Player Matchup

Bellona
Bellona
CVG_Luck13
Bellona
Level 28
God Stats
3W - 3L
1,616 SR
Queue Stats
231W - 284L
1,438 Elo+
Party 1
Tiamat
Tiamat
MrDiMouse
Tiamat
Level 29
God Stats
4W - 7L
1,318 SR
Queue Stats
109W - 132L
1,420 Elo+
Party 1
Ymir
Ymir
MrNick115
Ymir
Level 28
God Stats
3W - 2L
1,539 SR
Queue Stats
115W - 148L
1,394 Elo+
Party 1
Fenrir
Fenrir
Saraca
Fenrir
Level 29
God Stats
2W - 3L
1,356 SR
Queue Stats
19W - 19L
1,386 Elo+
Party 3
Artemis
Artemis
Valyth
Artemis
Level 30
God Stats
5W - 0L
1,806 SR
Queue Stats
10W - 6L
1,454 Elo+
Party 3
Team Averages
Level 29
1,527 SR
1,418 Elo+

VS

Team Averages
Level 11
1,444 SR
1,430 Elo+
Zeus
Zeus
KinukiCoffe
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,142 Elo+
Party 2
Thanatos
Thanatos
SoledByWolfz
Thanatos
Level 6
God Stats
0W - 1L
1,296 SR
Queue Stats
1W - 1L
1,657 Elo+
Party 2
Olorun
Olorun
capuz_destro2
Olorun
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 61L
1,352 Elo+
Solo
Neith
Neith
lucy168
Neith
Level 6
God Stats
1W - 1L
1,385 SR
Queue Stats
1W - 1L
1,643 Elo+
Party 4
Ymir
Ymir
ornzada
Ymir
Level 6
God Stats
3W - 4L
1,541 SR
Queue Stats
3W - 5L
1,354 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CVG_Luck13
Bellona
15
6 / 2 / 9
9,453
591
11,059
11,737
8,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
MrDiMouse
Tiamat
15
13 / 2 / 9
9,716
607
14,945
10,176
6,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
12
4 / 1 / 9
8,286
518
4,701
10,657
10,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Fenrir
Saraca
Fenrir
13
8 / 2 / 7
8,762
548
8,877
9,700
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Valyth
Artemis
15
10 / 1 / 12
9,313
582
14,509
6,712
2,435
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 11 / 2
6,760
423
5,460
12,381
3,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
SoledByWolfz
Thanatos
12
6 / 7 / 0
9,003
563
5,883
14,497
6,320
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 7 / 1
6,559
410
2,356
9,574
3,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
lucy168
Neith
6
0 / 7 / 2
5,380
336
4,288
8,578
2,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
ornzada
Ymir
8
0 / 9 / 3
5,778
361
4,058
17,566
11,256
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
16
41
Kills
8
8
Deaths
41
46
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bellona
CVG_Luck13
Bellona
6
2
9
5.25
L
0
11
2
0.09
W
Tiamat
MrDiMouse
Tiamat
13
2
9
8.75
W
Ymir
4
1
9
8.5
W
Fenrir
Saraca
Fenrir
8
2
7
5.75
L
Thanatos
SoledByWolfz
Thanatos
6
7
0
0.86
W
Artemis
Valyth
Artemis
10
1
12
16
L
2
7
1
0.36
L
Neith
lucy168
Neith
0
7
2
0.14
L
Ymir
ornzada
Ymir
0
9
3
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,091
Damage
22,045
48,982
Taken
62,596
31,115
Mitigated
27,720
17,875
Healing
9,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
CVG_Luck13
Bellona
11,059
3,143
0
3,894
11,737
8,237
1,025
4,168
7,569
1,075
49,059
L
5,460
1,364
118
1,344
12,381
3,938
723
6,065
5,981
32,728
0
W
Tiamat
MrDiMouse
Tiamat
14,945
1,287
0
4,288
10,176
6,793
1,172
3,255
6,921
55,908
0
W
Ymir
4,701
1,469
0
4,203
10,657
10,125
143
2,727
7,930
28,799
0
W
Fenrir
Saraca
Fenrir
8,877
2,473
0
3,668
9,700
3,525
43
1,007
8,693
0
41,791
L
Thanatos
SoledByWolfz
Thanatos
5,883
1,153
0
4,493
14,497
6,320
401
4,156
10,153
0
19,064
W
Artemis
Valyth
Artemis
14,509
9,067
0
1,822
6,712
2,435
3,098
619
6,093
0
52,546
L
2,356
1,151
0
1,290
9,574
3,620
0
995
8,535
18,762
2,202
L
Neith
lucy168
Neith
4,288
1,383
0
1,418
8,578
2,586
203
2,060
6,426
0
13,056
L
Ymir
ornzada
Ymir
4,058
1,205
123
1,155
17,566
11,256
408
6,433
10,912
10,254
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,530
Gold Earned
33,480
387
Minions Killed
177
0
Camps Cleared
0
1,490,189
Distance Traveled
1,115,549
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,453
591
101
6
0
312,873
1
L
Zeus
6,760
423
67
4
0
239,024
0
W
Tiamat
9,716
607
81
5
0
295,789
3
W
Ymir
8,286
518
48
3
0
286,848
0
W
Fenrir
8,762
548
76
5
0
305,937
0
L
Thanatos
9,003
563
40
3
0
235,196
2
W
Artemis
9,313
582
81
5
0
288,742
2
L
Olorun
6,559
410
38
2
0
195,956
0
L
Neith
5,380
336
21
1
0
220,928
1
L
Ymir
5,778
361
11
1
0
224,445
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role