Player Matchup

Anubis
Anubis
 
Anubis
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
Behemtoh
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,433 Elo+
Solo
Sun Wukong
Sun Wukong
F_Vergil
Sun Wukong
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,575 Elo+
Party 1
Anhur
Anhur
Shisseki
Anhur
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
117W - 100L
1,637 Elo+
Party 3
Ra
Ra
Th3SuspectAU
Ra
Level 15
God Stats
5W - 4L
1,972 SR
Queue Stats
19W - 29L
1,516 Elo+
Party 1
Team Averages
Level 16
1,594 SR
1,532 Elo+

VS

Team Averages
Level 21
1,565 SR
1,538 Elo+
Hou Yi
Hou Yi
JackNicke1Je3
Hou Yi
Level 30
God Stats
5W - 5L
1,563 SR
Queue Stats
180W - 149L
1,571 Elo+
Solo
Merlin
Merlin
Remrik
Merlin
Level 14
God Stats
23W - 27L
1,621 SR
Queue Stats
31W - 38L
1,617 Elo+
Solo
Ares
Ares
USMCWall
Ares
Level 14
God Stats
9W - 8L
1,546 SR
Queue Stats
19W - 26L
1,534 Elo+
Party 2
Loki
Loki
WalkerDD
Loki
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,545 Elo+
Solo
Da Ji
Da Ji
tristenlogan
Da Ji
Level 27
God Stats
7W - 5L
1,595 SR
Queue Stats
65W - 75L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 4 / 1
6,856
490
7,545
8,373
4,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
5
0 / 2 / 0
4,848
346
592
4,047
901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sun Wukong
F_Vergil
Sun Wukong
12
4 / 6 / 0
7,363
526
8,140
12,393
9,645
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Anhur
Shisseki
Anhur
11
1 / 2 / 2
6,637
474
2,184
7,205
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 5 / 0
6,082
434
287
5,609
1,469
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 0 / 0
9,417
673
5,472
6,860
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
Remrik
Merlin
13
2 / 0 / 2
7,457
533
6,312
3,220
941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
10
1 / 3 / 1
6,371
455
906
9,423
4,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Loki
13
5 / 2 / 2
7,958
568
7,055
9,232
2,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 3 / 7
8,101
579
6,412
9,122
3,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
8
Kills
19
19
Deaths
8
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
4
1
0.88
L
Thor
0
2
0
0
L
Sun Wukong
F_Vergil
Sun Wukong
4
6
0
0.67
W
7
0
0
7
W
Merlin
Remrik
Merlin
2
0
2
3
L
Anhur
Shisseki
Anhur
1
2
2
1
L
0
5
0
0
W
Ares
1
3
1
0.5
W
Loki
5
2
2
3
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,748
Damage
26,157
37,627
Taken
37,857
18,265
Mitigated
13,835
8,430
Healing
12,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,545
574
0
3,207
8,373
4,213
0
2,659
5,412
46,441
0
L
Thor
592
378
0
1,011
4,047
901
0
0
4,047
0
8,590
L
Sun Wukong
F_Vergil
Sun Wukong
8,140
1,803
0
1,692
12,393
9,645
0
0
12,393
0
35,456
W
5,472
2,082
0
3,880
6,860
2,335
589
1,581
5,158
0
72,720
W
Merlin
Remrik
Merlin
6,312
262
0
941
3,220
941
514
329
2,804
48,777
0
L
Anhur
Shisseki
Anhur
2,184
742
0
1,613
7,205
2,037
0
3,785
2,948
0
32,108
L
287
40
77
830
5,609
1,469
0
0
5,609
28,531
0
W
Ares
906
287
0
1,496
9,423
4,670
234
3,744
5,247
14,321
0
W
Loki
7,055
1,984
0
3,744
9,232
2,760
0
541
8,645
0
37,444
W
6,412
1,544
0
2,040
9,122
3,129
786
746
8,171
0
49,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,786
Gold Earned
39,304
329
Minions Killed
420
0
Camps Cleared
0
1,062,000
Distance Traveled
1,303,864
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,856
490
81
6
0
229,803
1
L
Thor
4,848
346
32
2
0
113,001
0
L
Sun Wukong
7,363
526
75
5
0
223,610
2
W
Hou Yi
9,417
673
138
10
0
256,372
3
W
Merlin
7,457
533
103
7
0
262,914
4
L
Anhur
6,637
474
64
5
0
253,077
2
L
Ra
6,082
434
77
6
0
242,509
0
W
Ares
6,371
455
27
2
0
245,168
1
W
Loki
7,958
568
78
6
0
285,060
3
W
Da Ji
8,101
579
74
5
0
254,350
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role