Player Matchup

Khepri
Khepri
Archer2
Khepri
Level 45
God Stats
6W - 3L
1,698 SR
Queue Stats
83W - 95L
1,411 Elo+
Solo
Zhong Kui
Zhong Kui
OC Cross Sticks
Zhong Kui
Level 74
God Stats
0W - 1L
1,338 SR
Queue Stats
50W - 66L
1,470 Elo+
Party 1
Charybdis
Charybdis
Vorkeks
Charybdis
Level 60
God Stats
4W - 3L
1,671 SR
Queue Stats
201W - 253L
1,454 Elo+
Party 1
Ra
Ra
afkDev
Ra
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 18L
1,570 Elo+
Party 1
Arachne
Arachne
mtate
Arachne
Level 82
God Stats
21W - 18L
1,584 SR
Queue Stats
371W - 405L
1,486 Elo+
Party 1
Team Averages
Level 55
1,558 SR
1,478 Elo+

VS

Team Averages
Level 78
1,436 SR
1,525 Elo+
Merlin
Merlin
AWoulds
Merlin
Level 127
God Stats
1W - 3L
1,305 SR
Queue Stats
144W - 128L
1,548 Elo+
Party 2
Geb
Geb
GenerallyAngry
Geb
Level 124
God Stats
3W - 1L
1,504 SR
Queue Stats
155W - 161L
1,529 Elo+
Party 2
Bellona
Bellona
Zig69Zag
Bellona
Level 27
God Stats
9W - 10L
1,359 SR
Queue Stats
104W - 110L
1,554 Elo+
Party 2
Skadi
Skadi
nate5101
Skadi
Level 48
God Stats
13W - 14L
1,526 SR
Queue Stats
151W - 163L
1,422 Elo+
Solo
Awilix
Awilix
xslackcityx
Awilix
Level 66
God Stats
33W - 36L
1,485 SR
Queue Stats
305W - 283L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Archer2
Khepri
7
0 / 1 / 0
4,683
468
1,812
6,960
3,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
OC Cross Sticks
Zhong Kui
9
0 / 2 / 1
5,249
525
2,473
6,553
3,529
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Vorkeks
Charybdis
8
0 / 3 / 0
4,700
470
2,289
6,220
1,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ra
9
0 / 4 / 0
4,962
496
2,371
5,988
2,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
mtate
Arachne
8
1 / 3 / 0
4,974
497
3,748
7,690
2,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AWoulds
Merlin
12
3 / 0 / 2
6,416
642
7,553
4,972
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
3 / 0 / 3
5,779
578
3,167
5,175
1,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bellona
Zig69Zag
Bellona
10
2 / 1 / 1
5,780
578
3,080
4,888
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Skadi
nate5101
Skadi
10
2 / 0 / 2
5,503
550
4,008
3,601
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Awilix
10
3 / 0 / 4
6,155
616
4,842
5,545
1,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
13
13
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
AWoulds
Merlin
3
0
2
4
L
Khepri
Archer2
Khepri
0
1
0
0
W
3
0
3
4.5
L
Zhong Kui
OC Cross Sticks
Zhong Kui
0
2
1
0.25
L
Charybdis
Vorkeks
Charybdis
0
3
0
0
W
Bellona
Zig69Zag
Bellona
2
1
1
2.5
L
Ra
0
4
0
0
L
Arachne
mtate
Arachne
1
3
0
0.33
W
Skadi
nate5101
Skadi
2
0
2
3
W
Awilix
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,693
Damage
22,650
33,411
Taken
24,181
12,682
Mitigated
10,030
11,065
Healing
10,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AWoulds
Merlin
7,553
731
0
1,750
4,972
1,589
0
2,033
2,939
42,641
0
L
Khepri
Archer2
Khepri
1,812
509
0
2,364
6,960
3,386
0
2,825
3,992
11,393
0
W
3,167
659
1,271
1,653
5,175
1,973
312
1,326
3,849
9,670
0
L
Zhong Kui
OC Cross Sticks
Zhong Kui
2,473
48
0
2,691
6,553
3,529
0
301
5,850
21,510
0
L
Charybdis
Vorkeks
Charybdis
2,289
1,208
0
2,457
6,220
1,564
0
1,569
4,643
0
27,512
W
Bellona
Zig69Zag
Bellona
3,080
521
0
1,941
4,888
3,856
120
1,967
2,921
0
23,301
L
Ra
2,371
771
475
1,803
5,988
2,102
0
4,136
1,540
29,136
0
L
Arachne
mtate
Arachne
3,748
2,569
0
1,275
7,690
2,101
0
1,280
6,266
0
26,581
W
Skadi
nate5101
Skadi
4,008
1,942
0
1,570
3,601
936
0
581
3,020
0
31,574
W
Awilix
4,842
1,700
0
2,467
5,545
1,676
468
749
4,796
0
31,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,568
Gold Earned
29,633
261
Minions Killed
277
0
Camps Cleared
0
948,996
Distance Traveled
1,020,131
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,416
642
85
9
0
179,402
1
L
Khepri
4,683
468
27
3
0
194,470
3
W
Geb
5,779
578
14
1
0
212,789
2
L
Zhong Kui
5,249
525
67
7
0
177,467
4
L
Charybdis
4,700
470
59
6
0
168,499
0
W
Bellona
5,780
578
56
6
0
195,245
2
L
Ra
4,962
496
55
6
0
182,603
4
L
Arachne
4,974
497
53
5
0
225,957
1
W
Skadi
5,503
550
52
5
0
180,520
0
W
Awilix
6,155
616
70
7
0
252,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role