Player Matchup

Discordia
Discordia
FlamesofBlades
Discordia
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 54L
1,481 Elo+
Party 1
Geb
Geb
Itãchi
Geb
Level 142
God Stats
1W - 1L
1,357 SR
Queue Stats
73W - 54L
1,601 Elo+
Party 2
Hun Batz
Hun Batz
Jpippin420
Hun Batz
Level 128
God Stats
1W - 1L
1,656 SR
Queue Stats
90W - 62L
1,699 Elo+
Party 1
Gilgamesh
Gilgamesh
TheBiddyMan
Gilgamesh
Level 160
God Stats
31W - 18L
1,785 SR
Queue Stats
337W - 211L
1,796 Elo+
Party 1
Sol
Sol
ZEVÅS
Sol
Level 160
God Stats
4W - 2L
1,390 SR
Queue Stats
50W - 36L
1,666 Elo+
Party 2
Team Averages
Level 138
1,538 SR
1,649 Elo+

VS

Team Averages
Level 108
1,675 SR
1,602 Elo+
Fenrir
Fenrir
KiraKween
Fenrir
Level 127
God Stats
8W - 10L
1,542 SR
Queue Stats
261W - 268L
1,637 Elo+
Party 3
Vulcan
Vulcan
antwon1109
Vulcan
Level 119
God Stats
5W - 7L
1,554 SR
Queue Stats
239W - 229L
1,608 Elo+
Party 3
Artio
Artio
mattthenerd
Artio
Level 106
God Stats
11W - 15L
1,609 SR
Queue Stats
242W - 228L
1,617 Elo+
Party 3
Baron Samedi
Baron Samedi
mtbninja
Baron Samedi
Level 87
God Stats
3W - 1L
1,941 SR
Queue Stats
281W - 286L
1,553 Elo+
Party 4
Izanami
Izanami
thedrivingking4
Izanami
Level 102
God Stats
8W - 4L
1,732 SR
Queue Stats
456W - 413L
1,595 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FlamesofBlades
Discordia
16
3 / 4 / 0
9,883
494
6,448
8,237
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Geb
17
3 / 2 / 6
10,711
536
15,166
14,997
14,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
Jpippin420
Hun Batz
19
4 / 4 / 9
11,281
564
7,355
14,346
5,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
TheBiddyMan
Gilgamesh
17
9 / 0 / 12
12,303
615
18,791
19,318
16,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
ZEVÅS
Sol
20
6 / 4 / 9
12,423
621
18,872
19,607
7,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KiraKween
Fenrir
18
7 / 7 / 4
10,723
536
10,471
18,693
8,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
antwon1109
Vulcan
14
2 / 2 / 3
8,832
442
12,752
11,073
4,677
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 3 / 2
9,151
458
9,001
21,324
20,065
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
mtbninja
Baron Samedi
13
1 / 7 / 6
8,486
424
6,228
16,058
15,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
4 / 6 / 1
11,031
552
9,393
17,385
6,555
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
25
Kills
14
14
Deaths
25
36
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Discordia
FlamesofBlades
Discordia
3
4
0
0.75
W
Geb
3
2
6
3
W
Hun Batz
Jpippin420
Hun Batz
4
4
9
2.13
L
Fenrir
KiraKween
Fenrir
7
7
4
1.29
W
Gilgamesh
TheBiddyMan
Gilgamesh
9
0
12
15
W
Sol
ZEVÅS
Sol
6
4
9
2.63
L
Vulcan
antwon1109
Vulcan
2
2
3
1.75
L
0
3
2
0.33
L
Baron Samedi
mtbninja
Baron Samedi
1
7
6
0.57
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,632
Damage
47,845
76,505
Taken
84,533
44,982
Mitigated
55,326
27,734
Healing
26,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
FlamesofBlades
Discordia
6,448
498
35
1,565
8,237
2,335
1,305
2,830
5,407
55,167
0
W
Geb
15,166
1,816
0
284
14,997
14,149
320
8,682
6,315
65,844
0
W
Hun Batz
Jpippin420
Hun Batz
7,355
1,806
0
3,830
14,346
5,219
0
4,975
9,371
0
80,131
L
Fenrir
KiraKween
Fenrir
10,471
2,084
0
7,133
18,693
8,687
0
4,127
14,414
0
75,631
W
Gilgamesh
TheBiddyMan
Gilgamesh
18,791
5,378
3,260
7,163
19,318
16,183
371
8,850
10,468
490
59,231
W
Sol
ZEVÅS
Sol
18,872
7,015
0
11,597
19,607
7,096
3,382
2,794
16,813
113,387
10,549
L
Vulcan
antwon1109
Vulcan
12,752
4,208
0
3,315
11,073
4,677
0
3,713
6,818
67,531
0
L
9,001
1,016
334
7,972
21,324
20,065
0
11,424
8,976
55,688
0
L
Baron Samedi
mtbninja
Baron Samedi
6,228
347
727
3,290
16,058
15,342
0
7,918
7,662
20,639
0
L
9,393
6,811
0
3,709
17,385
6,555
0
9,800
7,555
0
95,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,601
Gold Earned
48,223
655
Minions Killed
596
0
Camps Cleared
0
2,001,913
Distance Traveled
1,952,044
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,883
494
130
7
0
376,815
1
W
Geb
10,711
536
109
5
0
421,513
6
W
Hun Batz
11,281
564
151
8
0
415,490
3
L
Fenrir
10,723
536
136
7
0
401,405
1
W
Gilgamesh
12,303
615
68
3
0
433,569
6
W
Sol
12,423
621
197
10
0
354,526
2
L
Vulcan
8,832
442
117
6
0
425,256
7
L
Artio
9,151
458
127
6
0
391,265
2
L
Baron Samedi
8,486
424
32
2
0
370,736
8
L
Izanami
11,031
552
184
9
0
363,382
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role