Player Matchup

Jormungandr
Jormungandr
CloakanDagfer98
Jormungandr
Level 29
God Stats
12W - 8L
1,552 SR
Queue Stats
15W - 11L
1,519 Elo+
Party 3
Loki
Loki
Truthdown
Loki
Level 14
God Stats
2W - 4L
1,414 SR
Queue Stats
33W - 28L
1,437 Elo+
Party 3
Anhur
Anhur
hallowed_lid2
Anhur
Level 4
God Stats
0W - 2L
1,142 SR
Queue Stats
1W - 2L
1,401 Elo+
Party 1
Ra
Ra
itsLEMONbish
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 5L
1,181 Elo+
Party 3
Olorun
Olorun
luchoquilmes12
Olorun
Level 6
God Stats
1W - 1L
1,525 SR
Queue Stats
4W - 3L
1,563 Elo+
Party 1
Team Averages
Level 11
1,427 SR
1,420 Elo+

VS

Team Averages
Level 21
1,547 SR
1,575 Elo+
Merlin
Merlin
EdsonCloak
Merlin
Level 24
God Stats
2W - 0L
1,682 SR
Queue Stats
12W - 3L
1,798 Elo+
Solo
Ao Kuang
Ao Kuang
MasterKeith0117
Ao Kuang
Level 28
God Stats
45W - 26L
1,643 SR
Queue Stats
175W - 128L
1,606 Elo+
Party 2
Bacchus
Bacchus
Obvious spy1
Bacchus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 27L
1,581 Elo+
Party 2
Charybdis
Charybdis
espn62
Charybdis
Level 18
God Stats
9W - 4L
1,293 SR
Queue Stats
51W - 51L
1,432 Elo+
Solo
Medusa
Medusa
inhaledcookie44
Medusa
Level 14
God Stats
33W - 15L
1,619 SR
Queue Stats
70W - 62L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CloakanDagfer98
Jormungandr
16
2 / 8 / 9
10,671
1,067
15,294
26,109
28,149
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Loki
17
9 / 12 / 3
12,388
1,239
16,152
20,014
7,260
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 0 / 0
8,080
808
0
0
0
Short Bow

Short Bow

+15%
Attack Speed

17
1 / 13 / 8
10,431
1,043
12,421
17,862
7,003
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 14 / 8
10,349
1,035
10,087
21,249
7,870
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EdsonCloak
Merlin
19
10 / 4 / 17
12,552
1,255
18,976
9,280
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ao Kuang
19
18 / 2 / 12
13,366
1,337
23,297
12,649
4,857
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Obvious spy1
Bacchus
20
2 / 4 / 36
11,738
1,174
7,730
13,674
19,520
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
espn62
Charybdis
19
8 / 1 / 25
12,569
1,257
16,753
11,584
4,385
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
8 / 2 / 17
11,860
1,186
13,092
10,870
3,979
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
153
13
Kills
46
47
Deaths
13
28
Assists
107
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
CloakanDagfer98
Jormungandr
2
8
9
0.81
W
Merlin
EdsonCloak
Merlin
10
4
17
4.63
W
Ao Kuang
18
2
12
12
W
Bacchus
Obvious spy1
Bacchus
2
4
36
5
L
Loki
9
12
3
0.88
W
Charybdis
espn62
Charybdis
8
1
25
20.5
L
0
0
0
0
W
8
2
17
8.25
L
1
13
8
0.38
L
1
14
8
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,954
Damage
79,848
85,234
Taken
58,057
50,282
Mitigated
36,362
6,072
Healing
10,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
CloakanDagfer98
Jormungandr
15,294
3,467
455
1,254
26,109
28,149
0
12,168
13,572
39,387
0
W
Merlin
EdsonCloak
Merlin
18,976
1,356
212
1,483
9,280
3,621
0
4,090
5,190
52,441
0
W
Ao Kuang
23,297
11,134
0
2,999
12,649
4,857
0
9,145
3,504
31,784
0
W
Bacchus
Obvious spy1
Bacchus
7,730
1,317
758
1,167
13,674
19,520
0
8,409
5,265
16,106
0
L
Loki
16,152
6,334
0
0
20,014
7,260
0
11,716
7,939
0
33,937
W
Charybdis
espn62
Charybdis
16,753
11,309
0
3,391
11,584
4,385
0
8,608
2,976
0
29,310
L
0
0
0
0
0
0
0
0
0
0
0
W
13,092
6,849
0
380
10,870
3,979
0
7,550
3,320
0
31,747
L
12,421
2,097
1,657
1,178
17,862
7,003
0
10,536
7,140
27,840
0
L
10,087
5,527
78
1,450
21,249
7,870
0
14,523
6,504
21,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,919
Gold Earned
62,085
143
Minions Killed
198
0
Camps Cleared
8
726,005
Distance Traveled
974,544
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
10,671
1,067
51
5
0
170,755
1
W
Merlin
12,552
1,255
93
9
3
183,663
1
W
Ao Kuang
13,366
1,337
14
1
3
193,712
0
W
Bacchus
11,738
1,174
17
2
0
210,492
0
L
Loki
12,388
1,239
38
4
0
220,129
1
W
Charybdis
12,569
1,257
28
3
0
173,213
0
L
Anhur
8,080
808
0
0
0
0
0
W
Medusa
11,860
1,186
46
5
2
213,464
0
L
Ra
10,431
1,043
36
4
0
160,441
0
L
Olorun
10,349
1,035
18
2
0
174,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role