Player Matchup

Ymir
Ymir
 
Ymir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
SAVAGELILBEAST
Pele
Level 129
God Stats
2W - 3L
1,476 SR
Queue Stats
263W - 348L
1,440 Elo+
Solo
Baron Samedi
Baron Samedi
culturalcannibal
Baron Samedi
Level 45
God Stats
9W - 12L
1,450 SR
Queue Stats
52W - 62L
1,308 Elo+
Party 1
Bellona
Bellona
jxshuasaurus
Bellona
Level 49
God Stats
1W - 3L
1,430 SR
Queue Stats
56W - 62L
1,372 Elo+
Party 1
Anhur
Anhur
n1njan1nja
Anhur
Level 125
God Stats
0W - 2L
1,268 SR
Queue Stats
37W - 38L
1,471 Elo+
Solo
Team Averages
Level 94
1,425 SR
1,418 Elo+

VS

Team Averages
Level 94
1,497 SR
1,388 Elo+
Sol
Sol
Alemdark
Sol
Level 88
God Stats
23W - 27L
1,440 SR
Queue Stats
570W - 641L
1,390 Elo+
Solo
Thanatos
Thanatos
DonReyDakota
Thanatos
Level 129
God Stats
4W - 1L
1,709 SR
Queue Stats
134W - 135L
1,381 Elo+
Solo
Chaac
Chaac
a dre369
Chaac
Level 126
God Stats
5W - 5L
1,448 SR
Queue Stats
71W - 69L
1,392 Elo+
Solo
Neith
Neith
foxandthepoundph
Neith
Level 62
God Stats
37W - 42L
1,448 SR
Queue Stats
205W - 172L
1,429 Elo+
Solo
Bacchus
Bacchus
marinspidey
Bacchus
Level 67
God Stats
16W - 21L
1,442 SR
Queue Stats
166W - 207L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 3 / 0
4,757
432
1,539
7,228
4,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 2 / 0
5,470
497
2,520
6,266
1,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
culturalcannibal
Baron Samedi
9
0 / 3 / 0
5,034
458
2,556
5,614
2,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
jxshuasaurus
Bellona
11
1 / 3 / 0
6,023
548
4,736
8,081
6,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
9
1 / 3 / 1
5,620
511
1,894
6,588
1,750
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 2
7,259
660
6,277
5,890
2,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Thanatos
DonReyDakota
Thanatos
10
2 / 1 / 3
6,127
557
1,820
5,904
1,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Chaac
a dre369
Chaac
12
2 / 1 / 0
6,883
626
5,550
8,355
3,790
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 3
6,957
632
5,598
5,337
1,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
marinspidey
Bacchus
9
3 / 0 / 4
6,231
566
2,521
4,999
3,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
3
Kills
14
14
Deaths
3
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
0
0
W
3
0
2
4
W
Thanatos
DonReyDakota
Thanatos
2
1
3
3.5
L
1
2
0
0.5
W
Chaac
a dre369
Chaac
2
1
0
2
L
Baron Samedi
culturalcannibal
Baron Samedi
0
3
0
0
W
4
1
3
5.5
L
Bellona
jxshuasaurus
Bellona
1
3
0
0.33
W
Bacchus
marinspidey
Bacchus
3
0
4
5
L
Anhur
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,245
Damage
21,766
33,777
Taken
30,485
17,048
Mitigated
13,726
9,168
Healing
19,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,539
232
68
1,577
7,228
4,575
0
1,741
5,487
10,300
0
W
6,277
1,733
0
4,144
5,890
2,295
472
2,762
3,128
42,595
5,452
W
Thanatos
DonReyDakota
Thanatos
1,820
297
0
6,582
5,904
1,876
0
34
5,870
0
28,610
L
2,520
523
0
2,852
6,266
1,824
0
1,553
4,713
0
24,058
W
Chaac
a dre369
Chaac
5,550
1,141
0
5,618
8,355
3,790
526
290
8,065
0
31,813
L
Baron Samedi
culturalcannibal
Baron Samedi
2,556
279
0
1,365
5,614
2,263
0
3,924
1,690
24,036
0
W
5,598
2,411
0
1,697
5,337
1,961
722
526
4,811
0
41,964
L
Bellona
jxshuasaurus
Bellona
4,736
904
0
2,130
8,081
6,636
0
0
8,081
0
26,173
W
Bacchus
marinspidey
Bacchus
2,521
259
271
1,062
4,999
3,804
418
483
4,516
12,433
0
L
Anhur
1,894
1,045
0
1,176
6,588
1,750
264
1,108
5,480
0
28,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,904
Gold Earned
33,457
243
Minions Killed
350
0
Camps Cleared
0
1,010,083
Distance Traveled
1,012,865
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,757
432
26
2
0
214,584
1
W
Sol
7,259
660
102
9
0
217,530
8
W
Thanatos
6,127
557
66
6
0
219,977
4
L
Pele
5,470
497
54
5
0
176,438
1
W
Chaac
6,883
626
75
7
0
187,899
0
L
Baron Samedi
5,034
458
41
4
0
202,541
3
W
Neith
6,957
632
89
8
0
187,707
1
L
Bellona
6,023
548
75
7
0
239,432
0
W
Bacchus
6,231
566
18
2
0
199,752
5
L
Anhur
5,620
511
47
4
0
177,088
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role