Player Matchup

Anubis
Anubis
Asternite
Anubis
Level 55
God Stats
11W - 11L
1,476 SR
Queue Stats
38W - 49L
1,360 Elo+
Party 3
Jing Wei
Jing Wei
FTomyV21
Jing Wei
Level 101
God Stats
2W - 3L
1,408 SR
Queue Stats
619W - 714L
1,453 Elo+
Solo
Sol
Sol
McRub
Sol
Level 81
God Stats
107W - 79L
1,551 SR
Queue Stats
494W - 481L
1,461 Elo+
Party 2
Nemesis
Nemesis
XoeySarang
Nemesis
Level 65
God Stats
3W - 2L
1,370 SR
Queue Stats
83W - 96L
1,429 Elo+
Party 3
Cthulhu
Cthulhu
holdingdaisies
Cthulhu
Level 61
God Stats
27W - 21L
1,669 SR
Queue Stats
267W - 315L
1,431 Elo+
Party 2
Team Averages
Level 73
1,495 SR
1,427 Elo+

VS

Team Averages
Level 87
1,596 SR
1,482 Elo+
Thor
Thor
 
Thor
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
Kyruro
Cabrakan
Level 67
God Stats
0W - 1L
1,535 SR
Queue Stats
177W - 221L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
Rynira
Danzaburou
Level 88
God Stats
3W - 2L
1,716 SR
Queue Stats
157W - 183L
1,461 Elo+
Party 1
Aphrodite
Aphrodite
TheMoonShadow
Aphrodite
Level 109
God Stats
4W - 5L
1,730 SR
Queue Stats
70W - 73L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Asternite
Anubis
14
3 / 1 / 7
8,933
596
10,060
6,594
3,167
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
FTomyV21
Jing Wei
13
1 / 1 / 1
7,665
511
3,322
8,190
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
McRub
Sol
16
5 / 1 / 1
9,755
650
8,190
9,104
2,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
XoeySarang
Nemesis
15
9 / 1 / 2
9,108
607
10,607
10,014
4,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 3 / 5
7,286
486
2,196
11,473
9,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 3 / 1
7,984
532
6,033
10,378
4,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
 
Baba Yaga
13
0 / 3 / 1
7,238
483
5,156
9,894
3,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
Kyruro
Cabrakan
11
0 / 6 / 3
6,680
445
4,326
13,789
11,264
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Rynira
Danzaburou
12
2 / 3 / 1
7,127
475
7,205
9,514
2,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
TheMoonShadow
Aphrodite
12
1 / 3 / 2
6,717
448
4,742
9,611
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
15
18
Kills
7
7
Deaths
18
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
4
3
1
1.5
L
Baba Yaga
 
Baba Yaga
0
3
1
0.17
W
Anubis
Asternite
Anubis
3
1
7
6.5
W
Jing Wei
FTomyV21
Jing Wei
1
1
1
1.5
L
Cabrakan
Kyruro
Cabrakan
0
6
3
0.25
W
Sol
McRub
Sol
5
1
1
5.5
L
Danzaburou
Rynira
Danzaburou
2
3
1
0.83
L
Aphrodite
TheMoonShadow
Aphrodite
1
3
2
0.67
W
Nemesis
XoeySarang
Nemesis
9
1
2
10
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,375
Damage
27,462
45,375
Taken
53,186
22,386
Mitigated
24,429
21,052
Healing
16,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,033
354
0
1,701
10,378
4,006
0
3,977
6,401
0
44,672
L
Baba Yaga
 
Baba Yaga
5,156
256
0
2,502
9,894
3,737
391
4,556
5,338
46,618
0
W
Anubis
Asternite
Anubis
10,060
372
0
2,844
6,594
3,167
269
2,243
4,351
46,773
0
W
Jing Wei
FTomyV21
Jing Wei
3,322
1,515
0
3,735
8,190
2,275
570
1,470
6,720
0
59,574
L
Cabrakan
Kyruro
Cabrakan
4,326
817
0
2,475
13,789
11,264
0
6,751
7,038
19,790
0
W
Sol
McRub
Sol
8,190
3,054
0
6,068
9,104
2,836
1,604
4,061
4,649
76,702
0
L
Danzaburou
Rynira
Danzaburou
7,205
2,868
0
2,547
9,514
2,687
225
2,211
7,303
0
52,626
L
Aphrodite
TheMoonShadow
Aphrodite
4,742
686
2,440
4,447
9,611
2,735
0
3,010
6,601
29,148
0
W
Nemesis
XoeySarang
Nemesis
10,607
6,564
0
4,139
10,014
4,533
304
3,197
6,741
0
65,195
W
2,196
211
0
4,266
11,473
9,575
370
2,992
8,441
20,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,747
Gold Earned
35,746
509
Minions Killed
369
0
Camps Cleared
0
1,468,172
Distance Traveled
1,370,456
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,984
532
74
5
0
333,994
1
L
Baba Yaga
7,238
483
96
6
0
265,623
2
W
Anubis
8,933
596
96
6
0
232,200
4
W
Jing Wei
7,665
511
114
8
0
303,953
2
L
Cabrakan
6,680
445
46
3
0
236,657
1
W
Sol
9,755
650
160
11
0
309,893
5
L
Danzaburou
7,127
475
86
6
0
266,057
0
L
Aphrodite
6,717
448
67
4
0
268,125
0
W
Nemesis
9,108
607
108
7
0
331,151
2
W
Cthulhu
7,286
486
31
2
0
290,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role