Player Matchup

Sol
Sol
GC Sabbie
Sol
Level 24
God Stats
1W - 0L
1,758 SR
Queue Stats
27W - 18L
1,425 Elo+
Party 2
Vulcan
Vulcan
GC golden
Vulcan
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
291W - 171L
1,717 Elo+
Party 2
Gilgamesh
Gilgamesh
KingYoshi2
Gilgamesh
Level 113
God Stats
16W - 8L
1,611 SR
Queue Stats
348W - 246L
1,636 Elo+
Party 2
Team Averages
Level 79
1,623 SR
1,593 Elo+

VS

Team Averages
Level 28
1,492 SR
1,403 Elo+
Cabrakan
Cabrakan
Shadowy Sol
Cabrakan
Level 13
God Stats
0W - 1L
1,348 SR
Queue Stats
0W - 4L
1,155 Elo+
Solo
Olorun
Olorun
Tomy_Bent02
Olorun
Level 5
God Stats
6W - 4L
1,638 SR
Queue Stats
16W - 13L
1,682 Elo+
Party 1
Medusa
Medusa
hiltlautaro805
Medusa
Level 67
God Stats
31W - 29L
1,488 SR
Queue Stats
104W - 117L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 9
11,154
587
5,046
13,446
4,237
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
GC golden
Vulcan
19
11 / 2 / 11
14,308
753
28,633
12,809
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
KingYoshi2
Gilgamesh
18
11 / 0 / 10
14,392
757
18,424
12,491
17,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Shadowy Sol
Cabrakan
14
2 / 9 / 6
10,702
563
7,758
20,256
9,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
16
2 / 6 / 7
11,738
618
8,008
16,449
5,918
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
5 / 8 / 5
12,285
647
12,125
18,727
6,518
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
27
23
Kills
9
10
Deaths
23
30
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
8
9
0.69
W
Vulcan
GC golden
Vulcan
11
2
11
8.25
W
Gilgamesh
KingYoshi2
Gilgamesh
11
0
10
16
L
Cabrakan
Shadowy Sol
Cabrakan
2
9
6
0.56
L
Olorun
2
6
7
0.92
L
5
8
5
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,103
Damage
27,891
38,746
Taken
55,432
26,914
Mitigated
21,656
5,120
Healing
8,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,046
2,435
0
1,348
13,446
4,237
638
6,146
7,300
19,525
0
W
Vulcan
GC golden
Vulcan
28,633
2,743
171
2,005
12,809
5,437
1,108
5,951
6,858
96,456
0
W
Gilgamesh
KingYoshi2
Gilgamesh
18,424
4,195
0
1,596
12,491
17,240
979
4,098
8,393
0
40,955
L
Cabrakan
Shadowy Sol
Cabrakan
7,758
412
567
1,320
20,256
9,220
0
12,934
6,589
14,998
0
L
Olorun
8,008
3,433
970
4,039
16,449
5,918
0
9,435
6,341
55,939
0
L
12,125
4,004
0
1,392
18,727
6,518
37
11,120
6,806
0
43,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,854
Gold Earned
34,725
252
Minions Killed
201
11
Camps Cleared
7
1,011,724
Distance Traveled
943,025
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,154
587
41
2
2
287,748
2
W
Vulcan
14,308
753
164
9
6
375,834
4
W
Gilgamesh
14,392
757
47
2
3
348,142
1
L
Cabrakan
10,702
563
21
1
1
258,806
0
L
Olorun
11,738
618
104
5
4
324,068
9
L
Medusa
12,285
647
76
4
2
360,151
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role