Player Matchup

Discordia
Discordia
NaStYLEGITT
Discordia
Level 67
God Stats
0W - 3L
1,224 SR
Queue Stats
15W - 43L
1,288 Elo+
Party 2
Ymir
Ymir
VCARMINEV
Ymir
Level 82
God Stats
1W - 3L
1,439 SR
Queue Stats
24W - 61L
1,306 Elo+
Party 2
Anhur
Anhur
blindsend
Anhur
Level 90
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 48L
1,450 Elo+
Solo
Team Averages
Level 80
1,387 SR
1,348 Elo+

VS

Team Averages
Level 94
1,440 SR
1,418 Elo+
Odin
Odin
 
Odin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
N0T T0XXIC
Sol
Level 88
God Stats
3W - 6L
1,366 SR
Queue Stats
277W - 386L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
Rogue0204
Cthulhu
Level 48
God Stats
96W - 131L
1,454 SR
Queue Stats
154W - 209L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
NaStYLEGITT
Discordia
8
0 / 4 / 2
5,665
567
3,435
4,106
1,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
9
1 / 3 / 1
6,352
635
2,506
9,430
6,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
blindsend
Anhur
10
2 / 3 / 2
6,900
690
3,379
6,802
2,182
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
4 / 1 / 5
7,177
718
4,373
8,284
5,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

12
4 / 1 / 6
7,625
763
8,490
6,229
2,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Rogue0204
Cthulhu
10
2 / 2 / 8
7,339
734
4,521
8,566
7,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
29
3
Kills
10
10
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
4
1
5
6.5
W
4
1
6
7
L
Discordia
NaStYLEGITT
Discordia
0
4
2
0.25
W
Cthulhu
Rogue0204
Cthulhu
2
2
8
3
L
Ymir
1
3
1
0.5
L
Anhur
blindsend
Anhur
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,320
Damage
17,384
20,338
Taken
23,079
10,039
Mitigated
15,727
2,765
Healing
4,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
4,373
741
0
720
8,284
5,634
386
2,245
6,039
0
12,261
W
8,490
3,843
0
2,111
6,229
2,223
1,897
1,770
4,459
25,270
2,291
L
Discordia
NaStYLEGITT
Discordia
3,435
293
0
580
4,106
1,329
25
2,771
1,335
12,371
0
W
Cthulhu
Rogue0204
Cthulhu
4,521
287
503
752
8,566
7,870
267
2,135
6,431
13,947
0
L
Ymir
2,506
289
265
816
9,430
6,528
0
6,131
3,299
12,772
0
L
Anhur
blindsend
Anhur
3,379
1,906
0
1,104
6,802
2,182
185
3,465
3,337
0
14,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,917
Gold Earned
22,141
70
Minions Killed
95
2
Camps Cleared
5
489,738
Distance Traveled
565,567
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,177
718
17
2
2
201,072
2
W
Sol
7,625
763
57
6
2
172,750
1
L
Discordia
5,665
567
19
2
1
159,218
0
W
Cthulhu
7,339
734
21
2
1
191,745
0
L
Ymir
6,352
635
24
2
1
161,267
1
L
Anhur
6,900
690
27
3
0
169,253
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role