Player Matchup

Artemis
Artemis
ArTz_-BliZard
Artemis
Level 85
God Stats
2W - 1L
1,760 SR
Queue Stats
277W - 249L
1,421 Elo+
Solo
Arachne
Arachne
I am IRaYmaN
Arachne
Level 116
God Stats
1W - 0L
1,674 SR
Queue Stats
3W - 0L
1,819 Elo+
Solo
Achilles
Achilles
ScaryJoey502490
Achilles
Level 81
God Stats
16W - 17L
1,485 SR
Queue Stats
280W - 331L
1,397 Elo+
Solo
Ares
Ares
Toni9200
Ares
Level 53
God Stats
3W - 2L
1,549 SR
Queue Stats
86W - 115L
1,296 Elo+
Solo
Olorun
Olorun
stormtrooper2k10
Olorun
Level 125
God Stats
4W - 3L
1,536 SR
Queue Stats
336W - 323L
1,525 Elo+
Solo
Team Averages
Level 92
1,601 SR
1,492 Elo+

VS

Team Averages
Level 75
1,517 SR
1,423 Elo+
Hun Batz
Hun Batz
Hex-Amogous
Hun Batz
Level 46
God Stats
9W - 11L
1,468 SR
Queue Stats
356W - 421L
1,295 Elo+
Party 1
Odin
Odin
KabaEistee
Odin
Level 69
God Stats
17W - 15L
1,504 SR
Queue Stats
94W - 102L
1,436 Elo+
Solo
Athena
Athena
ShinigamiTrinity
Athena
Level 46
God Stats
5W - 9L
1,551 SR
Queue Stats
337W - 410L
1,302 Elo+
Party 1
Ra
Ra
Silver-HazeNL
Ra
Level 110
God Stats
7W - 11L
1,561 SR
Queue Stats
326W - 296L
1,595 Elo+
Solo
Cernunnos
Cernunnos
timrassi
Cernunnos
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
14
5 / 1 / 9
8,307
593
11,511
10,311
3,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
I am IRaYmaN
Arachne
15
9 / 3 / 9
9,408
672
8,751
10,555
4,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
12
1 / 6 / 2
7,645
546
4,871
11,008
8,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
11
3 / 0 / 5
7,330
524
3,193
8,979
7,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
5 / 0 / 3
10,114
722
7,351
7,579
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Hex-Amogous
Hun Batz
10
4 / 7 / 1
6,971
498
5,074
9,799
3,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
6 / 3 / 0
8,256
590
7,468
9,689
6,765
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

9
0 / 5 / 2
6,370
455
3,753
14,589
6,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 2 / 1
8,830
631
2,415
4,838
1,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cernunnos
timrassi
Cernunnos
9
0 / 7 / 1
5,589
399
6,829
9,070
1,840
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
15
23
Kills
10
10
Deaths
24
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Artemis
5
1
9
9.5
L
Hun Batz
Hex-Amogous
Hun Batz
4
7
1
0.64
W
Arachne
I am IRaYmaN
Arachne
9
3
9
4.5
L
6
3
0
2
W
Achilles
1
6
2
0.33
L
0
5
2
0.2
L
0
2
1
0.25
W
Ares
3
0
5
5.5
W
5
0
3
6.5
L
Cernunnos
timrassi
Cernunnos
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,677
Damage
25,539
48,432
Taken
47,985
28,029
Mitigated
20,189
18,421
Healing
9,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
11,511
4,806
0
5,022
10,311
3,830
650
1,538
8,773
0
64,768
L
Hun Batz
Hex-Amogous
Hun Batz
5,074
1,241
0
1,136
9,799
3,468
0
1,927
7,872
0
29,258
W
Arachne
I am IRaYmaN
Arachne
8,751
6,095
0
4,282
10,555
4,585
369
1,285
9,174
0
62,200
L
7,468
2,912
0
1,220
9,689
6,765
123
1,176
8,513
0
43,526
W
Achilles
4,871
2,379
0
882
11,008
8,712
364
0
11,008
1,550
37,571
L
3,753
1,389
0
3,833
14,589
6,172
0
2,546
12,043
17,690
0
L
2,415
65
0
1,696
4,838
1,944
0
3,188
1,650
70,901
0
W
Ares
3,193
187
0
1,932
8,979
7,626
85
2,067
6,868
17,195
0
W
7,351
4,578
0
6,303
7,579
3,276
0
1,201
6,274
89,286
0
L
Cernunnos
timrassi
Cernunnos
6,829
3,125
155
1,574
9,070
1,840
0
1,855
7,215
0
31,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,804
Gold Earned
36,016
471
Minions Killed
393
0
Camps Cleared
0
1,374,796
Distance Traveled
1,357,487
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,307
593
102
7
0
228,806
3
L
Hun Batz
6,971
498
46
3
0
296,188
0
W
Arachne
9,408
672
98
7
0
334,672
2
L
Odin
8,256
590
98
7
0
245,558
0
W
Achilles
7,645
546
71
5
0
235,244
2
L
Athena
6,370
455
18
1
0
280,338
5
L
Ra
8,830
631
178
13
0
303,930
2
W
Ares
7,330
524
26
2
0
290,114
1
W
Olorun
10,114
722
174
12
0
285,960
3
L
Cernunnos
5,589
399
53
4
0
231,473
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role