Player Matchup

Pele
Pele
DCoink
Pele
Level 69
God Stats
75W - 73L
1,455 SR
Queue Stats
327W - 371L
1,371 Elo+
Party 1
Chronos
Chronos
Johnny555455
Chronos
Level 82
God Stats
5W - 3L
1,529 SR
Queue Stats
193W - 188L
1,563 Elo+
Party 1
Geb
Geb
MellinMan
Geb
Level 80
God Stats
11W - 3L
1,561 SR
Queue Stats
150W - 140L
1,470 Elo+
Party 2
Bastet
Bastet
Sunnywarrior
Bastet
Level 109
God Stats
3W - 3L
1,584 SR
Queue Stats
177W - 179L
1,487 Elo+
Solo
Danzaburou
Danzaburou
psudho
Danzaburou
Level 62
God Stats
8W - 1L
1,924 SR
Queue Stats
128W - 141L
1,489 Elo+
Party 2
Team Averages
Level 80
1,610 SR
1,476 Elo+

VS

Team Averages
Level 92
1,417 SR
1,448 Elo+
Geb
Geb
CodeE21
Geb
Level 109
God Stats
6W - 5L
1,549 SR
Queue Stats
709W - 776L
1,421 Elo+
Solo
Hercules
Hercules
Diiego9083
Hercules
Level 129
God Stats
3W - 8L
1,343 SR
Queue Stats
102W - 120L
1,453 Elo+
Solo
Fenrir
Fenrir
GotYoGirl
Fenrir
Level 68
God Stats
2W - 7L
1,255 SR
Queue Stats
193W - 233L
1,405 Elo+
Solo
Merlin
Merlin
MCBRAAAP
Merlin
Level 91
God Stats
49W - 61L
1,517 SR
Queue Stats
451W - 475L
1,524 Elo+
Solo
Hou Yi
Hou Yi
t3c2t73h0
Hou Yi
Level 61
God Stats
4W - 7L
1,422 SR
Queue Stats
119W - 128L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
DCoink
Pele
14
3 / 4 / 7
8,833
520
9,987
16,991
6,478
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chronos
Johnny555455
Chronos
17
11 / 2 / 5
10,703
630
14,310
12,846
6,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
3 / 3 / 16
8,901
524
5,922
15,420
15,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
15
4 / 4 / 10
9,172
540
9,505
14,549
4,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
psudho
Danzaburou
16
6 / 1 / 10
10,191
599
12,487
10,652
4,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
10
2 / 6 / 2
7,211
424
6,154
18,848
16,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
Diiego9083
Hercules
13
3 / 5 / 5
8,547
503
12,766
17,589
15,540
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Fenrir
GotYoGirl
Fenrir
14
7 / 5 / 3
9,043
532
7,582
13,409
5,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
MCBRAAAP
Merlin
13
1 / 6 / 5
8,266
486
8,538
9,837
2,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hou Yi
t3c2t73h0
Hou Yi
12
1 / 5 / 3
7,325
431
9,329
9,373
2,600
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
32
27
Kills
14
14
Deaths
27
48
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Geb
2
6
2
0.5
W
Pele
DCoink
Pele
3
4
7
1.63
L
Hercules
Diiego9083
Hercules
3
5
5
1.1
L
Fenrir
GotYoGirl
Fenrir
7
5
3
1.7
W
Chronos
Johnny555455
Chronos
11
2
5
6.75
L
Merlin
MCBRAAAP
Merlin
1
6
5
0.58
W
3
3
16
3.67
W
Bastet
4
4
10
2.25
W
Danzaburou
psudho
Danzaburou
6
1
10
11
L
Hou Yi
t3c2t73h0
Hou Yi
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,211
Damage
44,369
70,458
Taken
69,056
37,163
Mitigated
42,029
25,246
Healing
13,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
6,154
987
584
2,550
18,848
16,332
0
5,774
13,074
16,794
0
W
Pele
DCoink
Pele
9,987
1,982
967
7,442
16,991
6,478
1,134
3,642
13,323
0
45,213
L
Hercules
Diiego9083
Hercules
12,766
2,179
0
2,197
17,589
15,540
0
5,242
12,347
10,025
34,676
L
Fenrir
GotYoGirl
Fenrir
7,582
1,542
0
4,945
13,409
5,162
0
2,796
10,613
0
51,968
W
Chronos
Johnny555455
Chronos
14,310
6,156
0
2,472
12,846
6,497
1,625
3,567
9,061
67,654
5,220
L
Merlin
MCBRAAAP
Merlin
8,538
464
0
1,408
9,837
2,395
286
2,688
7,149
50,740
0
W
5,922
728
306
3,137
15,420
15,276
174
4,507
10,671
14,792
0
W
Bastet
9,505
2,059
0
5,858
14,549
4,706
0
4,161
10,260
0
59,076
W
Danzaburou
psudho
Danzaburou
12,487
6,369
0
5,064
10,652
4,206
2,039
2,945
7,631
0
70,281
L
Hou Yi
t3c2t73h0
Hou Yi
9,329
3,068
0
1,849
9,373
2,600
0
3,106
6,267
0
44,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,800
Gold Earned
40,392
427
Minions Killed
394
0
Camps Cleared
0
1,749,950
Distance Traveled
1,603,674
15
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,211
424
20
1
0
335,850
7
W
Pele
8,833
520
73
4
0
350,770
0
L
Hercules
8,547
503
85
5
0
305,720
8
L
Fenrir
9,043
532
91
5
0
348,098
1
W
Chronos
10,703
630
134
8
0
356,297
3
L
Merlin
8,266
486
127
7
0
299,285
5
W
Geb
8,901
524
14
1
0
355,939
1
W
Bastet
9,172
540
92
5
0
378,577
6
W
Danzaburou
10,191
599
114
7
0
308,367
5
L
Hou Yi
7,325
431
71
4
0
314,721
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role