Player Matchup

Cliodhna
Cliodhna
Carlton Yanks
Cliodhna
Level 35
God Stats
2W - 3L
1,243 SR
Queue Stats
76W - 84L
1,377 Elo+
Party 1
Izanami
Izanami
GrimReeferTHC
Izanami
Level 29
God Stats
31W - 28L
1,525 SR
Queue Stats
57W - 62L
1,402 Elo+
Party 1
Janus
Janus
HeyItsDawson
Janus
Level 66
God Stats
2W - 2L
1,476 SR
Queue Stats
163W - 148L
1,416 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Jormungund
Morgan Le Fay
Level 28
God Stats
0W - 3L
1,261 SR
Queue Stats
32W - 49L
1,356 Elo+
Party 1
Cerberus
Cerberus
dîssî
Cerberus
Level 85
God Stats
0W - 2L
1,196 SR
Queue Stats
12W - 16L
1,466 Elo+
Solo
Team Averages
Level 49
1,340 SR
1,403 Elo+

VS

Team Averages
Level 68
1,437 SR
1,363 Elo+
Discordia
Discordia
Dontaec4
Discordia
Level 48
God Stats
4W - 12L
1,436 SR
Queue Stats
134W - 184L
1,340 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
K0tana
Ah Muzen Cab
Level 37
God Stats
8W - 5L
1,627 SR
Queue Stats
44W - 44L
1,353 Elo+
Party 3
Artio
Artio
KanataAmane_Ch
Artio
Level 88
God Stats
11W - 4L
1,563 SR
Queue Stats
59W - 65L
1,334 Elo+
Party 3
King Arthur
King Arthur
Kimerakeeper
King Arthur
Level 148
God Stats
11W - 16L
1,355 SR
Queue Stats
370W - 400L
1,419 Elo+
Solo
Susano
Susano
Stewby29
Susano
Level 18
God Stats
2W - 8L
1,202 SR
Queue Stats
41W - 70L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Carlton Yanks
Cliodhna
16
11 / 2 / 3
10,354
575
11,358
9,524
3,741
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
12
0 / 6 / 3
7,625
424
6,082
11,309
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 6 / 2
7,867
437
8,374
10,948
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Morgan Le Fay
Jormungund
Morgan Le Fay
14
2 / 4 / 3
8,629
479
8,328
12,050
5,016
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
dîssî
Cerberus
12
4 / 7 / 2
8,167
454
7,603
24,998
19,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Dontaec4
Discordia
14
3 / 5 / 4
8,724
485
5,496
8,313
2,120
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
K0tana
Ah Muzen Cab
16
12 / 5 / 8
10,805
600
24,335
15,500
5,120
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
6 / 3 / 12
9,617
534
10,013
15,312
15,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

King Arthur
Kimerakeeper
King Arthur
16
4 / 5 / 2
9,366
520
8,786
15,325
11,897
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Susano
Stewby29
Susano
14
0 / 0 / 4
8,259
459
1,114
8,837
3,144
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
55
18
Kills
25
25
Deaths
18
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
Carlton Yanks
Cliodhna
11
2
3
6.25
W
Discordia
Dontaec4
Discordia
3
5
4
1
L
Izanami
0
6
3
0.25
L
1
6
2
0.33
L
Morgan Le Fay
Jormungund
Morgan Le Fay
2
4
3
0.88
W
Ah Muzen Cab
K0tana
Ah Muzen Cab
12
5
8
3.2
W
6
3
12
4
W
King Arthur
Kimerakeeper
King Arthur
4
5
2
1
W
Susano
Stewby29
Susano
0
0
4
2
L
Cerberus
dîssî
Cerberus
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,745
Damage
49,744
68,829
Taken
63,287
34,445
Mitigated
38,147
16,324
Healing
19,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
Carlton Yanks
Cliodhna
11,358
1,099
0
3,796
9,524
3,741
413
2,476
6,820
0
51,392
W
Discordia
Dontaec4
Discordia
5,496
583
0
0
8,313
2,120
0
2,595
5,718
45,455
0
L
Izanami
6,082
3,861
0
2,253
11,309
3,320
0
2,485
8,483
0
41,781
L
8,374
571
0
939
10,948
3,114
224
3,338
7,358
50,927
0
L
Morgan Le Fay
Jormungund
Morgan Le Fay
8,328
1,238
42
3,373
12,050
5,016
1,028
255
11,699
44,809
0
W
Ah Muzen Cab
K0tana
Ah Muzen Cab
24,335
9,949
401
5,440
15,500
5,120
3,100
6,775
8,701
0
65,293
W
10,013
1,239
1,076
5,232
15,312
15,866
196
5,695
9,563
27,743
0
W
King Arthur
Kimerakeeper
King Arthur
8,786
589
0
3,100
15,325
11,897
0
7,861
7,213
0
48,692
W
Susano
Stewby29
Susano
1,114
357
0
4,644
8,837
3,144
0
1,050
7,787
0
52,978
L
Cerberus
dîssî
Cerberus
7,603
1,105
527
5,394
24,998
19,254
156
5,404
18,736
38,710
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,642
Gold Earned
46,771
471
Minions Killed
428
0
Camps Cleared
0
1,487,122
Distance Traveled
1,752,930
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,354
575
98
5
0
385,723
2
W
Discordia
8,724
485
84
5
0
320,649
0
L
Izanami
7,625
424
99
6
0
266,294
1
L
Janus
7,867
437
85
5
0
306,263
0
L
Morgan Le Fay
8,629
479
96
5
0
264,696
0
W
Ah Muzen Cab
10,805
600
110
6
0
330,715
0
W
Artio
9,617
534
35
2
0
364,249
2
W
King Arthur
9,366
520
92
5
0
342,935
4
W
Susano
8,259
459
107
6
0
394,382
0
L
Cerberus
8,167
454
93
5
0
264,146
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role