Player Matchup

Kumbhakarna
Kumbhakarna
Mr_MayoBOOM722
Kumbhakarna
Level 119
God Stats
3W - 3L
1,427 SR
Queue Stats
186W - 140L
1,592 Elo+
Party 2
Tiamat
Tiamat
TheRomm
Tiamat
Level 160
God Stats
10W - 6L
1,587 SR
Queue Stats
304W - 227L
1,616 Elo+
Party 2
He Bo
He Bo
Triumph13
He Bo
Level 128
God Stats
2W - 0L
1,756 SR
Queue Stats
64W - 67L
1,482 Elo+
Solo
Bastet
Bastet
XKingDeltaX
Bastet
Level 154
God Stats
1W - 1L
1,286 SR
Queue Stats
216W - 155L
1,651 Elo+
Party 2
Geb
Geb
sJRush
Geb
Level 106
God Stats
1W - 0L
1,646 SR
Queue Stats
90W - 72L
1,603 Elo+
Party 2
Team Averages
Level 133
1,541 SR
1,589 Elo+

VS

Team Averages
Level 113
1,511 SR
1,578 Elo+
Xing Tian
Xing Tian
EchosActIII
Xing Tian
Level 84
God Stats
5W - 5L
1,644 SR
Queue Stats
147W - 118L
1,617 Elo+
Party 1
Jing Wei
Jing Wei
JoeDirté
Jing Wei
Level 156
God Stats
3W - 4L
1,358 SR
Queue Stats
119W - 111L
1,612 Elo+
Party 3
Kuzenbo
Kuzenbo
SupaSaiyanBill
Kuzenbo
Level 147
God Stats
8W - 7L
1,565 SR
Queue Stats
266W - 257L
1,521 Elo+
Party 3
Medusa
Medusa
bleach3903
Medusa
Level 135
God Stats
6W - 7L
1,661 SR
Queue Stats
458W - 446L
1,527 Elo+
Solo
Zeus
Zeus
nerfthebees
Zeus
Level 44
God Stats
1W - 1L
1,330 SR
Queue Stats
149W - 119L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Mr_MayoBOOM722
Kumbhakarna
14
2 / 4 / 13
9,034
821
3,781
15,763
16,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
TheRomm
Tiamat
15
2 / 2 / 10
9,243
840
10,735
8,366
7,110
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Triumph13
He Bo
15
5 / 3 / 9
9,111
828
9,301
8,259
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
18
12 / 3 / 8
10,851
986
24,060
11,609
5,358
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Geb
sJRush
Geb
14
1 / 4 / 13
8,698
791
7,603
12,138
13,293
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
EchosActIII
Xing Tian
15
1 / 4 / 12
8,020
729
6,320
12,768
11,454
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Jing Wei
JoeDirté
Jing Wei
15
3 / 5 / 6
8,680
789
8,497
8,924
3,155
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 4 / 11
8,299
754
4,882
20,322
21,074
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
bleach3903
Medusa
15
5 / 4 / 5
8,659
787
12,093
9,603
4,043
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
6 / 5 / 6
8,470
770
14,549
9,228
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
56
22
Kills
16
16
Deaths
22
53
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
EchosActIII
Xing Tian
1
4
12
1.75
L
Jing Wei
JoeDirté
Jing Wei
3
5
6
1.2
W
Kumbhakarna
Mr_MayoBOOM722
Kumbhakarna
2
4
13
2.13
L
1
4
11
1.63
W
Tiamat
TheRomm
Tiamat
2
2
10
3.5
W
He Bo
Triumph13
He Bo
5
3
9
3.17
W
Bastet
12
3
8
5.33
L
Medusa
bleach3903
Medusa
5
4
5
1.88
L
6
5
6
1.8
W
Geb
sJRush
Geb
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,480
Damage
46,341
56,135
Taken
60,845
46,146
Mitigated
43,039
24,196
Healing
17,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
EchosActIII
Xing Tian
6,320
221
1,005
1,239
12,768
11,454
128
6,647
6,121
14,103
0
L
Jing Wei
JoeDirté
Jing Wei
8,497
6,370
650
809
8,924
3,155
205
3,771
5,153
0
17,342
W
Kumbhakarna
Mr_MayoBOOM722
Kumbhakarna
3,781
357
954
4,366
15,763
16,737
271
6,498
9,265
10,804
0
L
4,882
1,529
0
6,334
20,322
21,074
84
11,742
8,580
8,631
0
W
Tiamat
TheRomm
Tiamat
10,735
938
2,680
2,781
8,366
7,110
481
4,877
3,489
29,018
0
W
He Bo
Triumph13
He Bo
9,301
772
2,000
1,456
8,259
3,648
741
4,067
4,192
16,585
0
W
Bastet
24,060
5,434
1,436
3,975
11,609
5,358
1,467
5,855
5,754
0
31,143
L
Medusa
bleach3903
Medusa
12,093
6,354
1,523
2,497
9,603
4,043
746
4,717
4,886
0
26,883
L
14,549
1,560
1,924
1,671
9,228
3,313
288
4,543
4,685
25,994
0
W
Geb
sJRush
Geb
7,603
305
2,311
2,237
12,138
13,293
289
4,454
7,684
16,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,937
Gold Earned
42,128
103
Minions Killed
126
0
Camps Cleared
0
1,051,108
Distance Traveled
925,624
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,020
729
14
1
0
199,496
0
L
Jing Wei
8,680
789
24
2
0
168,128
0
W
Kumbhakarna
9,034
821
14
1
0
181,095
1
L
Kuzenbo
8,299
754
7
1
0
201,130
0
W
Tiamat
9,243
840
42
4
0
209,308
3
W
He Bo
9,111
828
16
1
0
197,597
2
W
Bastet
10,851
986
19
2
0
248,638
0
L
Medusa
8,659
787
43
4
0
194,730
1
L
Zeus
8,470
770
38
3
0
162,140
0
W
Geb
8,698
791
12
1
0
214,470
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role