Player Matchup

Serqet
Serqet
AwakenBleach2456
Serqet
Level 108
God Stats
11W - 4L
1,839 SR
Queue Stats
222W - 288L
1,442 Elo+
Party 1
Medusa
Medusa
GiantJunkJosh
Medusa
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 235L
1,364 Elo+
Party 1
Ymir
Ymir
Lrxd_Cthulhu
Ymir
Level 85
God Stats
0W - 2L
1,578 SR
Queue Stats
88W - 148L
1,307 Elo+
Party 1
Amaterasu
Amaterasu
deathbringer3469
Amaterasu
Level 158
God Stats
4W - 10L
1,566 SR
Queue Stats
578W - 647L
1,402 Elo+
Party 1
Zeus
Zeus
lord_Helix_421
Zeus
Level 142
God Stats
1W - 6L
1,354 SR
Queue Stats
505W - 529L
1,476 Elo+
Party 1
Team Averages
Level 112
1,567 SR
1,398 Elo+

VS

Team Averages
Level 107
1,647 SR
1,525 Elo+
Geb
Geb
Cejohnson_204
Geb
Level 86
God Stats
24W - 23L
1,615 SR
Queue Stats
181W - 208L
1,523 Elo+
Party 2
Awilix
Awilix
Jspurge04
Awilix
Level 107
God Stats
3W - 3L
1,638 SR
Queue Stats
182W - 207L
1,529 Elo+
Party 2
Sol
Sol
Just_Chocola
Sol
Level 109
God Stats
6W - 5L
1,563 SR
Queue Stats
301W - 299L
1,570 Elo+
Solo
Bellona
Bellona
KittySlayerEthan
Bellona
Level 109
God Stats
11W - 7L
1,620 SR
Queue Stats
183W - 187L
1,538 Elo+
Party 2
Jing Wei
Jing Wei
KittySlayerUtley
Jing Wei
Level 122
God Stats
4W - 0L
1,798 SR
Queue Stats
204W - 210L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 2 / 1
4,289
613
646
4,591
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

2
0 / 0 / 0
2,880
411
101
51
6
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
0 / 0 / 0
3,321
474
241
2,639
1,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
7
0 / 2 / 0
4,198
600
1,482
5,204
2,536
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
1 / 1 / 0
4,462
637
2,495
3,057
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
4,106
587
483
2,021
1,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Awilix
Jspurge04
Awilix
6
2 / 0 / 1
4,253
608
1,813
3,143
773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 1 / 1
4,464
638
2,580
3,258
1,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
1 / 1 / 1
4,437
634
2,783
3,930
2,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
1 / 0 / 0
4,038
577
919
694
188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
2
Kills
5
5
Deaths
2
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
0
0
1
0.5
L
0
0
0
0
W
Awilix
Jspurge04
Awilix
2
0
1
2.5
W
1
1
1
1.5
W
1
1
1
1.5
W
1
0
0
1
L
0
0
0
0
L
Amaterasu
0
2
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,965
Damage
8,578
15,542
Taken
13,046
6,067
Mitigated
5,482
4,565
Healing
6,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
646
319
0
1,787
4,591
1,658
0
974
3,617
0
15,760
W
483
0
0
1,081
2,021
1,064
0
522
1,499
11,199
0
L
101
0
0
9
51
6
0
0
51
0
602
W
Awilix
Jspurge04
Awilix
1,813
757
0
1,972
3,143
773
0
550
2,593
0
11,520
W
2,580
1,370
0
1,799
3,258
1,128
0
1,520
1,738
19,596
3,262
W
2,783
1,207
0
848
3,930
2,329
0
0
3,930
0
17,496
W
919
794
0
477
694
188
702
144
550
0
16,218
L
241
0
0
585
2,639
1,059
0
234
2,405
6,162
0
L
Amaterasu
1,482
417
0
1,802
5,204
2,536
0
0
5,204
0
19,213
L
2,495
235
0
382
3,057
808
0
1,467
1,590
22,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,150
Gold Earned
21,298
166
Minions Killed
162
0
Camps Cleared
0
556,147
Distance Traveled
624,423
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,289
613
47
7
0
162,508
2
W
Geb
4,106
587
19
3
0
139,069
3
L
Medusa
2,880
411
1
0
0
23,984
0
W
Awilix
4,253
608
27
4
0
119,327
0
W
Sol
4,464
638
43
6
0
114,286
3
W
Bellona
4,437
634
34
5
0
141,593
3
W
Jing Wei
4,038
577
39
6
0
110,148
0
L
Ymir
3,321
474
12
2
0
105,973
2
L
Amaterasu
4,198
600
52
7
0
138,654
1
L
Zeus
4,462
637
54
8
0
125,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role