Player Matchup

Artio
Artio
Da_Invision
Artio
Level 62
God Stats
1W - 4L
1,418 SR
Queue Stats
178W - 229L
1,292 Elo+
Party 3
Zeus
Zeus
Fidato1
Zeus
Level 48
God Stats
10W - 9L
1,500 SR
Queue Stats
162W - 224L
1,303 Elo+
Party 3
Odin
Odin
Shisui-Susanoo96
Odin
Level 61
God Stats
20W - 27L
1,497 SR
Queue Stats
178W - 230L
1,347 Elo+
Party 3
Neith
Neith
flaming_rag8
Neith
Level 7
God Stats
11W - 29L
1,379 SR
Queue Stats
17W - 36L
1,148 Elo+
Party 3
Danzaburou
Danzaburou
torialee97
Danzaburou
Level 25
God Stats
21W - 37L
1,412 SR
Queue Stats
43W - 89L
1,215 Elo+
Party 3
Team Averages
Level 41
1,441 SR
1,261 Elo+

VS

Team Averages
Level 68
1,560 SR
1,395 Elo+
Anubis
Anubis
Alreves123_YT
Anubis
Level 82
God Stats
46W - 36L
1,578 SR
Queue Stats
345W - 451L
1,498 Elo+
Party 1
Khepri
Khepri
BPxDIZZYx888
Khepri
Level 147
God Stats
3W - 4L
1,678 SR
Queue Stats
130W - 124L
1,512 Elo+
Party 2
Skadi
Skadi
Diegoalfonso09
Skadi
Level 66
God Stats
59W - 79L
1,467 SR
Queue Stats
144W - 231L
1,359 Elo+
Party 1
Fenrir
Fenrir
Eschenbaum04
Fenrir
Level 40
God Stats
9W - 5L
1,576 SR
Queue Stats
69W - 69L
1,418 Elo+
Party 2
Neith
Neith
MiniMinMin9
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 8L
1,188 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,357
433
4,824
17,735
5,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
Fidato1
Zeus
13
1 / 8 / 2
7,876
463
3,902
8,848
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 0 / 0
7,590
446
2,259
6,580
2,996
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 9 / 0
6,101
359
3,518
10,071
1,850
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
torialee97
Danzaburou
10
0 / 8 / 0
6,355
374
5,089
10,504
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 0 / 3
10,997
647
12,294
7,170
3,346
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Khepri
12
2 / 0 / 13
9,213
542
3,960
10,899
7,998
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 1 / 1
9,121
537
2,626
4,664
1,745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
17
10 / 3 / 6
10,584
623
12,588
13,327
6,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 0 / 12
9,289
546
7,525
6,536
2,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
66
3
Kills
31
31
Deaths
4
2
Assists
35
Player
Kills
Deaths
Assists
KDA
W
14
0
3
15.5
W
Khepri
2
0
13
8.5
L
2
6
0
0.33
W
0
1
1
0.5
W
Fenrir
10
3
6
4.33
L
Zeus
Fidato1
Zeus
1
8
2
0.25
W
5
0
12
11
L
0
0
0
0
L
0
9
0
0
L
Danzaburou
torialee97
Danzaburou
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,592
Damage
38,993
53,738
Taken
42,596
14,004
Mitigated
22,038
8,509
Healing
18,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,294
511
94
4,324
7,170
3,346
3,234
3,492
3,678
68,836
0
W
Khepri
3,960
365
2,291
2,639
10,899
7,998
41
721
10,178
25,425
0
L
4,824
616
278
5,565
17,735
5,467
216
4,906
12,829
37,251
0
W
2,626
1,164
0
292
4,664
1,745
924
186
4,478
0
55,739
W
Fenrir
12,588
3,231
0
5,748
13,327
6,884
208
3,502
9,825
0
74,057
L
Zeus
Fidato1
Zeus
3,902
608
0
1,116
8,848
1,556
260
3,558
5,290
40,343
0
W
7,525
3,123
591
2,694
6,536
2,065
2,277
998
5,538
0
45,993
L
2,259
620
0
250
6,580
2,996
88
14
6,566
0
35,412
L
3,518
1,213
0
549
10,071
1,850
743
3,423
6,648
0
24,849
L
Danzaburou
torialee97
Danzaburou
5,089
2,064
0
751
10,504
2,135
636
4,353
6,151
0
30,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,279
Gold Earned
49,204
376
Minions Killed
476
0
Camps Cleared
0
1,368,076
Distance Traveled
1,561,845
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,997
647
136
8
0
261,040
0
W
Khepri
9,213
542
36
2
0
315,228
1
L
Artio
7,357
433
71
4
0
338,418
4
W
Skadi
9,121
537
111
7
0
317,277
4
W
Fenrir
10,584
623
114
7
0
372,925
2
L
Zeus
7,876
463
104
6
0
282,237
3
W
Neith
9,289
546
79
5
0
295,375
0
L
Odin
7,590
446
84
5
0
276,126
0
L
Neith
6,101
359
55
3
0
240,300
0
L
Danzaburou
6,355
374
62
4
0
230,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role