Player Matchup

Ne Zha
Ne Zha
Opbigfuge
Ne Zha
Level 76
God Stats
3W - 5L
1,530 SR
Queue Stats
30W - 50L
1,491 Elo+
Party 2
Cthulhu
Cthulhu
Roipingu
Cthulhu
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 42L
1,460 Elo+
Solo
Zeus
Zeus
matty1665
Zeus
Level 29
God Stats
2W - 4L
1,726 SR
Queue Stats
6W - 13L
1,467 Elo+
Party 2
Team Averages
Level 58
1,585 SR
1,472 Elo+

VS

Team Averages
Level 49
1,500 SR
1,410 Elo+
Gilgamesh
Gilgamesh
IIIllI1llII
Gilgamesh
Level 69
God Stats
4W - 3L
1,500 SR
Queue Stats
58W - 73L
1,430 Elo+
Solo
Hou Yi
Hou Yi
JesterΔ
Hou Yi
Level 53
God Stats
0W - 1L
1,499 SR
Queue Stats
23W - 27L
1,403 Elo+
Party 1
Kumbhakarna
Kumbhakarna
MrIceDude
Kumbhakarna
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 26L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Opbigfuge
Ne Zha
12
3 / 2 / 9
7,542
754
6,350
7,526
4,746
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
Roipingu
Cthulhu
11
5 / 0 / 7
8,525
853
5,744
7,356
6,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
13
5 / 2 / 7
8,023
802
12,629
3,869
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
IIIllI1llII
Gilgamesh
10
3 / 4 / 0
7,081
708
4,558
9,991
4,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
JesterΔ
Hou Yi
10
0 / 3 / 4
6,462
646
3,420
8,262
2,771
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
MrIceDude
Kumbhakarna
8
1 / 6 / 1
6,337
634
2,881
11,602
9,033
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
9
13
Kills
4
4
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
IIIllI1llII
Gilgamesh
3
4
0
0.75
L
Hou Yi
JesterΔ
Hou Yi
0
3
4
0.67
L
Kumbhakarna
MrIceDude
Kumbhakarna
1
6
1
0.25
W
Ne Zha
Opbigfuge
Ne Zha
3
2
9
3.75
W
Cthulhu
Roipingu
Cthulhu
5
0
7
8.5
W
Zeus
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,723
Damage
10,859
18,751
Taken
29,855
12,424
Mitigated
16,355
5,238
Healing
6,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
IIIllI1llII
Gilgamesh
4,558
882
569
2,564
9,991
4,551
0
6,212
3,489
0
18,154
L
Hou Yi
JesterΔ
Hou Yi
3,420
1,824
0
1,468
8,262
2,771
0
3,726
4,396
0
12,897
L
Kumbhakarna
MrIceDude
Kumbhakarna
2,881
724
172
1,750
11,602
9,033
0
7,924
3,324
5,676
0
W
Ne Zha
Opbigfuge
Ne Zha
6,350
806
0
2,597
7,526
4,746
331
1,316
5,802
0
17,842
W
Cthulhu
Roipingu
Cthulhu
5,744
534
0
1,677
7,356
6,383
44
1,024
6,218
13,370
0
W
Zeus
12,629
856
63
901
3,869
1,295
904
1,105
2,681
34,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,090
Gold Earned
19,880
100
Minions Killed
60
8
Camps Cleared
1
543,212
Distance Traveled
507,664
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,081
708
26
3
1
196,299
3
L
Hou Yi
6,462
646
26
3
0
166,582
3
L
Kumbhakarna
6,337
634
8
1
0
144,783
2
W
Ne Zha
7,542
754
19
2
2
184,229
3
W
Cthulhu
8,525
853
18
2
1
186,768
1
W
Zeus
8,023
802
63
6
5
172,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role