Player Matchup

Mercury
Mercury
NVG lQ
Mercury
Level 22
God Stats
4W - 1L
1,704 SR
Queue Stats
32W - 31L
1,436 Elo+
Party 1
Achilles
Achilles
Numingrhombus
Achilles
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 23L
1,433 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ObamaBidden
Ah Muzen Cab
Level 39
God Stats
26W - 23L
1,547 SR
Queue Stats
104W - 120L
1,350 Elo+
Party 1
Guan Yu
Guan Yu
SKnightxBlood
Guan Yu
Level 7
God Stats
9W - 19L
1,180 SR
Queue Stats
15W - 23L
1,472 Elo+
Solo
Poseidon
Poseidon
Slothtastic002
Poseidon
Level 40
God Stats
8W - 5L
1,687 SR
Queue Stats
116W - 135L
1,336 Elo+
Party 1
Team Averages
Level 25
1,524 SR
1,405 Elo+

VS

Team Averages
Level 13
1,401 SR
1,333 Elo+
Terra
Terra
 
Terra
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
JaiDeve
Cu Chulainn
Level 6
God Stats
1W - 3L
1,347 SR
Queue Stats
2W - 4L
1,276 Elo+
Solo
Chang'e
Chang'e
Mushkyo
Chang'e
Level 3
God Stats
0W - 2L
1,154 SR
Queue Stats
3W - 5L
1,069 Elo+
Solo
Heimdallr
Heimdallr
cacador-de-idosa
Heimdallr
Level 18
God Stats
1W - 4L
1,486 SR
Queue Stats
22W - 27L
1,393 Elo+
Solo
Set
Set
strokerace0803
Set
Level 15
God Stats
8W - 6L
1,520 SR
Queue Stats
19W - 18L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
NVG lQ
Mercury
11
0 / 3 / 1
7,543
377
2,952
9,891
3,320
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Numingrhombus
Achilles
12
0 / 3 / 4
8,021
401
8,222
13,606
10,229
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ah Muzen Cab
ObamaBidden
Ah Muzen Cab
18
8 / 3 / 1
11,141
557
11,856
13,990
5,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
13
0 / 3 / 2
8,428
421
2,613
12,342
6,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
16
7 / 1 / 0
10,327
516
20,263
14,689
4,245
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
12
2 / 2 / 5
8,837
442
6,295
17,323
18,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cu Chulainn
JaiDeve
Cu Chulainn
14
7 / 3 / 2
9,588
479
17,249
21,690
12,495
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Mushkyo
Chang'e
13
1 / 4 / 2
7,916
396
8,049
12,928
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
15
2 / 6 / 1
9,559
478
5,792
12,867
3,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

5
0 / 0 / 0
6,157
308
406
2,444
566
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
22
15
Kills
12
13
Deaths
15
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
2
2
5
2.25
L
Cu Chulainn
JaiDeve
Cu Chulainn
7
3
2
2.67
L
Chang'e
Mushkyo
Chang'e
1
4
2
0.5
W
Mercury
NVG lQ
Mercury
0
3
1
0.17
W
Achilles
Numingrhombus
Achilles
0
3
4
0.67
W
Ah Muzen Cab
ObamaBidden
Ah Muzen Cab
8
3
1
2.83
W
Guan Yu
0
3
2
0.33
W
Poseidon
7
1
0
7
L
Heimdallr
2
6
1
0.42
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,906
Damage
37,791
64,518
Taken
67,252
29,972
Mitigated
39,761
21,080
Healing
21,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,295
1,896
1,404
5,870
17,323
18,901
968
8,372
8,951
25,550
0
L
Cu Chulainn
JaiDeve
Cu Chulainn
17,249
5,627
0
5,579
21,690
12,495
689
8,237
13,453
0
58,342
L
Chang'e
Mushkyo
Chang'e
8,049
1,101
1,414
4,344
12,928
3,859
880
5,334
7,594
34,280
0
W
Mercury
NVG lQ
Mercury
2,952
1,296
0
1,315
9,891
3,320
75
1,787
8,084
0
44,430
W
Achilles
Numingrhombus
Achilles
8,222
2,014
414
1,317
13,606
10,229
568
3,248
10,121
4,046
28,707
W
Ah Muzen Cab
ObamaBidden
Ah Muzen Cab
11,856
4,333
0
4,476
13,990
5,787
1,103
1,901
11,999
0
87,122
W
Guan Yu
2,613
485
538
4,972
12,342
6,391
1,014
2,223
10,029
2,258
45,221
W
Poseidon
20,263
4,966
45
8,003
14,689
4,245
580
4,572
9,879
67,611
0
L
Heimdallr
5,792
1,046
0
1,605
12,867
3,940
0
89
12,778
0
57,848
L
406
345
0
1,106
2,444
566
0
322
2,122
0
11,382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,460
Gold Earned
42,057
472
Minions Killed
322
0
Camps Cleared
0
1,828,714
Distance Traveled
1,555,162
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,837
442
46
2
0
405,539
0
L
Cu Chulainn
9,588
479
81
4
0
382,774
1
L
Chang'e
7,916
396
70
4
0
330,348
0
W
Mercury
7,543
377
66
3
0
251,644
1
W
Achilles
8,021
401
54
3
0
349,742
0
W
Ah Muzen Cab
11,141
557
149
7
0
462,352
1
W
Guan Yu
8,428
421
91
5
0
415,371
0
W
Poseidon
10,327
516
112
6
0
349,605
4
L
Heimdallr
9,559
478
103
5
0
315,580
1
L
Set
6,157
308
22
1
0
120,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role