Player Matchup

Neith
Neith
LastWhispeRR
Neith
Level 14
God Stats
6W - 6L
1,522 SR
Queue Stats
6W - 6L
1,523 Elo+
Party 1
Kuzenbo
Kuzenbo
difed8720
Kuzenbo
Level 77
God Stats
5W - 7L
1,598 SR
Queue Stats
27W - 28L
1,467 Elo+
Party 1
Sol
Sol
fiercetiger93
Sol
Level 27
God Stats
1W - 1L
1,776 SR
Queue Stats
24W - 25L
1,491 Elo+
Party 1
Team Averages
Level 39
1,632 SR
1,494 Elo+

VS

Team Averages
Level 20
1,690 SR
1,542 Elo+
Ra
Ra
Deialmo-Spotify
Ra
Level 15
God Stats
2W - 0L
1,696 SR
Queue Stats
9W - 6L
1,580 Elo+
Party 2
Ne Zha
Ne Zha
YugiGameKing
Ne Zha
Level 16
God Stats
1W - 0L
1,533 SR
Queue Stats
12W - 5L
1,629 Elo+
Party 2
Cthulhu
Cthulhu
adgjl7
Cthulhu
Level 29
God Stats
2W - 0L
1,842 SR
Queue Stats
16W - 29L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 6 / 5
12,139
639
16,538
16,438
5,605
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
difed8720
Kuzenbo
14
1 / 5 / 6
10,864
572
12,246
22,415
21,875
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
4 / 8 / 3
11,730
617
10,198
14,586
4,370
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 4 / 16
12,777
672
16,838
16,302
6,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
17
11 / 3 / 4
13,742
723
16,389
14,042
9,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
adgjl7
Cthulhu
17
6 / 2 / 9
12,916
680
14,673
17,086
19,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
48
9
Kills
19
19
Deaths
9
14
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
4
16
2.5
L
4
6
5
1.08
W
Ne Zha
11
3
4
4.33
W
Cthulhu
adgjl7
Cthulhu
6
2
9
5.25
L
Kuzenbo
difed8720
Kuzenbo
1
5
6
0.8
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,982
Damage
47,900
53,439
Taken
47,430
31,850
Mitigated
35,572
8,757
Healing
20,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,838
740
5,328
7,347
16,302
6,726
1,170
8,647
7,655
71,705
0
L
16,538
9,668
0
4,080
16,438
5,605
0
9,844
6,046
0
43,507
W
Ne Zha
16,389
2,959
0
3,484
14,042
9,284
414
5,948
8,094
0
52,955
W
Cthulhu
adgjl7
Cthulhu
14,673
443
969
3,734
17,086
19,562
557
8,484
8,602
40,436
0
L
Kuzenbo
difed8720
Kuzenbo
12,246
3,827
757
1,205
22,415
21,875
0
13,019
8,096
27,844
0
L
10,198
3,251
0
2,715
14,586
4,370
0
7,950
5,886
41,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,733
Gold Earned
39,435
186
Minions Killed
260
6
Camps Cleared
11
890,616
Distance Traveled
1,061,238
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,777
672
144
8
5
349,716
4
L
Neith
12,139
639
90
5
1
268,638
4
W
Ne Zha
13,742
723
57
3
6
369,800
7
W
Cthulhu
12,916
680
59
3
0
341,722
2
L
Kuzenbo
10,864
572
19
1
0
353,817
6
L
Sol
11,730
617
77
4
5
268,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role