Cliodhna
5
11
6
0.73
L
3
18
3
0.25
L
2
3
6
1.67
L
2
4
9
1.63
W
Cthulhu
15
2
16
11.5
W
Bakasura
6
6
17
2.42
W
Ares
3
3
26
5.33
W
1
3
25
4.5
L
3
9
9
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,875
Damage
80,016
89,812
Taken
84,864
49,029
Mitigated
76,329
5,825
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
34,776
26,431
0
2,105
11,441
5,803
0
1,847
9,594
0
57,167
L
Cliodhna
CBT_Kalib127
Cliodhna
17,865
3,665
0
602
19,830
7,863
0
10,210
9,620
0
36,621
L
16,325
8,338
0
2,112
27,690
12,195
0
10,650
16,775
0
35,543
L
7,500
5,276
0
0
8,066
2,993
0
1,898
6,143
0
21,742
L
18,564
10,029
624
1,889
12,774
5,080
0
4,657
7,952
0
57,646
W
Cthulhu
20,009
3,314
3,342
4,568
17,925
13,886
0
1,618
16,307
35,453
0
W
Bakasura
9,497
5,564
0
1,826
18,022
8,506
0
3,219
13,756
0
20,686
W
Ares
9,657
1,783
0
1,119
18,416
29,383
0
1,914
16,502
34,986
0
W
6,077
1,252
0
526
19,060
18,751
0
5,023
14,037
14,616
0
L
13,621
1,751
0
598
21,452
20,898
0
8,328
12,844
27,493
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,051
Gold Earned
68,249
214
Minions Killed
215
3
Camps Cleared
9
1,020,290
Distance Traveled
1,195,126
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
15,928
1,327
49
4
4
212,648
0
L
Cliodhna
12,234
1,020
39
3
0
206,475
1
L
Nemesis
11,305
942
42
4
2
198,941
1
L
Neith
11,157
930
35
3
1
174,585
0
L
Cupid
11,638
970
81
7
0
238,851
0
W
Cthulhu
14,431
1,203
44
4
4
255,227
1
W
Bakasura
12,152
1,013
42
4
1
262,019
0
W
Ares
13,498
1,125
64
5
0
224,789
0
W
Geb
12,240
1,020
16
1
0
240,443
1
L
Geb
11,717
976
17
1
0
201,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role