Player Matchup

Arachne
Arachne
AzsClaps
Arachne
Level 120
God Stats
8W - 5L
1,715 SR
Queue Stats
132W - 126L
1,520 Elo+
Party 1
Hachiman
Hachiman
Eskoooch
Hachiman
Level 7
God Stats
0W - 2L
1,310 SR
Queue Stats
0W - 2L
1,239 Elo+
Party 1
Zeus
Zeus
GoldenUwU
Zeus
Level 5
God Stats
1W - 1L
1,752 SR
Queue Stats
42W - 39L
1,661 Elo+
Party 3
Jormungandr
Jormungandr
NegoEjaculado
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,655 Elo+
Solo
Tsukuyomi
Tsukuyomi
SuckLemon
Tsukuyomi
Level 27
God Stats
3W - 3L
1,620 SR
Queue Stats
117W - 100L
1,540 Elo+
Party 3
Team Averages
Level 33
1,579 SR
1,523 Elo+

VS

Team Averages
Level 54
1,639 SR
1,553 Elo+
Scylla
Scylla
Avyours
Scylla
Level 17
God Stats
1W - 0L
1,724 SR
Queue Stats
2W - 4L
1,274 Elo+
Party 2
Bellona
Bellona
Deficon40
Bellona
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,539 Elo+
Solo
Thor
Thor
Reeprx
Thor
Level 123
God Stats
6W - 1L
1,665 SR
Queue Stats
55W - 47L
1,625 Elo+
Party 2
Olorun
Olorun
TheKingLord567
Olorun
Level 119
God Stats
2W - 0L
1,566 SR
Queue Stats
41W - 33L
1,629 Elo+
Party 2
Cerberus
Cerberus
nincompuo69
Cerberus
Level 4
God Stats
2W - 2L
1,739 SR
Queue Stats
7W - 11L
1,697 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AzsClaps
Arachne
15
4 / 8 / 1
10,127
460
3,770
14,240
5,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Eskoooch
Hachiman
9
0 / 5 / 1
7,030
320
1,811
7,214
1,635
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zeus
20
7 / 5 / 2
12,655
575
17,304
11,248
3,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
NegoEjaculado
Jormungandr
15
2 / 9 / 6
9,327
424
7,089
22,756
17,575
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tsukuyomi
SuckLemon
Tsukuyomi
18
4 / 7 / 4
11,246
511
11,695
21,064
8,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Avyours
Scylla
15
2 / 3 / 6
10,417
474
6,800
6,953
2,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
Deficon40
Bellona
16
2 / 6 / 6
11,072
503
7,920
14,883
14,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thor
Reeprx
Thor
20
10 / 3 / 2
13,475
613
10,828
16,488
7,942
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
17 / 4 / 7
13,516
614
25,505
16,555
15,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
nincompuo69
Cerberus
16
3 / 2 / 13
11,117
505
4,682
16,871
19,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
68
17
Kills
34
34
Deaths
18
14
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Scylla
Avyours
Scylla
2
3
6
1.67
L
Arachne
AzsClaps
Arachne
4
8
1
0.56
W
Bellona
Deficon40
Bellona
2
6
6
0.83
L
Hachiman
Eskoooch
Hachiman
0
5
1
0.1
L
Zeus
7
5
2
1.6
L
Jormungandr
NegoEjaculado
Jormungandr
2
9
6
0.56
W
Thor
Reeprx
Thor
10
3
2
3.67
L
Tsukuyomi
SuckLemon
Tsukuyomi
4
7
4
0.86
W
17
4
7
5.13
W
Cerberus
nincompuo69
Cerberus
3
2
13
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,669
Damage
55,735
76,522
Taken
71,750
36,522
Mitigated
59,980
14,310
Healing
16,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Avyours
Scylla
6,800
620
137
1,034
6,953
2,667
1,100
3,845
2,934
43,580
0
L
Arachne
AzsClaps
Arachne
3,770
2,844
0
4,035
14,240
5,720
0
5,803
8,381
0
44,716
W
Bellona
Deficon40
Bellona
7,920
1,565
0
282
14,883
14,391
1,087
3,377
11,434
10,263
35,611
L
Hachiman
Eskoooch
Hachiman
1,811
823
0
391
7,214
1,635
0
5,037
2,137
0
20,114
L
Zeus
17,304
1,157
0
1,211
11,248
3,356
0
3,823
7,273
81,666
0
L
Jormungandr
NegoEjaculado
Jormungandr
7,089
1,435
30
64
22,756
17,575
0
15,022
7,610
31,872
0
W
Thor
Reeprx
Thor
10,828
2,581
0
6,462
16,488
7,942
2,536
5,278
11,006
0
115,874
L
Tsukuyomi
SuckLemon
Tsukuyomi
11,695
2,837
0
8,579
21,064
8,236
0
5,488
15,576
0
77,746
W
25,505
14,504
468
6,435
16,555
15,175
6,732
6,526
9,864
92,151
10,867
W
Cerberus
nincompuo69
Cerberus
4,682
259
0
1,466
16,871
19,805
786
4,694
12,061
28,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,385
Gold Earned
59,597
449
Minions Killed
586
0
Camps Cleared
0
1,699,205
Distance Traveled
2,018,035
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,417
474
100
5
0
403,439
1
L
Arachne
10,127
460
77
4
0
358,691
2
W
Bellona
11,072
503
89
4
0
409,706
0
L
Hachiman
7,030
320
50
2
0
203,444
0
L
Zeus
12,655
575
152
7
0
377,953
3
L
Jormungandr
9,327
424
39
2
0
352,370
2
W
Thor
13,475
613
183
8
0
447,041
0
L
Tsukuyomi
11,246
511
131
6
0
406,747
3
W
Olorun
13,516
614
147
7
0
338,138
2
W
Cerberus
11,117
505
67
3
0
419,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role