Player Matchup

Ymir
Ymir
Coob69
Ymir
Level 101
God Stats
11W - 13L
1,623 SR
Queue Stats
147W - 135L
1,550 Elo+
Party 2
Sylvanus
Sylvanus
Dyłan
Sylvanus
Level 129
God Stats
5W - 3L
1,546 SR
Queue Stats
268W - 275L
1,599 Elo+
Party 2
Kukulkan
Kukulkan
Tatthiccboi
Kukulkan
Level 45
God Stats
2W - 1L
1,647 SR
Queue Stats
50W - 53L
1,533 Elo+
Party 2
Osiris
Osiris
TriPls
Osiris
Level 87
God Stats
21W - 29L
1,516 SR
Queue Stats
116W - 117L
1,548 Elo+
Party 2
Ullr
Ullr
college123
Ullr
Level 109
God Stats
8W - 7L
1,512 SR
Queue Stats
359W - 361L
1,579 Elo+
Party 2
Team Averages
Level 94
1,569 SR
1,562 Elo+

VS

Team Averages
Level 65
1,561 SR
1,476 Elo+
Geb
Geb
IckyLime1549
Geb
Level 95
God Stats
13W - 6L
1,688 SR
Queue Stats
97W - 109L
1,449 Elo+
Solo
Nike
Nike
OC Cross Sticks
Nike
Level 74
God Stats
1W - 2L
1,608 SR
Queue Stats
50W - 66L
1,461 Elo+
Party 1
Tiamat
Tiamat
Vorkeks
Tiamat
Level 60
God Stats
24W - 20L
1,523 SR
Queue Stats
201W - 253L
1,446 Elo+
Party 1
Hun Batz
Hun Batz
afkDev
Hun Batz
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,549 Elo+
Party 1
Sol
Sol
mtate
Sol
Level 82
God Stats
3W - 3L
1,484 SR
Queue Stats
371W - 405L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Coob69
Ymir
9
0 / 1 / 6
5,578
507
2,640
7,083
3,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
Dyłan
Sylvanus
13
6 / 0 / 4
7,859
714
6,250
6,214
3,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Tatthiccboi
Kukulkan
11
0 / 0 / 2
6,257
569
2,593
1,590
464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
TriPls
Osiris
12
8 / 0 / 2
7,172
652
6,751
6,665
3,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
4 / 0 / 1
6,873
625
5,561
4,815
1,527
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
5,210
474
2,577
7,556
2,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 5 / 0
4,652
423
2,594
7,119
3,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
Vorkeks
Tiamat
11
0 / 2 / 0
5,764
524
3,284
6,129
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hun Batz
afkDev
Hun Batz
8
0 / 7 / 0
4,867
442
2,535
8,998
2,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sol
mtate
Sol
8
0 / 3 / 1
5,085
462
4,807
6,560
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
18
Kills
1
1
Deaths
18
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ymir
Coob69
Ymir
0
1
6
3
W
Sylvanus
Dyłan
Sylvanus
6
0
4
8
L
1
1
0
1
L
0
5
0
0
W
Kukulkan
Tatthiccboi
Kukulkan
0
0
2
1
W
Osiris
TriPls
Osiris
8
0
2
9
L
Tiamat
Vorkeks
Tiamat
0
2
0
0
L
Hun Batz
afkDev
Hun Batz
0
7
0
0
W
4
0
1
4.5
L
Sol
mtate
Sol
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,795
Damage
15,797
26,367
Taken
36,362
12,285
Mitigated
12,067
7,571
Healing
10,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Coob69
Ymir
2,640
1,228
0
1,634
7,083
3,452
0
4,486
2,240
17,128
0
W
Sylvanus
Dyłan
Sylvanus
6,250
2,200
0
2,658
6,214
3,459
287
121
5,797
41,129
8,263
L
2,577
472
983
2,538
7,556
2,358
0
3,018
4,538
13,922
0
L
2,594
677
0
1,593
7,119
3,868
0
3,024
4,095
0
21,377
W
Kukulkan
Tatthiccboi
Kukulkan
2,593
66
0
411
1,590
464
0
541
1,017
38,058
0
W
Osiris
TriPls
Osiris
6,751
2,391
0
2,326
6,665
3,383
0
1,840
4,578
0
42,384
L
Tiamat
Vorkeks
Tiamat
3,284
137
0
2,029
6,129
2,430
21
1,485
4,644
36,169
0
L
Hun Batz
afkDev
Hun Batz
2,535
782
0
1,657
8,998
2,197
0
2,875
6,123
0
23,693
W
5,561
2,636
0
542
4,815
1,527
916
3,082
1,689
0
45,508
L
Sol
mtate
Sol
4,807
2,343
0
2,188
6,560
1,214
0
246
6,314
32,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,739
Gold Earned
25,578
405
Minions Killed
255
0
Camps Cleared
0
1,067,841
Distance Traveled
1,019,915
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,578
507
26
2
0
220,181
1
W
Sylvanus
7,859
714
111
10
0
194,727
0
L
Geb
5,210
474
15
1
0
213,697
3
L
Nike
4,652
423
38
3
0
203,324
4
W
Kukulkan
6,257
569
95
9
0
224,564
3
W
Osiris
7,172
652
72
7
0
228,452
3
L
Tiamat
5,764
524
79
7
0
192,948
1
L
Hun Batz
4,867
442
55
5
0
211,114
2
W
Ullr
6,873
625
101
9
0
199,917
2
L
Sol
5,085
462
68
6
0
198,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role