Player Matchup

Bakasura
Bakasura
El3KtriKz_FreakZ
Bakasura
Level 100
God Stats
2W - 3L
1,477 SR
Queue Stats
181W - 234L
1,293 Elo+
Party 1
Hercules
Hercules
M4E5TRO
Hercules
Level 158
God Stats
4W - 10L
1,591 SR
Queue Stats
227W - 221L
1,585 Elo+
Solo
Cthulhu
Cthulhu
Mar-ceL-591
Cthulhu
Level 69
God Stats
3W - 2L
1,668 SR
Queue Stats
176W - 243L
1,293 Elo+
Party 1
Loki
Loki
MrUnknown_1997
Loki
Level 108
God Stats
0W - 1L
1,256 SR
Queue Stats
114W - 128L
1,328 Elo+
Party 1
Aphrodite
Aphrodite
MrsUnknown01
Aphrodite
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,256 Elo+
Party 1
Team Averages
Level 92
1,499 SR
1,351 Elo+

VS

Team Averages
Level 131
1,575 SR
1,543 Elo+
Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Foghit
Hel
Level 160
God Stats
15W - 3L
1,627 SR
Queue Stats
597W - 588L
1,564 Elo+
Party 2
Thoth
Thoth
Tomkras
Thoth
Level 125
God Stats
4W - 2L
1,750 SR
Queue Stats
325W - 284L
1,645 Elo+
Party 2
Zhong Kui
Zhong Kui
YungBenz
Zhong Kui
Level 123
God Stats
4W - 5L
1,500 SR
Queue Stats
189W - 167L
1,593 Elo+
Solo
Athena
Athena
iNeOpAc
Athena
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 33L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
6,748
675
1,842
9,054
3,897
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
M4E5TRO
Hercules
15
1 / 2 / 7
7,448
745
7,813
12,526
15,962
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Mar-ceL-591
Cthulhu
13
3 / 8 / 3
7,857
786
7,263
12,855
5,804
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 5 / 4
7,473
747
4,181
8,988
4,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Aphrodite
MrsUnknown01
Aphrodite
11
1 / 8 / 3
7,017
702
2,860
12,902
9,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
16
11 / 2 / 14
9,877
988
14,057
6,633
3,479
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hel
Foghit
Hel
15
2 / 1 / 16
8,525
853
4,822
2,978
2,662
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thoth
Tomkras
Thoth
15
6 / 1 / 20
9,491
949
15,445
8,042
4,450
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Zhong Kui
YungBenz
Zhong Kui
15
5 / 3 / 13
9,503
950
8,241
10,447
7,923
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
iNeOpAc
Athena
14
5 / 1 / 16
9,364
936
4,138
14,844
17,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
108
8
Kills
29
29
Deaths
8
20
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
11
2
14
9
L
1
6
3
0.42
W
Hel
Foghit
Hel
2
1
16
10
L
Hercules
M4E5TRO
Hercules
1
2
7
2.25
L
Cthulhu
Mar-ceL-591
Cthulhu
3
8
3
0.56
L
2
5
4
0.8
L
Aphrodite
MrsUnknown01
Aphrodite
1
8
3
0.31
W
Thoth
Tomkras
Thoth
6
1
20
16
W
Zhong Kui
YungBenz
Zhong Kui
5
3
13
3.83
W
Athena
iNeOpAc
Athena
5
1
16
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,959
Damage
46,703
56,325
Taken
42,944
39,556
Mitigated
36,442
15,831
Healing
18,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
14,057
2,153
319
196
6,633
3,479
1,863
1,419
5,176
27,023
0
L
1,842
1,308
1,106
1,945
9,054
3,897
177
7,083
1,899
0
3,004
W
Hel
Foghit
Hel
4,822
619
7,921
1,063
2,978
2,662
574
1,473
1,494
10,528
0
L
Hercules
M4E5TRO
Hercules
7,813
1,671
1,048
6,254
12,526
15,962
140
9,675
2,662
0
12,337
L
Cthulhu
Mar-ceL-591
Cthulhu
7,263
366
328
662
12,855
5,804
0
10,378
2,278
16,987
0
L
4,181
881
499
1,172
8,988
4,569
0
7,104
1,780
0
18,146
L
Aphrodite
MrsUnknown01
Aphrodite
2,860
830
930
1,887
12,902
9,324
0
11,769
1,003
5,857
0
W
Thoth
Tomkras
Thoth
15,445
316
1,292
442
8,042
4,450
1,545
1,706
6,336
27,286
0
W
Zhong Kui
YungBenz
Zhong Kui
8,241
701
1,056
2,475
10,447
7,923
938
1,515
8,932
25,859
0
W
Athena
iNeOpAc
Athena
4,138
1,114
630
3,465
14,844
17,928
756
4,010
10,799
7,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,543
Gold Earned
46,760
73
Minions Killed
102
0
Camps Cleared
0
765,827
Distance Traveled
949,684
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,877
988
29
3
0
174,404
0
L
Bakasura
6,748
675
9
1
0
114,028
0
W
Hel
8,525
853
9
1
0
208,517
0
L
Hercules
7,448
745
10
1
0
195,177
3
L
Cthulhu
7,857
786
30
3
0
142,721
0
L
Loki
7,473
747
22
2
0
169,439
0
L
Aphrodite
7,017
702
2
0
0
144,462
0
W
Thoth
9,491
949
21
2
0
200,695
0
W
Zhong Kui
9,503
950
40
4
0
185,024
0
W
Athena
9,364
936
3
0
0
181,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role