Player Matchup

Achilles
Achilles
GODSxTGOD
Achilles
Level 120
God Stats
34W - 19L
1,590 SR
Queue Stats
657W - 516L
1,599 Elo+
Party 1
Raijin
Raijin
HellishValkyrie
Raijin
Level 128
God Stats
2W - 9L
1,115 SR
Queue Stats
477W - 318L
1,614 Elo+
Party 1
Mercury
Mercury
LordSlime5573
Mercury
Level 113
God Stats
70W - 62L
1,570 SR
Queue Stats
685W - 563L
1,579 Elo+
Party 1
Team Averages
Level 120
1,425 SR
1,597 Elo+

VS

Team Averages
Level 22
1,500 SR
1,413 Elo+
Morgan Le Fay
Morgan Le Fay
Flosstradamus45
Morgan Le Fay
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,645 Elo+
Solo
Danzaburou
Danzaburou
Gomifukuro
Danzaburou
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,391 Elo+
Solo
Sobek
Sobek
fasyuo
Sobek
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 24L
1,204 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GODSxTGOD
Achilles
15
11 / 1 / 6
11,810
787
9,773
16,927
21,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 2 / 10
10,386
692
10,640
7,805
3,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mercury
14
5 / 2 / 10
10,771
718
8,805
9,752
4,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Flosstradamus45
Morgan Le Fay
11
1 / 3 / 2
8,583
572
5,440
7,624
3,106
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Gomifukuro
Danzaburou
11
1 / 11 / 1
8,825
588
7,065
14,381
5,797
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
fasyuo
Sobek
13
2 / 4 / 3
9,156
610
5,329
13,605
14,615
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
18
Kills
4
5
Deaths
18
26
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Flosstradamus45
Morgan Le Fay
1
3
2
0.67
W
Achilles
GODSxTGOD
Achilles
11
1
6
14
L
Danzaburou
Gomifukuro
Danzaburou
1
11
1
0.14
W
2
2
10
3.5
W
Mercury
5
2
10
5
L
Sobek
fasyuo
Sobek
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,218
Damage
17,834
34,484
Taken
35,610
29,190
Mitigated
23,518
8,341
Healing
2,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Flosstradamus45
Morgan Le Fay
5,440
1,198
0
516
7,624
3,106
0
2,761
4,415
20,236
0
W
Achilles
GODSxTGOD
Achilles
9,773
3,194
874
4,131
16,927
21,635
273
5,254
11,673
0
17,503
L
Danzaburou
Gomifukuro
Danzaburou
7,065
2,588
0
549
14,381
5,797
0
3,951
9,713
0
28,000
W
10,640
990
63
929
7,805
3,251
782
2,050
5,755
56,355
0
W
Mercury
8,805
2,567
0
2,344
9,752
4,304
772
4,077
5,675
0
29,494
L
Sobek
fasyuo
Sobek
5,329
602
0
1,320
13,605
14,615
0
3,650
9,173
12,789
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,967
Gold Earned
26,564
151
Minions Killed
88
12
Camps Cleared
2
825,923
Distance Traveled
650,540
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,583
572
27
2
1
160,805
0
W
Achilles
11,810
787
16
1
0
296,476
1
L
Danzaburou
8,825
588
47
3
1
203,039
0
W
Raijin
10,386
692
86
6
6
240,103
3
W
Mercury
10,771
718
49
3
6
289,344
0
L
Sobek
9,156
610
14
1
0
286,696
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role