Player Matchup

Anhur
Anhur
IAmTomCruise
Anhur
Level 121
God Stats
1W - 1L
1,418 SR
Queue Stats
28W - 29L
1,629 Elo+
Party 1
Hera
Hera
Martíní
Hera
Level 154
God Stats
3W - 3L
1,528 SR
Queue Stats
23W - 30L
1,616 Elo+
Party 1
Bellona
Bellona
Neviiii
Bellona
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 27L
1,652 Elo+
Party 1
Team Averages
Level 128
1,482 SR
1,632 Elo+

VS

Team Averages
Level 128
1,577 SR
1,631 Elo+
Ares
Ares
CasualWendigo
Ares
Level 157
God Stats
6W - 3L
1,614 SR
Queue Stats
316W - 267L
1,677 Elo+
Party 2
Chronos
Chronos
SquirrelRyder
Chronos
Level 103
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 24L
1,536 Elo+
Party 2
Pele
Pele
Viregos
Pele
Level 125
God Stats
4W - 2L
1,618 SR
Queue Stats
199W - 157L
1,678 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
6,686
669
4,868
7,353
2,278
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Hera
11
3 / 2 / 0
6,947
695
7,373
6,620
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Neviiii
Bellona
9
1 / 5 / 3
6,528
653
6,230
8,325
4,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 6
8,342
834
9,978
11,325
10,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
12
1 / 0 / 8
7,215
722
3,934
6,269
2,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
Viregos
Pele
12
5 / 2 / 4
7,720
772
6,418
7,962
2,555
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
10
10
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
3
6
2.33
L
1
3
4
1
L
Hera
3
2
0
1.5
L
Bellona
Neviiii
Bellona
1
5
3
0.5
W
Chronos
1
0
8
5
W
Pele
Viregos
Pele
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,471
Damage
20,330
22,298
Taken
25,556
8,788
Mitigated
15,957
1,848
Healing
7,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,978
356
0
3,293
11,325
10,787
45
2,765
8,370
16,246
0
L
4,868
2,644
0
821
7,353
2,278
371
5,699
1,654
0
17,678
L
Hera
7,373
1,943
0
827
6,620
2,203
39
3,818
2,802
23,865
0
L
Bellona
Neviiii
Bellona
6,230
1,023
0
200
8,325
4,307
0
4,264
4,061
0
14,677
W
Chronos
3,934
1,247
0
2,291
6,269
2,615
1,206
2,306
3,853
20,831
1,666
W
Pele
Viregos
Pele
6,418
592
0
1,701
7,962
2,555
533
2,316
5,482
0
26,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,161
Gold Earned
23,277
108
Minions Killed
104
1
Camps Cleared
7
575,378
Distance Traveled
627,166
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,342
834
14
1
3
200,955
3
L
Anhur
6,686
669
25
3
0
168,261
0
L
Hera
6,947
695
61
6
1
207,235
4
L
Bellona
6,528
653
22
2
0
199,882
3
W
Chronos
7,215
722
60
6
3
207,329
0
W
Pele
7,720
772
30
3
1
218,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role