Player Matchup

Kali
Kali
 
Kali
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artio
Artio
NeonSilverTV
Artio
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 32L
1,622 Elo+
Party 2
Bastet
Bastet
Robiborg
Bastet
Level 126
God Stats
3W - 6L
1,650 SR
Queue Stats
76W - 96L
1,506 Elo+
Party 2
Cerberus
Cerberus
Yumiyacha
Cerberus
Level 142
God Stats
1W - 2L
1,438 SR
Queue Stats
37W - 35L
1,537 Elo+
Party 3
Ullr
Ullr
xxCrazyTacoxx
Ullr
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,517 Elo+
Party 2
Team Averages
Level 120
1,518 SR
1,536 Elo+

VS

Team Averages
Level 128
1,537 SR
1,583 Elo+
Fenrir
Fenrir
 
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Cterneik
Anubis
Level 99
God Stats
54W - 31L
1,609 SR
Queue Stats
98W - 92L
1,489 Elo+
Solo
Bacchus
Bacchus
IVIoxxi
Bacchus
Level 107
God Stats
7W - 7L
1,459 SR
Queue Stats
337W - 235L
1,647 Elo+
Party 1
Loki
Loki
Narwaana
Loki
Level 113
God Stats
5W - 2L
1,500 SR
Queue Stats
726W - 613L
1,655 Elo+
Party 1
Rama
Rama
ÐerHenker
Rama
Level 160
God Stats
14W - 12L
1,616 SR
Queue Stats
607W - 452L
1,623 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
11
5 / 4 / 0
7,293
561
7,750
10,901
4,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 5 / 0
5,056
389
974
10,771
6,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Robiborg
Bastet
10
3 / 7 / 5
6,771
521
7,455
11,356
2,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
Yumiyacha
Cerberus
10
3 / 3 / 1
6,835
526
4,915
12,237
7,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
0 / 6 / 3
5,498
423
3,377
7,949
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
8 / 1 / 2
8,252
635
11,708
10,652
8,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Cterneik
Anubis
11
2 / 7 / 3
7,044
542
7,230
7,847
3,471
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
IVIoxxi
Bacchus
12
4 / 2 / 9
7,903
608
7,173
11,271
14,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Loki
14
3 / 0 / 8
8,093
623
6,279
8,885
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
8 / 1 / 1
8,809
678
7,987
7,323
2,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
11
Kills
25
25
Deaths
11
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
5
4
0
1.25
W
Fenrir
 
Fenrir
8
1
2
9
W
Anubis
Cterneik
Anubis
2
7
3
0.5
W
Bacchus
IVIoxxi
Bacchus
4
2
9
4.25
W
Loki
3
0
8
7
L
0
5
0
0
L
Bastet
Robiborg
Bastet
3
7
5
0.79
L
Cerberus
Yumiyacha
Cerberus
3
3
1
1.17
L
0
6
3
0.25
W
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,471
Damage
40,377
53,214
Taken
45,978
22,072
Mitigated
32,959
12,266
Healing
17,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
7,750
3,198
0
2,901
10,901
4,202
0
2,568
8,113
0
32,775
W
Fenrir
 
Fenrir
11,708
2,919
0
5,255
10,652
8,537
0
820
9,832
0
42,246
W
Anubis
Cterneik
Anubis
7,230
37
15
902
7,847
3,471
43
474
7,373
36,776
0
W
Bacchus
IVIoxxi
Bacchus
7,173
1,120
395
2,170
11,271
14,934
243
2,158
9,113
23,272
0
W
Loki
6,279
1,710
0
4,836
8,885
3,517
0
1,246
7,639
0
59,423
L
974
172
0
2,450
10,771
6,146
0
871
9,382
15,922
0
L
Bastet
Robiborg
Bastet
7,455
1,755
0
3,408
11,356
2,535
157
5,157
6,115
0
27,466
L
Cerberus
Yumiyacha
Cerberus
4,915
463
0
2,704
12,237
7,346
0
2,983
9,160
16,525
0
L
3,377
1,529
0
803
7,949
1,843
0
2,824
5,078
0
21,145
W
7,987
6,089
0
4,239
7,323
2,500
3,133
1,191
6,132
0
63,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,453
Gold Earned
40,101
207
Minions Killed
403
0
Camps Cleared
0
1,281,256
Distance Traveled
1,284,514
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
7,293
561
50
4
0
277,647
5
W
Fenrir
8,252
635
68
5
0
272,856
1
W
Anubis
7,044
542
78
6
0
204,074
4
W
Bacchus
7,903
608
29
2
0
251,535
5
W
Loki
8,093
623
110
8
0
319,140
4
L
Artio
5,056
389
31
2
0
236,543
3
L
Bastet
6,771
521
43
3
0
263,357
6
L
Cerberus
6,835
526
32
2
0
271,688
4
L
Ullr
5,498
423
51
4
0
232,021
1
W
Rama
8,809
678
118
9
0
236,909
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role