Player Matchup

Bellona
Bellona
iim mediocre
Bellona
Level 34
God Stats
3W - 4L
1,500 SR
Queue Stats
62W - 73L
1,401 Elo+
Party 3
Kukulkan
Kukulkan
iim meh
Kukulkan
Level 40
God Stats
5W - 11L
1,413 SR
Queue Stats
34W - 48L
1,363 Elo+
Party 3
Cthulhu
Cthulhu
iimadequate
Cthulhu
Level 28
God Stats
3W - 6L
1,369 SR
Queue Stats
6W - 10L
1,304 Elo+
Party 3
Apollo
Apollo
iimaight
Apollo
Level 13
God Stats
2W - 5L
1,328 SR
Queue Stats
5W - 7L
1,354 Elo+
Party 3
Tsukuyomi
Tsukuyomi
tantenton123
Tsukuyomi
Level 61
God Stats
26W - 34L
1,488 SR
Queue Stats
93W - 124L
1,352 Elo+
Party 3
Team Averages
Level 35
1,420 SR
1,355 Elo+

VS

Team Averages
Level 58
1,566 SR
1,495 Elo+
Heimdallr
Heimdallr
Black-crackhead_
Heimdallr
Level 82
God Stats
7W - 7L
1,870 SR
Queue Stats
68W - 72L
1,475 Elo+
Party 1
Charybdis
Charybdis
DieTreesh
Charybdis
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 138L
1,528 Elo+
Party 1
Artio
Artio
FwCalaco
Artio
Level 21
God Stats
14W - 9L
1,824 SR
Queue Stats
68W - 62L
1,568 Elo+
Party 1
Hercules
Hercules
Wait_A_Minute419
Hercules
Level 73
God Stats
1W - 1L
1,110 SR
Queue Stats
135W - 154L
1,465 Elo+
Party 2
Fenrir
Fenrir
swalucard
Fenrir
Level 29
God Stats
60W - 52L
1,529 SR
Queue Stats
104W - 102L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
iim mediocre
Bellona
18
1 / 6 / 0
11,259
450
3,542
16,203
14,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kukulkan
iim meh
Kukulkan
15
2 / 6 / 5
10,098
404
10,125
10,083
3,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
iimadequate
Cthulhu
7
2 / 5 / 3
7,602
304
4,167
11,472
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
iimaight
Apollo
15
3 / 9 / 4
9,793
392
7,399
15,871
4,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
tantenton123
Tsukuyomi
17
3 / 11 / 5
11,362
454
15,341
25,356
8,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
20
13 / 5 / 4
13,874
555
17,250
18,826
8,700
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
DieTreesh
Charybdis
20
7 / 2 / 11
13,754
550
19,023
17,032
6,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Artio
FwCalaco
Artio
18
7 / 4 / 10
11,985
479
7,287
17,600
17,840
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
4 / 0 / 8
13,744
550
11,144
16,482
16,238
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fenrir
swalucard
Fenrir
19
6 / 1 / 5
12,588
504
5,561
10,692
4,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
75
11
Kills
37
37
Deaths
12
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
13
5
4
3
W
Charybdis
DieTreesh
Charybdis
7
2
11
6.25
W
Artio
FwCalaco
Artio
7
4
10
3
W
4
0
8
8
L
Bellona
iim mediocre
Bellona
1
6
0
0.17
L
Kukulkan
iim meh
Kukulkan
2
6
5
0.75
L
Cthulhu
iimadequate
Cthulhu
2
5
3
0.7
L
Apollo
iimaight
Apollo
3
9
4
0.56
W
Fenrir
swalucard
Fenrir
6
1
5
8.5
L
Tsukuyomi
tantenton123
Tsukuyomi
3
11
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,574
Damage
60,265
78,985
Taken
80,632
37,405
Mitigated
53,648
15,585
Healing
32,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
17,250
5,534
0
4,481
18,826
8,700
3,717
3,463
15,144
0
92,940
W
Charybdis
DieTreesh
Charybdis
19,023
10,842
0
9,088
17,032
6,009
4,664
3,556
13,315
0
121,501
W
Artio
FwCalaco
Artio
7,287
816
464
4,699
17,600
17,840
203
4,416
13,014
45,610
0
W
11,144
3,393
370
7,297
16,482
16,238
726
1,204
15,155
0
85,292
L
Bellona
iim mediocre
Bellona
3,542
1,582
70
2,915
16,203
14,752
368
728
15,475
0
63,001
L
Kukulkan
iim meh
Kukulkan
10,125
349
0
113
10,083
3,444
0
1,125
8,955
44,101
0
L
Cthulhu
iimadequate
Cthulhu
4,167
503
151
1,575
11,472
5,990
0
1,525
9,946
11,042
0
L
Apollo
iimaight
Apollo
7,399
5,078
0
2,297
15,871
4,741
0
2,485
13,386
0
39,560
W
Fenrir
swalucard
Fenrir
5,561
1,372
0
5,604
10,692
4,861
705
938
9,712
0
78,241
L
Tsukuyomi
tantenton123
Tsukuyomi
15,341
3,935
502
7,962
25,356
8,478
0
1,712
23,644
0
80,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,114
Gold Earned
65,945
448
Minions Killed
664
0
Camps Cleared
0
2,182,019
Distance Traveled
2,191,925
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
13,874
555
128
5
0
435,555
0
W
Charybdis
13,754
550
181
7
0
435,962
2
W
Artio
11,985
479
74
3
0
471,639
0
W
Hercules
13,744
550
167
7
0
477,486
7
L
Bellona
11,259
450
156
6
0
408,788
4
L
Kukulkan
10,098
404
95
4
0
562,467
3
L
Cthulhu
7,602
304
16
1
0
245,842
5
L
Apollo
9,793
392
69
3
0
459,434
2
W
Fenrir
12,588
504
114
5
0
371,283
0
L
Tsukuyomi
11,362
454
112
4
0
505,488
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role